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Astral Throne News

Update 1.2.0 - Spring Content Update

Welcome to the second content update! This one doubles (yes, doubles) the number of Recruitable Militia Units and makes each Militia stand out from each other a little more.

Patch Notes 1.2.0


[h2]New Recruitable Militia Units[/h2]
  • 2 new Adepts
  • 3 new Druids
  • 2 new Knights
  • 3 new Mages
  • 3 new Monks
  • 3 new Scholars
  • 2 new Scouts
  • 2 new Warriors

[h3]Militia Changes[/h3]
  • Existing Militia’s stats have been rebalanced to make them stand out from one another more
  • Each of the new Militia (and a few existing ones) now start with a skill that they’ll have every time they spawn
  • Most of these skills are special and unique, but not all
  • Skill books contains some of these new Skills

[h3]Bug Fixes and Tweaks[/h3]
  • Fixed the World Map sometimes pointing itself in weird places when opening it
  • Fixed issues with Cetus’s Teleportals and removed their cooldowns
  • Fixed convoy filters sometimes switching while grabbing items
  • Fixed “Learn By Example” Skill from locking up the game occasionally
  • Fixed “Smokescreen” Status Effect from being removed after moving 0 tiles
  • UI tweaks and improvements
  • Recruitable Militia that spawn in Act 2 start with more experience
  • Adjusted the base stats and growths of all classes
  • Reduced impact of difficulty levels that reduce experience and HP
  • Maia now starts 3 levels lower than the other Heroes so she can gain more experience quickly
  • “Requisition” Skill now has a 50% chance of granting an Uncommon Weapon or better instead of 40%
  • Reduced MOV of Starblind in the “Colline Royal Park” and “Manoir du Flambeur” skirmish encounters in Act 2
  • Reduced difficulty of “Stargazer Temple” and “Imperial Cemetery” skirmish encounters in Act 2
  • Halved the damage of the Stardust in the “Imperial Cemetery” encounter
  • Reduced difficulty of the “Star of Montes Luna” encounter
  • Final Boss gains +1 to each stat for each remaining Ordinator instead of +2


[h3]Fan Wiki[/h3]
The Astral Throne community has also started a fan wiki! Feel free to contribute to it. It’s gonna need some work after this update. Check it out here: https://astralthrone.wiki.gg/

We are of course still working on fixing bugs and balancing the encounters. We’ve received some great feedback on the previous balance update so look forward to more balance updates soon.

In case you missed it, here’s what was added in Patch 1.1.0, the previous update:
  • Encounter balance changes to smooth difficulty curve, but more balance changes are on the way
  • Knights got a new Skillset to improve their utility, with their old skills moved to the General Skillset
  • Similar changes were made to the Battlemage, with Lyra gaining a new starting Skill
  • QoL features such as sort and auto-heal buttons in the Caravan
You can read more about it here.

And if it's been a while since you've played, we've also fixed a lot of bugs and made the game a lot more stable since release!

Patch 1.1.1 - Minor Fixes

[h2]Bug Fixes[/h2]
  • Fixed Final Boss Danger Zone not updating properly when it switches weapons
  • Fixed Enemy Reinforcements in the Final Boss not charging at the Player Team
  • Adjusted analytics a little bit
  • Fixed some UI Text

Update 1.1.0 - First Content Update

Here's Astral Throne's first content update. There will be more where this came from soon, so stay tuned.

Patch Notes 1.1.0


[h3]Class Changes[/h3]
  • Added NEW Skills to the Knight Skill Set: “Boneshaker”, “Cavalier”, and “Charge Through”
  • Added NEW Skills to the Battlemage Skill Set: “Cavalier”, “Charge Through”, and “Power Convergence”
  • Added NEW Skills to the General Skill Set: “Sitting Duck” and “Learn By Example”
  • Moved old Knight and Battlemage Skills to the General Skill Set: “Unimpeded”, “Little Off the Top”, and “Turtle”
  • Lyra’s starting Leader Skill is now “Power Convergence”

[h3]Balance Changes[/h3]
Units and Skills
  • Increased base HIT for every Unit by 5
  • DEX and SPD grant 3 HIT and AVO instead of 4
  • “Bless Land” Skill no longer costs Gold to cast
  • “Sharpshooter” Skill no longer grants ATS
  • “Aegis” Status Effect grants 2 ATS instead of 3
  • Leaders and Secondary Heroes start with more Exp
  • Stat Growth Rate Skills give 25% more growth instead of 15%
Encounters
  • Reduced difficulty of Chapter 1 Skirmishes of Act 1
  • Increased difficulty of Act 1 Skirmith “Drivasto Outskirts”
  • Reduced difficulty of Act 1 Battle “Ordinator of the Market”
  • Increased difficulty of Act 1 Battle “Ordinator of the Plateau”
  • Rearranged locations of Enemy reinforcements on Act 1 Battle “Ordinator of the Bridge”
  • Reduced difficulty of Act 2 Skirmish “Empire Borderlands”
  • Reduced difficulty of Act 2 Battle “Ordinator of the Archives”
  • Increased difficulty of every other Act 2 Encounter, aside from “Mont Frontiere”
  • Increased difficulty of Act 3 Siege “The Star of Montes Luna”

We want to address the inertia people get, where you either die on Act 1 or make it to the end of the game, so this won’t be the only balance update, of course.

