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Rise of Industry 2 News

Small Update 1.0.6 with some bug fixes is live

2025.06.13 VERSION 1.0.6

- You can no longer destroy a building with active contracts - you need to change their delivery point first or cancel them
- Construction yard can now accommodate a road construction crew in addition to the extra building construction crew
- [BUG FIX] Opening some food processing buildings was causing the UI to become unresponsive
- [BUG FIX] Packaging complex was missing a waste loading facility
- [BUG FIX] Certain spots on the screen, when holding Middle mouse to manipulate camera, will constantly scroll the camera in a single direction
- [BUG FIX] Players that skipped milestone selection would never be awarded milestone awards or campaign progress
- [BUG FIX] Navigating to the Companies Dialog from the Contracts Dialog was not highlighting the relevant company

1.0.5 is now live with some updates and fixes

Here's what's new, fixed and updated in 1.0.5!

- When declining a union-requested pay raise, the notifs would happen every day and that should no longer be the case
- Some saved games (especially in Chandler) were not reloading properly
- Adding 3 executives when starting a new scenario, sometimes only brought along two instead of three
- Shutting down gas/oil connectos should prevent them from sending resources into the larger distribution network
- [BUG FIX] Fog VFX don't unload sometimes when switching between scenarios/maps
- [BUG FIX] On contracts dialog, logos for other companies weren't changing correctly
- [BUG FIX] When selecting a corporate strategy, the indicator was facing the wrong way
- [BUG FIX] Sometimes some complexes would remain in shutdown mode after an accident long after they should have started functioning again
- [BUG FIX] Disconnecting pipes sometimes caused a larger failure of deliveries
- [BUG FIX] Moving an executive that you're actively hiring for sends the existing one into a void
- [BUG FIX] Sometimes reassigned keybindings weren't "sticking" between sessions

Update 1.0.4 - New Faces and More Fixes

[p]Please find below the list of fixes and additions in update 1.0.4.[/p][p]- More variants added for character portrait generation[/p][p]- Conveyors should be fixed and properly moving goods between complexes[/p][p]- Chemical production now has storage for fertilizer[/p][p]- Selling byproducts to the harbor should now be enabled[/p][p]- New desert/southwest versions of water and oil deposit markings to better match the biome[/p][p]- Airplane storage and delivery repaired - you can have planes picked up directly from the manufactuirng complex[/p][p]- Nuclear Waste Dump is now available in a waste complex[/p][p]- Fertilizer now available in the tree farm complex[/p][p]- \[BUG FIX] Confident trait was not applying 10% happiness reduction[/p][p]- \[BUG FIX] Double executives sometimes getting generated at victory grant[/p][p]- \[BUG FIX] Resolution changing to lowest when switching between systems[/p][p]- \[BUG FIX] Byproduct display in complex overview was not showing the daily amount[/p][p]- \[BUG FIX] Display error when setting up a byproduct delivery[/p][p]- \[BUG FIX] Pattern under the electrical pylons wasn't dithering properly[/p][p]- \[BUG FIX] Sugar factory was changing LOD too soon[/p][p]- \[BUG FIX] An auto parts contract was missing medium and large sales agreements[/p][p]- \[BUG FIX] A tire sales agreement was missing large option[/p][p]- A few typos and minor text edits[/p][p]Thank you for your continued support for everyone who has reported issues or helped out on our Discord![/p][p]We look forward to making more improvements in the coming updates.[/p]

Update 1.0.3 - Bug Fixes and More

[p]Please find below a list of fixes in update 1.0.3. Thank you for your ongoing support of the game, we look forward to delivering more updates soon.[/p]
  • [p]Mitigated a bug that was a potential cause of some rare crashes during saves[/p]
  • [p]Large update to sandbox maps. Note that all these changes only impact new games after 1.0.3[/p]
  • [p]Anaheim: clean-up of unnecessary pipes/roads and adjust start so that pipes and wires are easier to access[/p]
    • [p]Burlington: clean-up of unnecessary pipes/roads[/p]
    • [p]Louisville: clean-up of unnecessary pipes/roads, restore harbor and airport to sandbox map[/p]
    • [p]Milwaukee: clean-up of unnecessary pipes/roads, get rid of farms from scenario that were showing up[/p]
    • [p]Peoria: clean-up of unnecessary pipes/roads[/p]
    • [p]Rochester: clean-up of unnecessary pipes/roads[/p]
    • [p]Santa Rosa: clean-up of unnecessary pipes/roads[/p]
    • [p]Spring Hill: clean-up of unnecessary pipes/roads and adjust start so that pipes and wires are easier to access[/p]
  • [p]Also sandbox: turn off scenario-based and investor-based events in sandbox maps[/p]
  • [p]In both campaign and sandbox, your exec assistant jobs to acquire land should work in all instances (removed a few places with errors)[/p]
  • [p]Saves in sandbox will show up with correct city for loading[/p]
  • [p]More variants added for character portraits[/p]
  • [p]"Competitive" trait for complex managers should now perform as advertised in all complexes[/p]
  • [p]Added the ability to adjust horizontal panning speed[/p]
  • [p]Added keys for vertical panning for players without mice or on touchpads[/p]
  • [p]Improve placement validation around dump lots to show better info on placement[/p]
  • [p]\[BUG FIX] Skunk works lockouts weren't working based on VP Research traits[/p]
  • [p]\[BUG FIX] Mayor welcome was sometimes causing more unhappiness rather than improving it as advertised[/p]
  • [p]\[BUG FIX] Complex fire notifications sometimes stay on forever after the incident resolves[/p]
  • [p]\[BUG FIX] Sometimes some crashing was happening during autosaves - this should fix a couple of potential causes[/p]
  • [p]\[BUG FIX] The highlight for resources in the corporate report overview was out of size[/p]
  • [p]\[BUG FIX] Deleting pipe overpasses would not always properly update the visuals, leaving hanging pipes around[/p]
  • [p]\[BUG FIX] If you deconstruct the roads it wont properly connect pipes together, or will create too many foundations[/p]

Update 1.02 is now live, fixing contracts and more!

Hello fellow tycoons!

Thank you to everyone who has played Rise of Industry 2 since its release. We’re really humbled by your positive comments and we’re excited to see more players begin their entrepreneurial journey! We are aware of some issues that players are facing and we are pleased to confirm that Update 1.02 is now live and includes several important fixes and improvements alongside yesterday’s hotfix.

Here’s what we have fixed since the game’s release:
  • Fixed a bug where contracts could no longer be created or changed.
  • Autosave's are now permanent, and will no longer be overwritten when changing scenarios.
  • The default graphics setting is now "High" rather than "Highest" to help with performance on some older GPUs.
  • Frank's mission in Cleveland now correctly grants you the sulfur deposit he mentions (NOTE: this will not work on saves made before the 1.02 update).
  • Expanded lumber loading facility visuals have been updated to match the regular lumber loading.
  • Highway and access road positions were incorrect in some expanded loading facilities and have now been corrected.
  • The logo has been changed to display on utility facilities outside of the region border.
  • A few environmental decoration changes were made in the deluxe edition Vaporville sandbox map.
  • Some text changes and typos have been cleaned up.


We’re continuing to monitor feedback and are committed to making ongoing improvements. If you have any other bugs to report, please do so in the Discord server so the devs can address the issues as quickly as possible.

Your support, feedback and patience have been invaluable as we work to refine and improve the game post-launch, thank you.