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Ketz: Galactic Overlords News

Version 0.0.95 Patch Notes

[p]Version 0.0.95 Patch Notes[/p][p]Thank you once again for your continued support and detailed reports. This patch focuses on refining boss behavior, improving visual clarity for dropped items, and continuing our balance work in Nexarion Way. Several bugs affecting combat visuals, leveling, and UI transitions have also been addressed.[/p][p]Below are all the updates included in Version 0.0.95:[/p][hr][/hr][h3]Changes[/h3]
  • [p]You can no longer view other characters' inventories while using a different character. To access another character’s inventory, you must switch to that character first.[/p]
  • [p]When placing an item into the stash, if the current page is full but another stash page has space, the item will automatically be placed in an available slot on a different page.[/p]
  • [p]Item transfer actions (such as moving or dropping) now trigger immediately upon clicking, rather than when releasing the mouse scroll.[/p]
  • [p]Behavior logic for Cyborg Basic Hamster and Hamster Elite Cyborg has been improved.[/p]
  • [p]Upon leveling up, the game now pauses before the skill selection screen appears, allowing for a smoother and more readable transition.[/p]
  • [p]Dropped item effect and name colors have been updated to improve visibility and categorization.[/p]
  • [p]The Shard Cascade trigger has been corrected and now functions as intended.[/p]
  • [p]The damage feedback effect (red flash) now appears behind the UI, preventing visual obstruction.[/p]
[hr][/hr][h3]Balance[/h3]
  • [p]Enemy waves in Nexarion Way have been restructured and rebalanced.[/p]
  • [p]Enemy stats in Nexarion Way have been adjusted to better match progression pacing.[/p]
  • [p]The behavior of ranged enemies in Nexarion Way has been improved for more dynamic encounters.[/p]
  • [p]Elite Cyborg Hamster behavior has been modified to reduce exploitability and improve challenge.[/p]
  • [p]Enemy weight values have been updated and rebalanced for more consistent movement and collision logic.[/p]
  • [p]Nexarion Way enemy wave balance has been adjusted for better pacing and variety.[/p]
  • [p]The values of Exp Stones (Blue, Green, Red) have been updated.[/p]
  • [p]EXP requirements for character level-ups have been rebalanced across all levels.[/p]
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where two hover highlights appeared in UI panels such as the Stash and Shop.[/p]
  • [p]Resolved hover and tab switching inconsistencies in Stash and Shop interfaces.[/p]
  • [p]Fixed a mismatch between dash cooldown and the cooldown fill shown in the UI during runs.[/p]
  • [p]Addressed several minor UI errors and inconsistencies across menus.[/p]
  • [p]Fixed a bug where players would incorrectly enter the game with a Level 2 skill after selecting a skill during skill choice events.[/p]
  • [p]Fixed a mismatch between enemy hit indicators and actual damage zones for certain enemies.[/p]
  • [p]Resolved an issue where item effects would overlap with item names, making text unreadable.[/p]
  • [p]Fixed several bugs related to volume settings.[/p]
  • [p]Dropped items no longer appear at awkward angles or clip into the ground.[/p]
  • [p]Fixed an issue where Dreadroot could be pushed by the player, despite being a heavy boss.[/p]
  • [p]Fixed a bug where Velrath's attacks would deal damage before the actual visual effect appeared.[/p]
  • [p]Velrath's attack behaviors have been updated for more consistent timing and telegraphing.[/p]
[hr][/hr][p]As always, thank you for helping us build and improve the world of Ketz. Your feedback continues to guide every patch. More content and refinements are just around the corner.[/p][p]— The Ketz: Galactic Overlords Team[/p][p]
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Version 0.0.93 Patch Notes

[p]Version 0.0.93 Patch Notes
Thanks again for all the feedback you’ve been sharing. This update focuses on improving interface clarity, fixing stat display issues, and cleaning up some redundant settings behavior.[/p][p]Below are all the updates included in Version 0.0.93:[/p][hr][/hr][h3]Changes[/h3]
  • [p]Several unnecessary buttons have been removed from the Settings menu.[/p]
  • [p]The confirmation popup asking to apply changes will no longer appear if no settings were changed.[/p]
  • [p]The frequency of speech bubbles that appear after leveling up during a run has been reduced.[/p]
  • [p]In the Simplified Chinese language, some links have been removed from the main menu, and a QQ link has been added.[/p]
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the Shieldbreaker skill was miscalculating and granting players more shield than intended.[/p]
  • [p]Fixed a bug where values shown in the TAB screen during runs did not reflect the correct selections.[/p]
  • [p]Resolved a problem where pressing ESC after using Banish would close the selection screen unexpectedly.[/p]
  • [p]Fixed overlapping texts and popups that could appear during gameplay.[/p]
  • [p]Resolved hitbox issues with certain enemies in Chapter 2.[/p]
  • [p]The main audio level has been fixed.[/p]
[hr][/hr][p]As always, thank you for helping us improve and shape the Ketz experience. More content, fixes, and balance updates are on the way.[/p][p]— The Ketz: Galactic Overlords Team[/p]

