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PULSAR: Lost Colony News

Beta 29.97 Release Notes

Hey everyone!

This update is mostly focused on addressing some of the feedback we’ve gotten regarding the recent scrap changes. Hopefully these help balance out the issue.

Changes
  • Reduced the amount of scrap available at scrap yards (removed Level 7 scrap options)
  • Increased the price of scrap purchased at scrap yards by 50%.
  • Slightly increased the scalar determining the amount of processed scrap required to upgrade ship components and items
  • Updated input system to add better support for non-US keyboard layouts


Fixes
  • Fixed an missing material issue found in the AOG hideout sector
  • Fixed some intermittent errors caught by analytics in various systems



UPDATE: We've released a small hotfix for Mac users. This may help with some issues reported with the voice chat system / microphone not working

Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 29.95-96 Release Notes

Hey everyone!



Beta 29.95 is now available! While the majority of our time is still going to Beta 30, we’ve been setting time aside for some additional polish passes and bug fixes which have formed this update. Some of the bigger additions, changes and fixes include:

-A new way to fight viruses: Manually decrypting a virus can allow a crewmember to remove a hostile virus without restarting the ship or enabling a program. You can do this at the virus screen by clicking on the red box to the right of the virus. You’ll see a series of numbers in a pattern, and you’ll need to figure out the pattern and find the number that doesn’t belong in the group.
-New gamepad support: We’ve redone the gamepad and HOTAS support. Gamepads now use a virtual cursor system and can enable/disable themselves when plugged in and used. (PS4 and Xbox One controllers). The game will prompt you to reset your default bindings and we recommend doing so, especially if you like using gamepads.
-Warp input bug: For long-time players, you’ve no doubt experienced this input hitch during warp. It’s been a tricky thing to tackle and probably the oldest bug in the game, but it should be fixed now!
-Bounty Hunters: We’ve drastically changed the timing of these (it was a little too much before this update). We’ve also added crewed ships as potential bounty hunters. These ships can actually warp away and return, and continue to chase your ship to additional sectors if you manage to slip away.

-New programs: Active Reset is a pretty interesting program that we think could be powerful under the right circumstances.
-Program timers: You can now see how long a specific effect will last instead of counting in your head.
-Bots dying during warp: Another long-time issue we finally managed to track down, this one has been pretty elusive on our end, but it should be fixed now.
-Flashlight self-shadows: This was a lower priority issue, but feels a lot nicer now that it’s been handled!

Additions
  • Bounty Hunter Upgrades: Can now spawn powerful crewed ships that will pursue your crew through the galaxy
  • Virus Manual Decrypt: Can now use the Virus Screen to manually remove active viruses on your ship
  • Added CyberAttack ship stat that increases virus broadcast rate
  • New Processor: ARX-CWR (Increases CyberAttack)
  • New Program: Active Reset (Reset all active program timers)
  • New Program: SyberWar (+50% CyberAttack for 30 seconds)
  • Cinematic health bar for Sector Commander has been added
  • Ship Name Labels: This appears above the ship name labels include Sector Commanders and Bounty Hunters


Changes
  • Upgrades to our internal input systems to add polish and better controller / joystick support
  • Switching items with mouse scrollwheel is smoother and can handle non-sequential items without resetting to hands
  • Tweaks to bot’s combat movement / pathfinding
  • Timing / spawn rate of bounty hunters has been tweaked, bounty hunter travel speed increased while overall spawn rate over time has been decreased
  • Tweaked some of the environment fog conditions on the Forsaken Flagship and tweaked a mistakenly offset teleporter screen
  • Scrap found in the galaxy or purchased at Scrapyards can now provide multiple processed scrap when processed. The level of the scrap determines the amount of scrap it can produce.
  • Warp drives no longer ‘lock in’ at 100% charge. Hull damage will now always reduce the warp drive charge amount
  • Added camera shake to piloting / turret / sensor dish camera modes
  • Tweaked background loading thread priority: warp travel (level loading) should be a little smoother overall
  • Enemy AI crewed ships: warp travel now has to be initiated by their engineer at the warp drive screen, instead of automatically activating
  • New default AI priorities that adds more default overrides for viruses / new programs
  • Player flashlights no longer cast shadows for your own items
  • SteamVR bindings are no longer automatically opened in the controls menu. Click the “SteamVR” controller to trigger it now
  • Tweaks to game UI, added more info to the controls text on the right of the screen
  • Paladin mini-boss in the Wasted Wing no longer respawns
  • Game name / ping time label in the tab menu could get cut off
  • Moved Windows builds to 64-bit for increased support and performance with modern software / hardware


