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LET IT DIE: INFERNO News

LET IT DIE: INFERNO out now!

[p]LET IT DIE: INFERNO is now available to play![/p][p][/p][p]Dive into a deep pit known as the “Hell Gate,” aiming to reach its very bottom. If you are defeated, you lose everything—including your body—so instead of rushing to the deepest point, it’s crucial to bring back items to strengthen yourself and keep slowly working deeper. Each time you enter, the terrain and item locations change, so the same world will never appear twice.[/p][p][/p][p]Inside the pit, you’ll encounter not only grotesque monsters and enemy combatants from hostile organizations but also other players who share the same goal of reaching the bottom. Whether you fight head-on or avoid battles and sneak deeper, your strategy will be a key factor in success.[/p][p][/p][p]■ Check out DEV DIARY #17![/p][p]This episode introduces new information about upcoming updates and the game’s roadmap. If you want to stay on top of the latest developments for LET IT DIE: INFERNO, don’t miss out![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p]

Launch Day Celebration Stream

[p]It’s launch day for #LIDINFERNO Senpai! 🤩 [/p][p][/p][p]We’re doin’ a little livestream at 6 PM PT. Come hang out… and try not to die. [/p][p][/p][p]YT: [dynamiclink][/dynamiclink]
Steam: [dynamiclink][/dynamiclink] [/p][p]Official Site: https://lid-inferno.com/ [/p][p][/p][p]#LETITDIE #lidinferno[/p]

Statement on AI use in LET IT DIE: INFERNO

[p]We’d like to begin by being transparent about the use of AI tools during development.  [/p][p]Below is a breakdown of where AI was used in LET IT DIE: INFERNO. [/p][p] [/p][p]Background Art: [/p][p]The planning team developed the concepts and text, ensuring they matched the game’s world setting. Based on these ideas, the art team designed the background art and used an AI tool that observes copyright laws and only to generate rough base images, which were painted over, refined, and adjusted by hand.    [/p][p]Places where we used AI are below: [/p]
  • [p]Select posters in the background [/p]
  • [p]Select insert images used in the InfoCast [/p]
  • [p]Select images used in the reading materials [/p]
[p][/p][p]Voice: [/p][p]All in-game characters are voiced by human performers, with the exception of the characters listed below.  [/p][p]These specific cases use AI-generated voices intentionally to match the nature of the characters. These voices are not derived from or modeled after any human performers, ensuring no copyright concerns. [/p]
  • [p]Mom. Mom is an AI-driven machine, and so an AI-generated voice was used to fit the character. [/p]
  • [p]Goz/Mez. These characters are mysterious life forms, so AI-generated voices were used again to fit the characters. [/p]
[p] [/p][p]Music: [/p][p]AI-based music editor was used to generate each stem. Once all stems were exported, few were manually edited, but most were rebuilt from scratch. [/p][p]Tracks that include AI usage are below: [/p]
  • [p]Select Iron Perch BGM [/p]
[p] [/p][p]The points above represent the AI usage in LET IT DIE: INFERNO. [/p][p]If you have any questions, please leave them below and we will address them as best as we can.  [/p][p][/p][p]https://lid-inferno.com/en/contact/[/p]

Let it Die: Inferno (PC) Review


When I first saw Let it Die: Inferno earlier this year, I was glad to see one of my favourite but technically amiss roguelikes would be getting a sequel. The prospect of a sequel to Let it Die meant players would not only get more outlandish content, with Uncle Death shepherding them to their doom, but also a follow-up that might address some of the issues that held the original release back.





Sadly, despite some solid improvements over its predecessor, which I will touch on in a moment, Let it Die: Inferno is more frustrating than rewarding. Available at different tiers, with the base game costing $24.99 US, and higher tiers that offer an expanded roster of character archetypes and the ability to create lobbies, I can only recommend getting the game — and even suggest some of the higher tiers as the only viable option — because the base experience offers too little to help players along their journey down below.









In other words, if you’re a fan of the original Let it... Read more

DEV DIARY #16 OUT NOW!

[p]The latest dev diary for LET IT DIE: INFERNO is out now![/p][p] [/p][p]In this episode, Uncle Death and Director Shin talk about what players can expect from the full version of LET IT DIE: INFERNO, how it differs from the demo, and more! [/p][p] [/p][p]Be sure to check it out![/p][p][/p][previewyoutube][/previewyoutube]