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Version 1 Tutorial on the way! | IWC 0.74 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.74. We just had our first IWC Open Tournament this past week, and overall we'd say it was a pretty decent success! We'll be looking towards some balance changes happening in the next few weeks, using the data and feedback we got from the tournament itself, so if you have any balance opinions, now's a great time to make your voice heard either here, or over on Discord. See you there!

[h3]Missing Items or Rewards[/h3]
We will be looking into missing items and remaining kickstarter rewards next week, if you believe you have been affected by this, be sure to let us know on Discord.

Patch Notes


[h2]Major Updates[/h2]

[h3]Tutorial Available to Patreons[/h3]
A new Tutorial is available to Patreons for initial testing, this is the first of 4 initial single player missions. This first Mission will be available to non-patreons in the next patch after any rough edges have been smoothed out.

[h2]Minor Updates[/h2]

[h3]Group Selection Inprovements[/h3]
We have modified Mass Character selection to be easier to use. Now you can just click and drag to make a box to select multiple units. You can also hold CTRL to select multiple units, and deselect selected units. Heck yeah, functionality.

[h3]New VFX[/h3]
Many new VFX effects have been added to various Character and Ability cards, often also including sound effects as well. Bu sure to especially check out the Useless Cow in all its glory.

[h3]Leaderboard Changes[/h3]
The leaderboard now only takes into account multiplayer games, and some adjustments have been made to exp gain overall when playing against AI.
Unfortunately we have had to reset the leaderboard for this month.

[h3]Patreon border changes[/h3]
Minor visual changes have been made to the Patreon Border to make it clash less visually with various elements.

[h3]Foundation Bundles + Store[/h3]
Foundation Alt art bundle #3 is now available
"Contains a bundle with tradable alternate art cards with gold borders.
- 3x Pacify
- 3x Drone
- 3x Armored Landcrawler"

We are keeping the Halloween Bundle and Foundation bundle #2 Available until Monday 7th because we know some folks have been effected by a store steam ticket bug that has now been fixed.


[h2]Balance Changes[/h2]
No changes this patch, however a large balance patch should be coming in the next few weeks now that the most recent tournament is over.

See you there!

[h2]Bugfixes[/h2]
  • Fixed Cosmetic pack visual bug that meant duplicate cards didn't appear visually in pack opening.
  • Fixed some OnKilled Triggers
  • Fixed Fight! not using itself as the instigator or the damage
  • Fixed 'Kill Them All' quest not working at all
  • Fixed group selection not hiding the group selection box when the turn timer ends while selecting
  • Fixed loading display for inventory showing again when returning to the main menu, and fixed the disable check for category buttons happening multiple times due to new requirement system.
  • Fixed in-game cards not displaying over the top of the card viewer when clicking to zoom due to canvas sorting overriding.
  • Fixed several cards not having 'Once' activation limit set for their onField abilities that only allow once a turn activation.
  • Fixed all Enrage characters to properly use the enrage bundle consistently, and activate once a turn, adding SFX and VFX consistently.
  • Fixed the graveyard and deck viewer failing to auto update the circular layout when opening and closing it instantly due to co-routines.
  • Fixed shockwave VFX causing the game to hang.
  • Fixed Quest 'Hulk Out' not working for all enrage characters
  • Fixed swapping of Character cards in the hand not working.
  • Fixed 'Never Existed' quest incorrectly requiring the removal to all happen in one game.
  • Fixed 'They Rise' quest incorrectly adding progress for cards played from anywhere.
  • Added Missing Promotional Items & Added to Item Collection
  • Fixed Aberon, Fallen from Glory being able to be activated multiple times
  • Fixed Restricted Text not masking correctly as well as Highlight Effects in Tutorial
  • Re-Added single selection behaviour for group selecting by holding Left or Right Ctrl to individually add to the selected group cards.
  • Fixed Unit cards not properly handling dragging and dropping onto the field on top of another card in the zone.
  • Fixed group selection behaviour incorrectly handling OnDrag behaviour for cards individually when group selecting.
  • Fixed Inter-Dimensional Phase Bot's being able to be activated multiple times per turn
  • Fixed Items displaying as Plurals in prestige pass and rewards screen
  • Fixed hover zoomer not showing the correct highlight for the card when zooming.
  • Disabled showing the card highlight when full zooming the card.
  • Fixed group selection not returning the cards to their original slots when failing to do placement.
  • Fixed the toggle loading display not showing when entering the main menu without the inventory received.
  • Fixed card highlighting to properly handle switching between graveyard and group selection highlight when group selecting.
  • Fixed Crystal of madness not working
  • Fixed all Quests that relate to 'Winning a game' or completing something 'In One Game'.
  • Fixed zone layout positioning and card drag cancelling when failing to place card, and when cancelling current dragged cards when the turn timer times out
  • Fixed denial of magic soft lock
  • Fixed Inventory Item Static displays (Card Back) incorrectly receiving raycasting for selecting.
  • Fixed the Card Back selection in the deck builder being too close together, causing overlapping.
  • Added GUI enabling of the Item Granting Tool, so that you can edit item bundles while validating player lists.
  • Fixed the group selection box still showing if selecting upon the turn timer ending.
  • Fixed Mass Death not showing VFX when it has no targets.
  • Fixed pending game invites not showing up in the friends panel upon returning to the main menu