Fixes
  • Fixed a few missing material issues on the Forsaken Flagship
  • Fixed a missing material found in the Command Center at Outpost 448
  • Fixed an issue with bots that could cause them to be killed during warp
  • Fixed an AI issue that caused bots to not use certain ship screens
  • Fixed a ship screen input issue that caused some virus screens to not react to input
  • New Bindings: Fixed issue with the firing of main turrets on controllers that made it impossible to control the timing circles
  • Fixed issue with bots / bandits that caused them to lose accuracy over time
  • Fixed issue with enemy ships never using their warp drive
  • Warp travel (level loading) should no longer ‘reset’ active inputs
  • Pawn damage - effect of armor reduced
  • Enemy crews don’t always capture screen properly when boarding your ship
  • Cloned screens no longer show up as locked for clients
  • Fixed issue that caused some missions / dialogue to not load properly on certain systems
  • Fixed issue with crew bots that could cause them to get stuck on the wrong ship on some clients, especially after a new ship has been claimed
  • Fixed issue with sell biscuits priority that could cause bots to die during warp
  • Fixed internal issue with internal bot pathfinding that could cause Captains to be unable to issue a move order to bots





Beta 29.96 Release Notes

Fixes
  • Fixed an issue with the upper right ship UI when non-ship targets were displayed
  • Made some changes related to SteamVR input to prevent an error reported by the analytics system


Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 29.9 Release Notes

Hey everyone!

Beta 29.9 is now available! It is primarily a bug fixing update but we’ve also done some polish to the ships and some game systems.

Additions
  • Updated many ships with a polish pass to add some additional color to their interiors
  • Alarm lights now appear on all ships, these turn on when the ship’s hull integrity and shields are both low.


Changes
  • Stop asteroid crash mission: updated moon visuals
  • In-game manual updated
  • Shops in neutral / A.O.G. space will provide price hikes/discounts based on A.O.G. reputation
  • Oxygen damage for ships / planets / stations is now using a shared system and should cause damage exactly the same (ignores armor)
  • Minor tweaks to some visuals / feedback for scrap processing minigame
  • Changed the hidden stash planet, added a few more clues to help players finish the mission


Fixes
  • Item upgrader: upgrade button no longer turns greys when an upgrade is still available
  • Fixed issue with auto targeting after claiming a new ship. It should be able to be changed easily without reloading the game
  • Stop asteroid crash mission: Fixed galaxy visuals, fixed desynced countdown for newly joined players, fixed lose cinematic issues
  • Fixed blind jump so it can’t bypass certain sector restrictions
  • Fixed issue that allowed players to buy multiple of an item from shops
  • Swap component menu can no longer stay active between warps
  • Added new default SciBot AI priorities for the Shock The System program
  • Fixed issue with new players not able to teleport to the Forsaken Flagship
  • Fixed issue with damageable objects in space not saving correctly
  • Fixed issue with damageable objects on planets not saving correctly
  • Fixed saving issue Forsaken Flagship encounter that caused the Infected Fighters to not be destroyed after loading a save
  • Fixed issue that caused mines and scrap in graveyards to spawn duplicates
  • Bots no longer flag an unclaimed ship as hostile. They should now be able to switch ships automatically when a new ship is claimed
  • Text boxes and input fields no longer cause other keybinds / actions to trigger (for example editing Captain’s orders or submitting a bug report)
  • Scrapyard space station moved from warp in location
  • Fixed issue that could cause players to get stuck if revived while in an arena
  • Fixed AI teleportation issue that could cause them to appear in active arenas when using move orders
  • Mission / special components should no longer show “Equip Component” button if not equippable
  • Fixed dialogue issue with accepting the third mission from Tilmur in the Colonial Hub
  • Fixed a few material issues found in the abandoned Carrier-class ship
  • Fixed window material issues found on all the abandoned ships
  • Fixed a temperature issue found on the abandoned Destroyer
  • Fixed a collision issue found while flying around the Forsaken Flagship
  • Fixed a minor issue with the galaxy visuals in some conditions


Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 29.85 Release Notes

Hey everyone!

