1. Gedonia 2
  2. News

Gedonia 2 News

Patch 0.21.47

Hello everyone! the game was just updated with version 0.21.47

  • Fixed resources in world not respawning for clients
  • Fixed waves in arena mode not spawning sometimes
  • Fixed dialogue window being stuck after cutscenes
  • Fixed enemies stuck in middle of jump sometimes
  • Teleporting on the world map with storm or earth teleportations is not allowed into the water anymore
  • Fixed master archer passive not working
  • Fixed burning VFX scaling on some enemies
  • Fixed nt being able to complete mysterious obelisk if you already had special water before
  • Fixed spawning negotiations table in cursed mine
  • Fixed archer passive for backstabbing not working
  • Fixed problem with models in meteorite ritual cutscene
  • Worked on visual optimizations and crashes
  • Fixed some rock models in Eastcliff missing near Earth elemental mage escort quest
  • Added option to teleport earth mage escort npc through dialogue
  • Few small bug fixes and networking optimizations


Hey guys, the game at the moment is in more stable state, compared to the launch, so hopefully I will be able to ease up on daily patches, and take more time working on bigger, more substantial updates and gameplay improvements.

THank you for your support!

Patch 0.21.46

The game was just updated with version 0.21.46:

Bug fixes:

  • Fixed the bug when petting a dog would deactivate players in multiplayer
  • Now if you have corrupted savefile, the game will load correctly and allow to replace it from the archive. We are working on fixing the issues with saves corrupting
  • Fixed the issue of bard's healing zone and banners not appearing sometimes
  • Fixed sprinting with carriable objects
  • Fixed few stat checks in dialogue not working properly
  • Fixed the issue of moving platforms dragging players around who arent standing on them
  • Fixed backpacks not increasing inventory size
  • Few stability improvements for multiplayer
  • Few small building mode improvements
  • Fixed not being able to learn shield throw
  • Fixed visual bug with glasses on normal male model
  • Fixed not being able to talk with the witch in Tranquil Strand
  • Fixed player being stuck after using lockpicks on container
  • Now bombs and few other abilities can attack gates in goblin's siege event and some other destructible objects
  • Made George's ghost in Void quest invincible
  • Reduced frequency of companions teleporting around, which created visual noise

Patch 0.21.45

Hello everyone! The game was updated with patch 0.21.45

  • Few improvements to networking code to improve stability.
  • Added few measures to prevent save file corruptions
  • Fixed inability to remove noble chairs in building
  • Fixed item clearing in building mode in multiplayer
  • Reduced VFX and sounds for electromagnetic shields and bard shield abilities
  • Fixed raise skeleton passives not working
  • Improved logic of teleporting on the ground in platforming sections
  • Few bugs fixed with Pirate's code quest
  • Dismissing story-based companions will now correctly restore them as NPCs at their spots to recruit again
  • Made nights a little brighter
  • Improved interaction targeting
  • Fixed levitating furniture issue in building mode
  • Fixed some undiscovered fog at the center of Eastcliff map
  • Fixed passives for Dance of Shadows
  • Applied fixes to prevent staff projectiles impacting on shoot
  • Earth magic now correctly receives bonuses from equipment
  • Reduced prices for some items
  • Fixed grappling hook remaining in multiplayer
  • Fixed issues with cannons in Lazarian temple in multiplayer



Thank you for your support!

Patch 0.21.44

Hello everyone! The game was updated with patch 0.21.44

Bug fixes:

  • Fixed few hidden script errors that could cause crashes end error messages
  • Fixed issues with high level enchanting recipes
  • Fixed fire staff firing water projectiles
  • Fixed some yard buildings not saving properly in building mode
  • Fixed assigning dark magic ultimates
  • Fixed assigning banner abilites in leadership
  • Fixed bug which was causing DLSS and FSR conflict
  • Fixed randomly removing arrows when switching weapons
  • Fixed dash trail effect for normal female models
  • Stray dog size reduced by 20%
  • Moved burning bear for scarecrow quest a little further from respawn point
  • Reduced knockdown requirements for breaking gates at goblin siege event
  • Fixed the issue that caused killing banshee after already talking to her during Cursed Politics quest
  • Added script that allows to continue Pirate's code quest even if you killed Kirk before
  • Fixed rebels vs goblins event
  • Fixed Mizar attacking player sometimes when attacking Shtar
  • Increased arrow amount received in arrow crafting in Archery

Patch 0.21.43

Hello everyone! I am continuing working hard on fixing all the issues you post. I wanted to thank you all for your positive and even negative feedback, because it helps the game to grow even more.

[h2]Bug fixes:[/h2]

  • Grizelle in human form will now correctly disables after giving player a reward
  • Killing Brett Horwin while doing necro path in Love until death quest now correctly updates quest log
  • Fixed bug with puzzles in the second zone
  • Fixed the bug when vehicle use stopped staffs recharging
  • Fixed visual bugs with healing crystals spawned by lazarian witches
  • Applied a fix that should correctly disable stealthed models in multiplayer
  • Fixed missing models in male ragged pants
  • Fixed some enemies in arena mode not spawning
  • Fixed visual bugs in the tavern in fishermen village
  • Fixed problems with bandits animations in Dog's honor mode
  • Fixed vindictive shadow ability causing errors
  • Fixed visual bug with password window clipping with games list in lobby
  • Fixed diversion event for goblins
  • Fixed issue with multiple players using a vehicle at the same time


Companions AI improvements:
  • Companions projectiles now wont collide with allies
  • Companions will try to teleport to their destination when stuck in terrain
  • Companions will better react to player's enemies attacking
  • Improved pathfinding precision with companions


[h2]Combat improvements.[/h2]

While I am focusing at the moment mostly on fixing critical bugs, I'm also trying to improve on game feel a little bit too, based on your feedback. Hopefull I'll be able to focus on it more next week.

  • Slightly improved dodge roll speed and distance
  • Slightly imrpoved base attack speed for low agility characters. I still don't want them to feel as fast in combat as high agility characters, but this should improve the feel of the combat
  • Improved collision for melee weapons, now you have more chances to hit your target.



[h2]Crafting changes:[/h2]

Based on a lot of feedback from the players, especially multiplayer, I've decided that current intellect requirements don't really work for crafting. Now every character can craft anything with any amount of intellect. I still want the intellect to give some sort of bonus for intellect inc rafting, so now higher intellect slightly improves chances of increasing crafting skill while crafting. It's not a huge difference, but it should give some advantages in the long run and works for roleplaying.

I've also added a crafting window at the upper bar, that shows current masteries of different crafts of your character.


[h2]What's next?[/h2]

As I mentioned before, stability right now is the priority. I'm aware of the issues with muiltiplayer, and we are working hard on finding and solving them. After that we will focus on improving gameplay feel, and adding some missing features like potion of oblivion for respec and other useful staff.

Thank you for your support.