HOTFIX BUG FIXES - 0.74.1
  • Fixed Quests: A New Threat, Anything For Power, Archmage, Feeling Lucky, Heaven's Fracture, Insane In The Membrane, Seek Safety, Spellslinger, Stolen Property.
  • Fixed movement of battlefield cards incorrectly doing a swap sometimes, which can had a small case of causing a desync.
  • Fixed the deck count text display not showing when hovering over the deck cards and added functionality to display the count at the center of the top card in the zone.
  • Fixed the zone viewer for Deck and Graveyard not opening when clicking on the actual cards.
  • Fixed Purification Stone not allowing targeting of commanders.
  • Fixed Redirect and Redirect Bot incorrectly cancelling other abilities triggering, fixed them cancelling your own abilities, and fixed them to only redirect the effect when the targeted ability is targeting only 1 card (E.g. This will now still work if a Cannon Fire targets the same card twice).
  • Fixed External Passive's not properly affecting ability cards played that turn (This fixed the interaction between Pain Stone and Heat Wave).
  • Fixed several group selection issues with the tilting of selected cards.
  • Fixed incorrect Dragon Token artwork for Agent Coyle, Hellbringer and Descension.
  • Fixed deck builder grid layout cropping cards off-screen at certain aspect ratios.


The Tutorial will have some time to go before it has all four missions completed and voiced properly, but we're already working on that as we speak, while also working on the systems that will help some of our other upcoming features. Thanks for checking out the patch notes, remember to tell a friend about our game until they're minorly annoyed by you, and we'll see you on the battlefield, Rift Runner!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Pre-Tournament Stability Hotfix | IWC 0.73.4 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.73.4.

[h3]Missing Items or Rewards[/h3]
We will be looking into missing items and remaining kickstarter rewards next week, if you believe you have been effected by this, be sure to let us known on Discord.



Patch Notes


[h2]Major Updates[/h2]

[h3]Stability Fixes[/h3]
A huge number of bug fixes have been applied in preparation of the tournament this week.
Thanks to everyone who helped submit bug reports recently.

[h3]Halloween Bundle[/h3]
A new alternate art themed bundle has been released.
All cards included are gold bordered and non tradable.
  • Alt Art Yagron
  • Alt Art Rita
  • Fear
  • Defiant Trickster
  • Demon of Dark Bargains
  • Hungry Abomination


[h3]Improved Cost Display[/h3]
Cards that are unable to be afforded this turn will now have a red cost visual to help make it clearer what is able to be played that turn.

[h2]Balance Changes[/h2]
Ruins of an Ancient Civilization: End of Combat trigger changed to end of turn trigger
Helps prevent some infinite resolution loops in the game, we'll be adding a more permanent solution to infinite loops in the future however.

