Update 1.2.0 - Spring Content Update
Welcome to the second content update! This one doubles (yes, doubles) the number of Recruitable Militia Units and makes each Militia stand out from each other a little more.
[h2]New Recruitable Militia Units[/h2]
[h3]Militia Changes[/h3]
[h3]Bug Fixes and Tweaks[/h3]
[h3]Fan Wiki[/h3]
The Astral Throne community has also started a fan wiki! Feel free to contribute to it. It’s gonna need some work after this update. Check it out here: https://astralthrone.wiki.gg/
We are of course still working on fixing bugs and balancing the encounters. We’ve received some great feedback on the previous balance update so look forward to more balance updates soon.
In case you missed it, here’s what was added in Patch 1.1.0, the previous update:
And if it's been a while since you've played, we've also fixed a lot of bugs and made the game a lot more stable since release!
Patch Notes 1.2.0
[h2]New Recruitable Militia Units[/h2]
- 2 new Adepts
- 3 new Druids
- 2 new Knights
- 3 new Mages
- 3 new Monks
- 3 new Scholars
- 2 new Scouts
- 2 new Warriors
[h3]Militia Changes[/h3]
- Existing Militia’s stats have been rebalanced to make them stand out from one another more
- Each of the new Militia (and a few existing ones) now start with a skill that they’ll have every time they spawn
- Most of these skills are special and unique, but not all
- Skill books contains some of these new Skills
[h3]Bug Fixes and Tweaks[/h3]
- Fixed the World Map sometimes pointing itself in weird places when opening it
- Fixed issues with Cetus’s Teleportals and removed their cooldowns
- Fixed convoy filters sometimes switching while grabbing items
- Fixed “Learn By Example” Skill from locking up the game occasionally
- Fixed “Smokescreen” Status Effect from being removed after moving 0 tiles
- UI tweaks and improvements
- Recruitable Militia that spawn in Act 2 start with more experience
- Adjusted the base stats and growths of all classes
- Reduced impact of difficulty levels that reduce experience and HP
- Maia now starts 3 levels lower than the other Heroes so she can gain more experience quickly
- “Requisition” Skill now has a 50% chance of granting an Uncommon Weapon or better instead of 40%
- Reduced MOV of Starblind in the “Colline Royal Park” and “Manoir du Flambeur” skirmish encounters in Act 2
- Reduced difficulty of “Stargazer Temple” and “Imperial Cemetery” skirmish encounters in Act 2
- Halved the damage of the Stardust in the “Imperial Cemetery” encounter
- Reduced difficulty of the “Star of Montes Luna” encounter
- Final Boss gains +1 to each stat for each remaining Ordinator instead of +2
[h3]Fan Wiki[/h3]
The Astral Throne community has also started a fan wiki! Feel free to contribute to it. It’s gonna need some work after this update. Check it out here: https://astralthrone.wiki.gg/
We are of course still working on fixing bugs and balancing the encounters. We’ve received some great feedback on the previous balance update so look forward to more balance updates soon.
In case you missed it, here’s what was added in Patch 1.1.0, the previous update:
- Encounter balance changes to smooth difficulty curve, but more balance changes are on the way
- Knights got a new Skillset to improve their utility, with their old skills moved to the General Skillset
- Similar changes were made to the Battlemage, with Lyra gaining a new starting Skill
- QoL features such as sort and auto-heal buttons in the Caravan
And if it's been a while since you've played, we've also fixed a lot of bugs and made the game a lot more stable since release!