
Hi! We have the first interesting update (0.7.4) for you, with a lot of changes. I'm sure you will like it, because we took inspiration from your feedback from the first Early Access version!
What has changed?
- An overview window of all provinces in your kingdom where you can individually set taxes, governor etc.
- Change army creations by AI. AI is trying to attack with larger armies than before.
- Battles: if you attack the AI first, it doesn't wait as long before attacking back.
- Battles: warrior heads reduced by 15%, a compromise between cartoon and realistic heads. Smaller heads are more realistic, but again units are harder to recognize on the battlefield.
- Battles: if a unit is fleeing from a battle, a broken morale icon appears above it.
- Economics: Reduced production of technology.
- Economics: Price of inventions adjusted, usually slightly increased.
- Slightly reduced population in the provinces.
- The added diplomat icon (which means you have a diplomat in the province) appears above the province flag, similar to a spy.
- Fixed the stats for completed battles when a player is attacked by an enemy (they were backwards).
- The "Blackmail" action can no longer be run on Rebels and costs more prestige.
- When buying buildings, a tooltip with important information about the buildings appears above the buttons.
- French localization updated.
- Adjusted calculation for Quick Battle.
- The efficiency of a large kingdom decreases much faster.
- The AI recruits units faster as time goes on if it has few units in a province.
- After the conquest of a territory, it is not possible to recruit units in it for a while. If the province is of another culture or the land is plundered, the time is longer.
Enjoy it and look forward to more improvements!