[h2]Bugfixes[/h2]
  • Fixed Rita sacrifice not working correctly.
  • Fixed Tokens getting created at the front of the zone.
  • Fixed Winds of war moving incorrectly.
  • Fixed Rabid Rabbit transform.
  • Fixed Blightmaker's enter the deployed ability.
  • Fixed Undo Turn Requests not working when the opponent is still resolving the previous turn, so that players can still undo their turn if the opponent is still running the previous turn.
  • Fixed CTRL+V deckbuilder import bugs when used on menus it wasn't designed for.
  • Fixed deck importing failing to find the associated card if you are using a custom title for that card.
  • Fixed the deck builder sometimes not closing, causing you to get stuck in the main menu screen with the deck builder open.
  • Fixed a number of alt art animations.
  • Fixed Splat not correctly working when various targets become invalid.
  • Fixed fight not being counted as noncombat damage.
  • Improved the External Passive system to more correctly calculate all valid targets to affect, which fixed cost reduction External Passives from flickering between the values when multiple external passives of that type is also in play.
  • Fixed dealing damage when its controller lost morale.
  • Fixed Redirect command zone targeting.
  • Fixed Divine demonic failing to discard abilities.
  • Fixed Divine demonic transformed version.
  • Fixed Crystal of Madness working from the graveyard or removed zone.
  • Fixed End of Turn triggers being doubled in some instances.
  • Fixed Enyah counting commanders as in your deck for her ability.
  • Fixed Mysterious Box of Wonder not sacrificing itself if it has an invalid target.
  • Fixed Covert Battlesuit interaction with the fortress.
  • Fixed Gorgon Beam not doing any damage unless the target has 12 or less HP.
  • Fixed Siege Engineers targetting.
  • Fixed Undeath Wish interaction with multi lives.
  • Fixed Last Sleeper wording to be clearer.
  • Fixed Spirit of Vengeance interaction with Deadly.
  • Fixed Denial of Reason countering opponent ability cards played that turn.
  • Fixed Denial of Magic countering your own ability cards.
  • Fixed Maria working after death.
  • Fixed The Great Fortress of XiaHan interaction with other locations.
  • Fixed The Strength of Unity buff.
  • Fixed Overcharged Bot overcharge.
  • Fixed Ancient Egg giving too many stats.
  • Fixed Bek and Demon of Dark Bargain not reducing the cost of characters in your deck.
  • Fixed Ancient Egg sacrifice.
  • Fixed Never Forget the Fallen not working against calamity.
  • Fixed activated abilities being able to be stolen.
  • Fixed grimmish control trigger.
  • Fixed Infinite Possibilities creating multiple dragons.
  • Fixed Rabid Rabbit's Bloodthirst effect not properly triggering when it first transforms and enters combat.
  • Other various wording changes.


Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Balance Changes & Late Backer Store | IWC 0.72 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.72.

We're working away behind the scenes at prepping everything for the Kickstarter rewards coming on the 10th of October, and we've got something for the late comers to the Kickstarter, a late backer store for people looking for a last chance at scoring some Platinum cards, as well as work towards stretch goals and score other awesome perks. To check out the store, click the link below, and if you're already a part of the campaign - let's jump into the patch notes!

[h2]Post-Kickstarter store open until October 6th![/h2]



Patch Notes


[h2]Major Updates[/h2]

[h3]Pack opening improvements[/h3]
A major rework has been started on pack opening animations. Snag some packs now and check it out!

[h2]Minor Updates[/h2]

[h3]Combat layout speed adjustments[/h3]
We are experimenting with a faster combat animation speed to help multiple combats not dragging on.
We'd appreciate any feedback on if it feels too fast or slow so we can continue to adjust it.

[h3]Exhaust Consistency[/h3]
All Move to Support effects changed to Exhaust-ing for consistency
This effects the following Cards:
  • Flashbang
  • Nix
  • Stumble
  • Demon of Fear
  • Flagbearer
  • Harbinger of Law
  • Distraction Drone
  • Harbinger of Light
  • Exhaust
Goal: To create consistency in move effects vs exhausting, allow for more "exhaust matters" design space in the future. and make FD slightly more powerful against activated abilities.