Beta 29.85 is out now! We don’t normally do this many releases between major updates, but we wanted to make a bit more room for updates before releasing Beta 30. This update primarily focuses on fixes, but there are some other tweaks and a new feature for the Captain’s Chair!

Additions
  • The Captain’s chair now has the ability to enter a more strategic view of the ship’s surroundings (essentially the piloting camera, without the piloting UI).
  • Added a new keybinding that governs the toggle for the strategic view in the Captain's chair.


Changes
  • Moderately increased chance for some special encounters at higher chaos levels (phase drones, shock drones and deathseekers)
  • Default controller input bindings (for Xbox / Playstation) have lowered look sensitivity
  • Joystick view sensitivity now adjusted for frame timing for smoother / more consistent input across all frame rates


Fixes
  • Fixed an issue involving the elevator on Mueva 7
  • Fixed a flight AI issue with Deathseeker Drones and Death Wardens
  • Fixed an issue that would register your character model (during class selection) as combat target
  • Fixed an issue with the Second Wind Processor incorrectly granting a +1 bonus to max upgrade level of Ship Components
  • Fixed an issue with the new Teleport To: processors that would allow players to enter arenas after the fight was flagged as a loss
  • Made some changes to the Scanner Screen to try and help prevent a UI issue that’s been reported. We haven’t been able to replicate this issue since, so please let us know if you see anything strange with it!


Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 29.8 Release Notes

Hey everyone!

Beta 29.8 is now available. While we are working on the Lost Colony, we wanted to take some time and make a smaller content update for the game. This update adds what we think is a fun secret as well as a nice handful of new processors, some of which allow you to teleport to other crew members! We think these new processors will add a nice level of convenience for some crews if they are willing to use up a processor slot.

Additions
  • New Data Fragment: ███████████████
  • Added ███████████████
  • New Processor: Second Wind - This processor activates when the ship would have taken a killing blow from an enemy. Instead the processor is destroyed and it restores hull to 15% integrity.
  • New Processor: Scrapper Processor - This processor generates a new processed scrap for each warp to an unvisited sector
  • New Processor: Combo Processor - Adds a bonus to both Cyberdefense and to Jump Computation Speed
  • New Processor: PWR-48 - Increases Reactor Output by 5% and adds 1 to the max level limit of Ship Component Upgrades
  • New Processor: SHD-28 - Increases max shield integrity by 5% and adds 1 to the max level limit of Item Upgrades
  • New Processor: QCK-90 - Increases ship startup speed and adds 1 to the max level limit of Ship Component Upgrades
  • New Processor: Teleport to: Captain - Enables teleportation to the Captain
  • New Processor: Teleport to: Engineer - Enables teleportation to the Engineer
  • New Processor: Teleport to: Pilot - Enables teleportation to the Pilot
  • New Processor: Teleport to: Scientist - Enables teleportation to the Scientist
  • New Processor: Teleport to: Weapon’s Specialist - Enables teleportation to the Weapons Specialist
  • New topics have been added to the Academy, discussing some newer changes to the game (enemy distress signals, enemy warping, pulse laser for the main turret)
  • The teleporter screen will now illuminate new options if some of the new processors are installed
  • Added a Force Respawn option to the Z-menu, this should help players get back to the ship quickly or if they find themselves stuck somewhere.


Changes
  • Tweaked the difficulty of the scrap processing mini-game, it’s a little more forgiving
  • Shields now charge 10x faster while in warp
  • AI can understand the new Processors as new teleportation targets and consider them when making decisions about where to teleport to.
  • Battle arenas in the game (like the Sandscar Arena) now support players and bots teleporting back into the fight (using the new crew teleportation options).


VR
  • Changed how some game UI elements appear. Rotating the motion controllers 90 degrees will show the UI.
  • Using the virtual keyboard now shouldn’t activate an equipped weapon
  • VR motion vignette is now off by default
  • Tweaked the size and alignment of the TAB menu and Dialogue / Shop menus in VR
  • Polished some of the controller visuals in VR
  • Polished some of the UI in VR


Fixes
  • Fixed a collision bug that could result in a player getting stuck on the Outrider-class Starship
  • Fixed a store networking issue that could occur when loading saves
  • Fixed a store issue wouldn’t properly update items in shops when they were sold to the seller



Thanks for your reports and feedback!

Best,
The Leafy Games Team