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Astral Throne News

Patch 1.2.5 - Hetja’s Quest Collab!

[p]Hello everyone! To celebrate the Summer Sale, we’re doing a collaboration with the Fire Emblem Romhack community. Namely, an actual Fire Emblem Roguelike: Hetja’s Quest![/p][p][/p][p]Hetja has been added to the game as a Recruitable Militia. They have the special skill of being able to spawn as any class.[/p][p][/p][p]In turn, Lyra will be added as a playable character in the next Hetja’s Quest update some time soon.[/p][p][/p][p]Check it out here: https://www.dandelionhands.com/hetjasquest/[/p][p]And share some love: https://feuniverse.us/t/fe8-hetjas-quest-v0-8-01-01/20622[/p][p][/p][h2]Patch Notes 1.2.5[/h2][p]- Added new Militia “Hetja”[/p][p]- …That’s it[/p][p][/p][p]As for the next major Astral Throne update, we hit some development snags so it’s coming along a little slower than expected. We still expect to release the map content update this Summer, though.[/p][p][/p][p]We’ve also been hard at work at something we can’t share any details about just yet, but we’ll let you all know some time after the Summer Content Update.[/p][p]
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Patch 1.2.4 - Bug Fixes and Gameplay Tweaks

[h2]Patch Notes 1.2.4[/h2]

Some gameplay tweaks and bug fixes in preparation for the Turn Based Thursday Fest on June 2nd.
More substantial updates followed by new content coming soon!

Gameplay Tweaks
  • Added the ability to select more than one starting Memory in the Custom Games menu
  • The Custom Games menu now remembers what configurations you had set previously
  • Added a clear button to the Custom Games menu
  • Made the requirements for a couple endings less strict
  • Made the activation of Draco’s “Critical Roll” ability more obvious
  • Added more tips for the loading screen


Bugs Fixed
  • Fixed not triggering the Steam achievement for seeing the “Godfellas” ending (should grant it automatically upon opening the game if you have seen the ending before)
  • Fixed “Lookout” skill softlocking the game when attempting to undo it
  • Fixed recruitable Militia sometimes spawning with weird skills
  • Fixed occasional inaccurate key counts in the HUD after getting a Crossroads event
  • Fixed Alchemist transmutation menu not properly clearing Item tooltips
  • Fixed visual bug in the Combat Forecast menu where weapon skills would seem to stack endlessly if the Unit had the “Hundred Arms” skill and you were switching back and forth between weapons
  • Fixed item duplication when buying a Memory in a shop while still holding onto another item

Patch 1.2.3 - Bug fixes and Free Trading

[h2]Patch Notes 1.2.3[/h2]

Gameplay Tweaks
  • Trading is now a free action, go nuts

Bugs Fixed
  • Fixed the occasional perma-killing of downed units that were "Saved" after loading a run
  • Fixed consumables not getting deleted when using from the Caravan while in an Encounter, leading to duping
  • Fixed weapons sometimes disappearing when trying to equip them on units that can’t wield them with a full inventory
  • Fixed consumables being deleted when their use is being undone before completion when the Unit has a full inventory
  • Fixed being able to duplicate items while trading with quick inputs
  • Fixed Marionette not being properly loaded after it had been broken, repaired, and summoned again
  • Fixed Skill “Requisition” being learnable with no weapon proficiencies, leading to some Units gaining an errored weapon
  • Fixed item duplication bug in the Alchemist
  • Fixed Marionette sometimes duplicating
  • Fixed some game text

Patch 1.2.2 - Balance Tweaks

In 1.1, we tried to smooth out the difficulty curve so you weren't cruising through Acts 2 and 3 if you managed to make it through Act 1. We overcompensated a bit and made the game too frustrating in turn, as that ended up cranking up the difficulty of the whole game too much. This patch is meant to undo a lot of the frustration that caused. And while the curve has hopefully smoothed out a bit, we're still working on improving it, but first we're going to bring the difficulty of the whole game down, making it easier overall.

[h2]Balance Changes[/h2]
Slightly reduced stats of all enemies in Acts 2 and 3
Slightly reduced generic enemy growth rates
Adjusted Final Boss to only gain +2 stat per remaining Ordinator while on the highest difficulty level
Reduced the ATS threshold for doubling to 4 from 5
Gave the "Thomas" Militia -2 MOV when on the enemy team, and made him guaranteed to spawn with a Sublcass and 2 Items
Reduced the bonus range of the long range Ordinator from +7 to +5 in the "Star of Montes Luna" encounter
Removed several of the Enemies from the starting area of the "Star of Montes Luna" encounter
Removed some reinforcements from the "Star of Montes Luna" encounter

Patch 1.2.1 - Minor Fixes

[h2]Bug Fixes[/h2]
  • Fixed the Starblind not spawning with weapons in the “Colline National Park” skirmish encounter in Act 2
  • Fixed failing skill selection for a high level Alistair recruit
  • Fixed Isolde starting with a horse
  • Fixed skill and memory icons in the Unit codices not producing tooltips
  • Fixed the Unit’s skill list closing when cancelling skill replacement
  • Fixed some game text