[h2]Card Updates[/h2]

[h3]Balance Changes[/h3]

A large batch of balance changes with this patch. we'll be seeing how the meta plays out after this and the release of intrigue but likely have another moderate sized balance patch in the works.

Devil of Despair
Temp ban the card so that variants can be tested.
We have a number of balance changes we have been testing, we want to get this change right and are therefore temporarily banning this card while we do further internal tests.

Hungry Abomination
Now gains a flat +6/+6 when discarding or removing a Character from hand.
Character stat based discard was too swingy, and hindered making large statlines. this keeps it as a powerful discard/overcharge engine card, but can no longer gain 30+ attack out of nowhere.

Champion's Herald
Cost reduction now only lasts a single turn
OoS are only allowed Character cost reduction as a tempo play, not in a stackable manner. This also means the haste and the cost reduction line up and make playing the card on turn 1 less safe.

Mutating Dead
Once per Turn activation restriction to activated ability
Helps it grow a little slower and not pick up sometime a 5-6 keywords in a single turn, which can be frustrating gameplay.

Unstable Demon
Increase Exile cost by 1
Make this powerful deadly character come down a little slower when discarded, as its body was huge for turn 4.

Xi, Martyr of Peace
Reduce healing to 15
Make the card less effective in multiples and allow the Spirit transform to being the more central focus of the effect.

Carrion Creeper
Can only sacrifice deployed Characters
Make the card not come down on turn 1 and make the sacrifice version be more equal in value to the 3 cost mode.

Escalated Stain
Increase Cost by 1. Purity increased to 2P
Reduce the value provided by the stealing mode and bring in line with other steal effects

Blightmaker
Purity reduced to 1P
Swapping purity with Stain as a splashable lategame card that can also be location removal.

Corrupted Celestial Dragon
Increase cost to 11
Retain a flexible purity lategame option but not overshadow other lategame cards as much, while also slowing down flicker strategies.

Flame Dawn Purifier
Gains "When you deploy CARDNAME, remove target card from the enemy graveyard. "
Want to add a little more main-deckable graveyard removal to flame dawn and give the card further differentiation from Kali.

Hehkeem, Corrupted
Increase cost by 1.
Make 3xSoA deckbuilding more diverse in the long term. The power of this card often warped the number of 1-3 cost characters the deck played, making it really difficult to justify playing anything more expensive.

Aberion, Fallen from Glory
1P -> 2P
Aberion, Hammer of the Dawn
2P -> 1P
Increase stats from 8/8->10/10
Allow 2FD to be more appealing and bring the transformed aberion in line with the original.

Vengeful Warrior Redesign Vengeful Warrior v2 Cost:3 Morale:0 (DoDx1)
Vigilance
When another Character you control dies, Vengeful Warrior gains deadly until end of turn.
2/4
Redesign a horrifically statted DoD character and add more options for them to use against huge bodies.

Vah'nash, the Ritual Master
Now buffs himself
Becomes less vulnerable to commander removal, but requires early activations.

Hell's Gambler
Cost Increased by 1
Massive cost reduction can happen a little too early if your really lucky. Now a bit slower when the game can handle it.

Pyr, Fortress of the Flame Dawn
Text changed to "At the beginning of combat, create a Flame Dawn Aspirant in the Assault Zone."
Buff the new 3 drop in Intrigue and make the card have more immediate impact.

Greedy Ransacker
Gains charge
FD was missing a charge unit at 3 cost, and plunder plays really well so we wanted to push this a little.

Memorial to Heroes
Increased cost by 1.
With the way Memorial changes everything that comes after, and considering how flexible it is at 1p, it's cost has been aligned properly.

Cleanse Impurities
Text changed to:
"Preemptive
Remove a card from you opponent's graveyard.
Draw a card."
Redesigned to hit graveyard to act as a future safeguard for graveyard strategies and prevent the deck info issue.

Agent Mereor
Activated ability can only be activated once per turn.
Reposition the power of the card into specifically the Agent coyle casual decks, not a board melting machine gun.