Version 0.0.92 Patch Notes

[p]Version 0.0.92 Patch Notes
Thank you once again for your continued feedback and support. This update focuses on performance optimization and resolving several critical issues that affected stability and game flow.[/p][p]Below are all the updates included in Version 0.0.92:[/p][hr][/hr][h3]Performance Improvements[/h3]
  • [p]Enemy draw call usage has been optimized to improve rendering performance during large-scale encounters.[/p]
  • [p]CPU usage related to enemy pathfinding has been reduced, resulting in smoother gameplay.[/p]
  • [p]Map generation logic has been optimized to lower CPU load during transitions and loading.[/p]
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the Hamster Boss could continue moving after death.[/p]
  • [p]Crash issues that occurred under certain conditions have been resolved.[/p]
  • [p]Fixed a bug preventing some achievements from unlocking.[/p]
  • [p]Resolved controller hover issues on the Statistic Screen, Tab Screen, and Orin Vaal interface.[/p]
  • [p]Fixed an issue where changing chapters could trigger incorrectly while standing inside a portal.[/p]
[hr][/hr][p]As always, thank you for helping us refine and expand the Ketz experience. More content, improvements, and polish are on the way.[/p][p]— The Ketz: Galactic Overlords Team[/p]

Version 0.0.91 Patch Notes

[h2]Version 0.0.91 Patch Notes[/h2][p]Thank you once again for your continued feedback and support. This update focuses on improving shop variety, rebalancing upgrade costs, and fixing critical UI and controller-related issues.[/p][p]Below are all the updates included in Version 0.0.91:[/p][hr][/hr][h3]Changes[/h3]
  • [p]The Smuggler Ship now offers a wider selection of items, increasing the variety of potential pickups during your run.[/p]
  • [p]Gem Re-Craft prices have been increased.[/p]
  • [p]Enemy density during minutes 7 and 8 on the Cosmic Greenway map has been reduced to balance difficulty spikes and improve pacing.[/p]
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed translation issues across multiple in-game menus and tooltips.[/p]
  • [p]Fixed a bug where Hammathor’s attack causes to damage behind.[/p]
  • [p]Resolved an issue where controller and keyboard/mouse instructions overlapped when a controller was connected.[/p]
  • [p]Fixed a bug where two hover highlights appeared simultaneously while navigating the UI with a controller.[/p]
  • [p]Addressed missing hover feedback on several UI components.[/p]
  • [p]Resolved a problem where some Steam achievements failed to trigger and unlock as intended.[/p]
  • [p]The bug causing the bombider does not explode has been fixed.[/p]
[hr][/hr][p]As always, thank you for helping us refine and expand the Ketz experience. More content, improvements, and polish are on the way.[/p][p]— The Ketz: Galactic Overlords Team[/p]

Version 0.0.9 Patch Notes

[h2]Version 0.0.9 Patch Notes[/h2][p]Thank you once again for your continued feedback and support. This update focuses on improving enemy behavior, refining boss mechanics, and fixing critical issues across both chapters.[/p][p]Below are all the updates included in Version 0.0.9:[/p][hr][/hr][h3]Changes[/h3]
  • [p]Chapter 2 enemy waves have been completely reworked. Enemies are now more distinguishable from each other, and the overall flow is much smoother.[/p]
  • [p]The orbs summoned by Siphorgos and Dreadroot can no longer be destroyed using basic attacks.[/p]
  • [p]The Mass Manipulation skill now spawns a clone of the current character, instead of always spawning Thalor’s clone.[/p]
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed a bug where enemies would sometimes freeze, fail to attack, or lose their pathfinding.[/p]
  • [p]Resolved an issue where keyboard hover didn’t function properly during monument choice selection.[/p]
  • [p]Fixed incorrect cooldown and duration behavior for the Massive Foresight skill.[/p]
[hr][/hr][h3]Chapter 1[/h3]
  • [p]Fixed damage issues for the basic enemies.[/p]
  • [p]Fixed damage issues for the elite enemies.[/p]
  • [p]Fixed a bug where Velrath continued moving even after death.[/p]
  • [p]Resolved a hitbox mismatch with elite enemies attack area.[/p]
[hr][/hr][h3]Chapter 2[/h3]
  • [p]Fixed a bug where Siphorgos did not deal damage.[/p]
  • [p]Fixed issues where orbs from Siphorgos and Dreadroot did not deal damage or failed to disappear correctly.[/p]
  • [p]Fixed an animation glitch in Nexarachnid Enemies.[/p]
  • [p]Fixed a bug where Nexarachnid Ranged Enemies projectiles remained on the ground indefinitely.[/p]
  • [p]Resolved issues with enemy weight mechanics, such as enemies pushing each other or bosses being pushed by the player.[/p]
  • [p]Fixed a bug where music and sound effects sometimes failed to trigger during the Nexarachnid boss phase.[/p]
[hr][/hr][p]As always, thank you for helping us refine and expand the Ketz experience. More content, improvements, and polish are on the way.[/p][p]— The Ketz: Galactic Overlords Team[/p]