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Ketz: Galactic Overlords News

Chapter 2 - The Cosmic Greenway is LIVE!

[p]First of All, Thank You! [/p][p]Thank you once again for all the feedback and bug reports you’ve shared with us throughout the Early Access period. Every message you send helps us shape the Ketz universe into a more balanced, stable, and enjoyable experience. With this update, we’re introducing Chapter 2, bringing new content, new enemies, new gear, and new systems to expand the game further. Below are all the additions included in Version 0.0.8:


[/p][h2]New Features[/h2][p][/p][h3]New Map: Cosmic Greenway[/h3][p]6 new enemy types have been added. [/p][p]Each enemy has an M2 variant with new behaviors and abilities, making a total of 12 new enemies in Chapter 2. 3 new bosses added for chapter 2. [/p][p][/p][h3]Tier 2 Items[/h3][p]Tier 2 item drops are now available and exclusive to Chapter 2 enemies. Character-specific helmets have been added to Tier 2 drops. Previously, only weapons and armor were character-bound. Now helmets are included. Tier 2 Gemstones are now craftable after reaching chapter 2.
[/p][h3]New Monuments[/h3][p]12 new monuments have been added, designed specifically for Chapter 2.
[/p][h3]New Challenges[/h3][p]6 new challenge options have been added to the Challenge Box. These challenges unlock after defeating the Chapter 2 final boss.
[/p][h3]New Music[/h3][p]New music tracks have been added to the game, including boss-specific themes and new battle tracks for the Chapter 2 map.
[/p][h3]Player Invulnerability System[/h3][p]After taking damage, players are now invulnerable for 0.3 seconds, preventing consecutive hits from overwhelming the player.
[/p][h3]UI Updates[/h3][p]Many user interface elements have been redesigned and improved, including various panels, menus, and in-game displays.
[/p][h3]Changes[/h3][p]In the Skill Selection Screen, when you choose banish, X marker now appears on top of the skills you choose to remove. This makes it much easier to see exactly which skill you are banishing in real time.

We’ll continue bringing new content, performance improvements, and balance updates throughout the Early Access period.
Thank you,

The Ketz: Galactic Overlords Team

[/p]

Devlog - Episode 6

Welcome to Ketz: Galactic Overlords Devlog Episode 6

In this devlog, we’re unveiling new systems and design philosophies that continue to evolve the Ketz experience. From strategic challenge mechanics to smarter enemies and a sneak peek at our next playable hero. This dev sets the stage for even deeper gameplay customization and variety.

[h2]The Reimagined Challenge Box (Future Updates)[/h2]

We’re thrilled to announce we are redesigning the Challenge Box system.

What was once a linear difficulty selector is now a living system; built around progression, experimentation, and player-driven decision making.

At its core, the new Challenge Box will be a point-based structure.Throughout your runs, you’ll complete specific objectives and earn Challenge Points. These points are your key to unlocking harder challenges in your next run.

The system is laid out as a challenge tree, branching into three distinct challenge categories:

  • Empowered Enemies: Enemies gain more health, hit harder, spawn in larger waves, and bosses become significantly more dangerous.
  • Player Debuffs: Your base stats like max health, attack speed, or movement speed are reduced, demanding new survival strategies.
  • Resource Limiters: Potions heal less, health pickups restore fewer points, and resource gain across the run becomes limited.


As you explore each branch, you’ll activate nodes. Some increase item drop rates, while others provide small but powerful buffs.

The new Challenge Box is about more than just difficulty; it’s about risk, mastery, and growth. And it will evolve as you do.

[h2]Evolving Enemies of the New Chapter[/h2]

With the arrival of our next chapter, enemy behavior is stepping up to the next level.

We’re moving beyond raw stat upgrades. Now, enemies don’t just hit harder; they behave differently.

Every enemy type is gaining new behavioral diversity through enhanced M2 variants.
Let’s break it down:

  • A basic melee enemy may only strike you in its original form. But its M2 variant? It explodes on death, leaving behind a toxic cloud that punishes careless movement.
  • A ranged attacker normally shoots projectiles. Its M2 version? Those same projectiles now grant shields to nearby allies upon contact, turning a damage-dealer into an unexpected support unit.


This level of behavioral depth turns familiar encounters into moments of surprise; even for veteran players. You’ll never be quite sure what an upgraded enemy might do, and that’s exactly the point.

Even bosses are changing. Through the Challenge Box, certain challenge nodes now modify boss behavior, increasing the frequency or complexity of their special abilities.

This feature isn’t just about making enemies tougher; it’s about making them unpredictable, dynamic, and truly exciting to fight.

[h2]A Glimpse of What’s Coming: New Character Sneak Peek (Future Updates)[/h2]

A new hero is in development, and while we’re keeping most details under wraps for now, we couldn’t resist teasing what’s to come.

This upcoming hero will be the sixth playable character in Ketz; bringing an entirely new rhythm and role to combat.

Unlike our existing five characters, this one fights at mid-range, wielding a whip-based weapon designed to control space and string together graceful, deadly combos.

Their skill set bridges the gap between melee and ranged; offering unique mechanics for crowd control, zone denial, and high-tempo movement.

We’ll be revealing more art, animation, and gameplay in the near future. For now, consider this your first taste of something... a little snappier.



All of the systems and features shown in this devlog are designed to give players more choice, more surprises, and more ways to play. Whether you’re here for strategic depth, fresh combat dynamics, or new heroes to master; Ketz is growing in every direction.

Thanks again for being on this journey with us.