Hinekri, Growing Bored
Cost:4 Morale:6 (EXx1)
Unique Character - Demon
Flying
When you deploy Hinekri, put a Madness on top of your opponent's deck.
If Hinekri would die, if your opponent has a Madness in their hand, return her to your hand instead.
8/6
The reanimation effect was both a little too powerful, but also the card was being used for flickering which overshadowed its main ability.

[h2]Bugfixes[/h2]
  • Fixed Bek not working correctly with Flciker abilities
  • Fixed low orbit cannon exhaustion when having no targets
  • Fixed Kung Ji causing the game to lock up.
  • Fixed Champion's herald being exhausted in hand
  • Fixed Warden of the wall applies it's morale damage due to surviving combat even if it dies."
  • Fixed Tome of the dead mission tooltip sometimes not counting up
  • Fixed "LeavesPlay" triggers getting incrrectly effected if moved between two in play zones
  • Fixed Overcharged storm wording and effect
  • Fixed Aventure time quest
  • Fixed Firebolt being a token card by default
  • Fixed Consecrating Angel destroying locations too when attacking characters
  • Fixed Astatoth's damage trigger
  • Fixed Pain stone not adding damage correctly
  • Fixed dancer of jinhai's text not saying it can only be activated once per turn
  • Fixed hunted down text
  • Fixed Aleta, Cured Immortal missing the unique tag
  • Fixed The Innovative Wish not being able to target enemies
  • Fixed Defiance not hitting command zones
  • Fixed Defiant Brute death being able to sacrifice the target that was already dead due to combat
  • Fixed Morningstar Wayclearer not hitting the fortress
  • Fixed Tempus tags
  • Fixed Hunted Dragon having the incorrect trigger
  • Fixed Flame Dawn Purifier causing combat to freeze sometimes
  • Fixed Rita's guard cost and morale
  • Fixed infected devil not correctly transforming again
  • Fixed splitter-lite creating tokens when it dies in command zone
  • Fixed Plunder triggering on effect damage
  • Fixed Nix pull commanders out of command
  • Fixed Humble wearing off some parts of its effects if a card goes to the graveyard.
  • Fixed Dropbear activating multiple times
  • Fixed Overload being able to kill locations and missions
  • Fixed Agent Coyle DivineDemonic discard.
  • Fixed Tracks the Cowardly targetting
  • Fixed Strength in Numbers being dynamic
  • Fixed many minor templating issues
  • Other Misc bugs


HOTFIX BUG FIXES
  • Fixed Nero working with sacrifice
  • Fixed Bek cost reduction not being setup to be consistent with other similar cards
  • Fixed Tome of the Dead
  • Fixed Spirit jittering
  • Fixed Commander remove button disabled by default in deckbuilder
  • Fixed some minor issues with pack opening
  • Fixed Promo Store display tiles not linking corectly


The balance changes being pushed through are sure to shake things up a bunch, and I'm excited to see what everyone manages to make in the coming weeks! And, to reaffirm, rewards for the Kickstarter (and post-kickstarter store backers) should be going out around the 10th, so we'll see you all around that time with packs and cards galore!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

FINAL HOURS on Kickstarter | IWC 0.71 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.71.

A lot has happened this last week. The resurgence of the community, the Kickstarter being funded, the content from us, the content from our community - It's amazing, but we'll have time to talk about that in a few weeks when things have calmed down. For now, let's just keep it brief, with the most important thing being that the Kickstarter is ending soon - so get in now for your plat cards, never to return after the set releases on October 10th!

[h2]Join us on the Kickstarter![/h2]

[h3]KS.InfinityWarsClassic.com[/h3]


Patch Notes


[h2]Major Updates[/h2]

[h3]Desyncs[/h3]
Thanks to everyone who has played recently and reported bugs. We have been working hard to squash any remaining desyncs thanks to our improved logging systems.
We've fixed a few more of them this patch and will be keeping an eye on if any more remain over the weekend.

[h3]Card Packs[/h3]
Collector Booster Packs are now available in the store!
  • These booster packs contain 5 cards from a pool of all available cards. Get cards from the released intrigue cards, or from older sets, even promo cards can rarely appear.
  • Each booster contains 1 card guaranteed to be Uncommon or rarer and all cards have a chance to be Foiled, Gold Bordered, or both.
  • Buy premium boosters to more than double your odds of finding rarer cards or cosmetics, and all cards from premium boosters are marked as Tradable when that feature is enabled.
  • Bundles of 5 Packs can be bought to provide a discounted price.


