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Gedonia 2 News

Patch 0.21.45

Hello everyone! The game was updated with patch 0.21.45

  • Few improvements to networking code to improve stability.
  • Added few measures to prevent save file corruptions
  • Fixed inability to remove noble chairs in building
  • Fixed item clearing in building mode in multiplayer
  • Reduced VFX and sounds for electromagnetic shields and bard shield abilities
  • Fixed raise skeleton passives not working
  • Improved logic of teleporting on the ground in platforming sections
  • Few bugs fixed with Pirate's code quest
  • Dismissing story-based companions will now correctly restore them as NPCs at their spots to recruit again
  • Made nights a little brighter
  • Improved interaction targeting
  • Fixed levitating furniture issue in building mode
  • Fixed some undiscovered fog at the center of Eastcliff map
  • Fixed passives for Dance of Shadows
  • Applied fixes to prevent staff projectiles impacting on shoot
  • Earth magic now correctly receives bonuses from equipment
  • Reduced prices for some items
  • Fixed grappling hook remaining in multiplayer
  • Fixed issues with cannons in Lazarian temple in multiplayer



Thank you for your support!

Patch 0.21.44

Hello everyone! The game was updated with patch 0.21.44

Bug fixes:

  • Fixed few hidden script errors that could cause crashes end error messages
  • Fixed issues with high level enchanting recipes
  • Fixed fire staff firing water projectiles
  • Fixed some yard buildings not saving properly in building mode
  • Fixed assigning dark magic ultimates
  • Fixed assigning banner abilites in leadership
  • Fixed bug which was causing DLSS and FSR conflict
  • Fixed randomly removing arrows when switching weapons
  • Fixed dash trail effect for normal female models
  • Stray dog size reduced by 20%
  • Moved burning bear for scarecrow quest a little further from respawn point
  • Reduced knockdown requirements for breaking gates at goblin siege event
  • Fixed the issue that caused killing banshee after already talking to her during Cursed Politics quest
  • Added script that allows to continue Pirate's code quest even if you killed Kirk before
  • Fixed rebels vs goblins event
  • Fixed Mizar attacking player sometimes when attacking Shtar
  • Increased arrow amount received in arrow crafting in Archery

Patch 0.21.43

Hello everyone! I am continuing working hard on fixing all the issues you post. I wanted to thank you all for your positive and even negative feedback, because it helps the game to grow even more.

[h2]Bug fixes:[/h2]

  • Grizelle in human form will now correctly disables after giving player a reward
  • Killing Brett Horwin while doing necro path in Love until death quest now correctly updates quest log
  • Fixed bug with puzzles in the second zone
  • Fixed the bug when vehicle use stopped staffs recharging
  • Fixed visual bugs with healing crystals spawned by lazarian witches
  • Applied a fix that should correctly disable stealthed models in multiplayer
  • Fixed missing models in male ragged pants
  • Fixed some enemies in arena mode not spawning
  • Fixed visual bugs in the tavern in fishermen village
  • Fixed problems with bandits animations in Dog's honor mode
  • Fixed vindictive shadow ability causing errors
  • Fixed visual bug with password window clipping with games list in lobby
  • Fixed diversion event for goblins
  • Fixed issue with multiple players using a vehicle at the same time


Companions AI improvements:
  • Companions projectiles now wont collide with allies
  • Companions will try to teleport to their destination when stuck in terrain
  • Companions will better react to player's enemies attacking
  • Improved pathfinding precision with companions


[h2]Combat improvements.[/h2]

While I am focusing at the moment mostly on fixing critical bugs, I'm also trying to improve on game feel a little bit too, based on your feedback. Hopefull I'll be able to focus on it more next week.

  • Slightly improved dodge roll speed and distance
  • Slightly imrpoved base attack speed for low agility characters. I still don't want them to feel as fast in combat as high agility characters, but this should improve the feel of the combat
  • Improved collision for melee weapons, now you have more chances to hit your target.



[h2]Crafting changes:[/h2]

Based on a lot of feedback from the players, especially multiplayer, I've decided that current intellect requirements don't really work for crafting. Now every character can craft anything with any amount of intellect. I still want the intellect to give some sort of bonus for intellect inc rafting, so now higher intellect slightly improves chances of increasing crafting skill while crafting. It's not a huge difference, but it should give some advantages in the long run and works for roleplaying.

I've also added a crafting window at the upper bar, that shows current masteries of different crafts of your character.


[h2]What's next?[/h2]

As I mentioned before, stability right now is the priority. I'm aware of the issues with muiltiplayer, and we are working hard on finding and solving them. After that we will focus on improving gameplay feel, and adding some missing features like potion of oblivion for respec and other useful staff.

Thank you for your support.

Patch 0.21.40

Hello everyone! It's been an intense day, and I wanted to thank you for incredible support and all of your feedback. I'm working hard at finding and addressing issues with the game. THis patch addresses only the most critical ones at the moment.

Bugfixes:

  • Fixed the issue that caused Builded houses to cause massive lag spikes and crashes
  • Fixed the issue of walls not building and writing "Already built there" message
  • Fixed the companions AI breaking after entering some dungeons
  • Fixed the issue of not being able to speak in dialogue after closing dialog window mid-sentence
  • Fixed mercenary block ability causing massive frame drops
  • Fixed vsync option not saving
  • Fixed entangling roots breaking enemies movement speed
  • Fixed some deactivated enemies keeping players in battle
  • Fixed not being able to assign Banshee soul Transfer ability
  • Optimized networking to slightly improve movement and responsiveness in multiplayer
  • Fixed multiplying Theris cutscene in Free city
  • Fixed wrong skill requirements for some Music passives
  • Fixed not having enough burning spots during Goblin Siege event
  • Fixed objects that return to the dungeon entrance in Necromancer dungeon and Tangled cave dungeons
  • Improved color correction to make lighting a little brighter during nighttime


Changes:

  • A heavily requested change: Now you can preview abilitiy names before investing points into the skill tree. More ability tooltips for additional info will be added in the future
  • Sprinting doesnt require 1 agility anymore
  • Daggers can now break boxes and crates
  • Destructible objects during world events will now show their durability after receiving damage


I'm aware of the issue of multiplayer rooms disappearing quickly in lobby. I've applied some changes to fix that, but I haven't been able to fix it completely at the moment. I am working on it.

[h2]Small patch 0.21.41[/h2]

  • Added refresh button in lobby that should help with finding games
  • Improved angle of interaction with objects and looted targets
  • Improved responsiveness while in jump, decreased falling speed


Gedonia 2 is finally available on Early Access!

Hello everyone! It's hard to believe, but the game is now available on Steam Early Access!


After two years of hard work, me and my team are incredibly excited for all of you to finally give this game a try. We poured our hearts and souls into this project, and I can confidently say that this is the best and most ambitious game I've ever produced in 13 years of my game development journey!

But this is just the first step for the long road of EA for Gedonia 2. We will constantly improve our game based on your feedback and suggestions, and will try to fully realize our ambitious vision. Right now the game is in fairly solid state, based on our internal testing, but there still might be some bugs and issues in there, especially with multiplayer, which could produce some disconnects and other bugs. We will try to find and fix all of them in the next weeks post launch.

Thank you all for your support over these years, and please, leave your feedback, we will read all of it!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:
https://twitter.com/OlegKazakov1990

http://discord.gg/XQjSzCN

https://www.reddit.com/r/gedonia