NOTE: The Challenge Box and new character planning for later updates which following the Chapter 2 update. For now, we are focusing on testing and improving Chapter 2.


— The Ketz: Galactic Overlords Team


Version 0.0.7 Patch Notes

First of All, Thank You!
Thank you once again for all the feedback and bug reports you've shared with us throughout the Early Access period.Every message you send helps us shape the Ketz universe into a more balanced, stable, and enjoyable experience.

With this patch, we’re introducing several key systems that push gameplay variety, item depth, and customization even further.

Below are all the additions and fixes included in version 0.0.7:

[h3]New Features[/h3]
  • A new Level of Detail (LOD) menu has been added to the graphic settings. You can now adjust texture and detail quality to better match your system’s performance needs.
  • Every run now offers a more unpredictable and diverse combat experience. Enemy types will vary each second, ensuring no two runs feel the same.
    For details: See Devlog Episode 5 – “Dynamic Wave System: No Run Is Ever the Same”
  • Loot is no longer static. Even if you pick up the same item twice, its stats can now vary significantly.
    For example: Two Astral Trailblazer Boots might give completely different bonuses; one may offer Dash Cooldown + Luck, while the other only boosts Pick-Up Range.
    Some items can even surpass higher-tier gear depending on their rolled stats.
    (Note: All existing items in your inventory have been re-rolled and updated to match this new system.)
  • All items now generate an Item Power value based on the strength of their rolled stats.
    IP determines the true value of an item; making it possible for a Rare item (e.g., 205 IP) to outclass an Epic item (e.g., 200 IP). This system rewards attention to detail and encourages evaluating gear beyond just rarity.


[h3]Changes[/h3]
  • Lyria’s exclusive gear can now roll with Attack Speed as part of the new stat system.


[h3]Bug Fixes[/h3]
  • Legendary and Unique filters in the Item Filter menu now behave correctly. Previously, they were activating by default and sometimes blocking item pickups.
  • Issues occurring during the recrafting process with Orin Vaal have been resolved.
  • Fixed a bug where entering Bombider’s explosion radius would instantly deal damage. Hitbox logic has been improved for more accurate interaction.
  • Resolved a bug where Knockback Technology was incorrectly applying knockback to all skills instead of only basic attacks.



We’ll continue bringing new content, performance improvements, and balance updates throughout the Early Access period.

We care about your feedback and experiences and we continue to improve Ketz accordingly.

Thank you,
The Ketz: Galactic Overlords Team








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Devlog - Episode 5

Welcome to Ketz: Galactic Overlords Devlog Episode 5

In this devlog, we're taking a closer look at systems that will shape the future of Ketz; from how you build your hero to how enemies adapt to your strength.

[h2]1. A New World, New Gear to Discover[/h2]

We’re starting with the foundation of every run: loot.

New Item System: Dynamic Item Stats, Stronger Loot

A brand-new item system is being developed to make every drop feel impactful.
Items from Common to Legendary now roll stats based on their rarity, with improved variety and depth.
How It Works:
  • Items can come with inherent stats that are automatically assigned and scale with rarity.
  • Then, prefixes are rolled from a dedicated stat pool.
  • Suffixes are added afterward, with their count calculated as:
    Suffix = Total Mod Slots - Prefix Count
  • Inherent stats don’t count toward total mod limits.

Higher rarities roll more powerful and complex stat combinations, making item discovery a more meaningful part of every run.

Unique Items
Unique items follow their own rules; they are handcrafted; always fixed; always distinct.
They cannot be found in alternate versions and stand apart from the stat roll system.
Item Power (IP)
All items are now evaluated with an Item Power value, calculated based on the total quality of their stats and scaled by rarity.
This score directly affects the item’s value, pricing, and impact.
What’s Next?
This system lays the groundwork for deeper item crafting and better loot pacing.
You’ll soon be able to plan builds around what you find; or what you choose to forge.

[h2]2. Dynamic Wave System: No Run Is Ever the Same[/h2]
We're moving away from fixed wave patterns.
From now on, each run will offer a different combat flow; even if you're playing the same character, on the same map.
Only boss encounter times are fixed.
Other than that, every minute from 1 to 19 now pulls from a pool of alternative wave sets.
Each wave stage has several possible variants, and the system randomly selects which one will spawn based on weighted chances.
This means:
  • You might face more enemies at the same timestamp in one run...
  • Or fight a completely different enemy type in another.
  • Some waves may feel more intense, while others open up breathing room.
  • It's all part of making every run feel fresh, adaptive, and full of unexpected moments.


[h2]3. A Glimpse Into the Next Chapter[/h2]
The biggest part of this devlog and of our current development efforts; is the upcoming new chapter.
We're deep in internal testing right now, and we expect to release this major update sometime between July 4 and 11.
Here’s a quick look at what this next chapter will bring:
  • A brand-new forest-themed map
  • 3 entirely new bosses to challenge your builds
  • Completely new enemy types, including “Vol.2” versions of existing enemies with reworked behaviors
  • New Tier 2 item sets for deeper gear progression
  • 12 new monuments to discover
  • And a fresh set of new challenges to push your limits

We’re also sharing a small preview GIF from Chapter 2 just a hint of what’s to come.


All of the systems you've seen in this devlog; from the new item structure to the wave logic and upcoming content, are being shaped based on your feedback and our long term vision for Ketz.

We’ll continue to share development insights, systems, and upcoming content through future devlogs; and you’ll see many of these features roll out in upcoming updates.
Thanks for joining us on this journey and we’ll see you in the next run.

— The Ketz: Galactic Overlords Team