[h3]QoL[/h3]
  • Added an auto-heal button to the Caravan that heals all your Units
  • Added a button to the Caravan that sorts its items
  • Added a button to the Caravan that sorts your Units
  • Item filters in the Caravan have been expanded and reorganized a bit
  • Added a setting that allows the game to be run in the background
  • Added a setting that turns on/off the dialogue beeps and boops
  • While targeting an attack or skill, limited the tile selection to the target area to smooth out the process of selecting targets

[h3]Bug Fixes[/h3]
  • Optimized the game a bit, framerate should improve across the board
  • Combat camera no longer moves outside of walls of certain interior-based Encounters
  • Attempted to fix certain instances of certain events removing odd amounts of stacks of items
  • Fixed some dialogue scenes
  • Fixed certain character pair endings and their respective achievements from getting mixed up when triggering
  • Fixed Weapon Skills “Unyielding”, “Impale”, and “Code Switch” not stacking
  • Fixed problems with skills that change the ATS threshold to gain a bonus attack
  • Fixed certain things not appearing in the Codex
  • Fixed weapon models being strangely big and misplaced on Marionette


Please also look forward to another content update coming out in April! That one will focus on expanding the Militia.

Patch 1.0.9 + Rough Content Update Roadmap!

Another day, another patch.

Patch Notes 1.0.9
  • Fixed Encounters sometimes appearing more than once in a run
  • Fixed certain status effects on tiles not saving, e.g. “Static Cling” during the Ordinator of the Bridge Encounter
  • Fixed Skill Books in Crossroads Events sometimes showing a different skill before and after you take them
  • Fixed the buttons on the bottom left of the screen not activating during the dialogue sequence when beating an Encounter during Enemy Phase
  • Added descriptions to Terraform skills that detail the Tile type they transform tiles into
  • Minor UI tweaks and fixes


This should be the last 1.0.X patch… As we’re going to start putting out content updates!
Thanks to all your feedback, we have a good idea on what to focus on for Astral Throne’s future.

The update schedule will be a little variable, but here are our current plans for full transparency:


Rough Content Update Roadmap


[h2]1.1.0: In a week or two[/h2]
  • Knight and Battlemage class reworks
  • Encounter Balancing
  • QoL features


[h2]1.2.0: Late March/Early April[/h2]
  • New Recruitable Militia Units
  • Rework Militia a bit to make them feel more unique


[h2]1.3.0: Early Summer[/h2]
  • A lot of new Encounters in Acts 1 and 2
  • These Encounters will be spread amongst each of the Encounter types: Skirmishes, Battles, and Sieges



Updates after this will depend on further feedback, as well as how much money Astral Throne is continuing to make so we can sustain development.

Currently, we have these subsequent updates in mind, but they’re subject to change:
  • Adding more variety and skills to Hero Units
  • Adding even more variety to maps
  • Improving random events

Path 1.0.8 - Steam Deck Fixes + Feedback Survey!

There has been an input problem with certain Steam Deck users and it has been a challenge for us to fix as it seems it mostly affects the older Steam Deck model, and we on the dev team only have the newer model. However, we think we’ve finally solved the issues with input registering and camera moving. Let us know if you’re still having problems!
First though, make sure you’re on the default input configuration for Astral Throne.

Patch Notes 1.0.8
  • Fixed various input problems on the Steam Deck, especially the first gen model
  • Fixed rare instances of save file corruption when the game is exited forcefully (e.g. crash, power outage, etc)
  • Fixed RNG such that when you load a saved run, it’s more consistent (e.g. you can’t reroll shop inventory by save-scumming)
  • Fixed certain effects not finishing execution during enemy phase
  • Added “Hero in Team” Skills to Codex
  • Stopped Unaligned Units from using the “Arson” skill in the “Ordinator of the Archives” Encounter
  • Stopped Recruitable Militia spawning outside the walls in the “Defense of Doppio Vineyard” Encounter
  • “Ruin” tile move costs have been reduced from 3 to 2 (2 to 1 for teleporting Units)
  • Small game text and UI tweaks


Since we’re winding down on bugs, we’ve started working on content updates. If you want to help steer the ship, please fill out this super quick survey on what you’d like to see added to the game: https://forms.gle/qsnrgEqgHpYJCCX99