[h2]Minor Updates[/h2]

[h3]Resolution Changing[/h3]
New Resolution options and better support for less common resolutions have now been included. We'll be continuing to see how we can support different resolutions more in the future.

[h3]Miscelaneous additions[/h3]
  • Better notifications when you receive new Quests
  • Updates to the Account Transfer Tools to better serve high demand
  • New Tooltip messages for keywords
  • Added additional Fast Forwarding options
  • Deck Exporter now Export Cards in order of cost than name
  • New sound effects
  • New Exhaust indicators (Zzzzz)
  • Changed default AI to be Hard instead of Insane to make it cheat less.
  • Changed notification message for deck exporting
  • Disabled arranging of field cards for AI to avoid the AI putting 2 cards in the same slot
  • Random Deck selection button, useful when playing offline
  • Deckbuilder Searching Improvements
  • Remember Me login toggle


[h2]Card Updates[/h2]

[h3]Promo Cards and New Artworks[/h3]
4 new Promo cards have been added to the game, as well as new artworks for Shamba's Hunt and Siege Engineers.

Thanks to the amazing content creators that have supported the game and helped us reach our Kickstarter goals.
  • Thea Wolfborn
  • Daniel Money
  • Shady Bunny
  • Rio, Nice Dragonborn


[h3]Ban List[/h3]

As of now, the ban list is completely empty, as all bugs related to keeping cards on that list for extended periods seem to have been dealt with. If a card gets banned, you'll hear about it first on Discord.

[h3]Balance Changes[/h3]

Confront the Aether
Increase cost by 2
This card was giving less dedicated CoV decks too much lategame gas, now the card will be able to be made very cheap in dedicated spell matters decks, but be a much more awkward topdeck in other situations.

Sol, Tyrant of Solace
Increase cost by 1
The huge body and very powerful effect came down just a little quicker than we liked, making it difficult to rush down. We'll be keeping an eye on this still very powerful card to see if it needs further adjustments in the future.

[h2]Bugfixes[/h2]
  • Fixed Issue with some players being randomly logged into other player's accounts
  • Added some Missing lore to existing cards
  • Fixed Custom Card Names not correctly saving between sessions
  • Fixed lighting on some battlefields
  • Fixed Default Verore battlefield animations
  • Fixed Wish activated abilities such as Omnitron getting cost increased or decreased by the card's modifiers
  • Fixed Cost increase effects not syncing correctly sometimes between players
  • Fixed Card Items not correctly showing the correct amounts in the inventory
  • Fixed Excess Damage on cards like Profane Critter Calculating correctly
  • Fixed Excess Damage on cards like Profane Critter working correctly with flying
  • Fixed some missing spritesheets
  • Fixed deck importer now correctly working with banned cards
  • Fixed Queue timer to display the correct text
  • Fixed Multi-Strike tooltip
  • Fixed broken alt art cards
  • Fixed Adaptive Master being considered artificial
  • Fixed Pacify somehow being a human
  • Fixed Crystal of Madness drawing cards from hand or graveyard
  • Fixed Lost Knight increasing its own cost
  • Fixed Aleta, Immortal Traveller's activation cost
  • Fixed Single Combat targetting
  • Fixed Martyr of Chaos's graveyard effect
  • Fixed Bad-Bot having the IH Pacify tooltip
  • Fixed Demon of Fear targeting
  • Fixed Grotesque Brute tooltip
  • Fixed Infest targetting
  • Fixed Sol, Tyrant of Solace triggering damage effects
  • Fixed Preview Cards in the history queue having passive triggers, causing slowness
  • Fixed stealing a character not updating external passives
  • Fixed Karani not correctly reducing artifacts or locations
  • Fixed Ixxi's renanimation
  • Fixed Hand Reveal Effects causing desyncs
  • Fixed Infected Cycle to use Exhaust wording
  • Fixed OnceWasClean overcharge ability not working.
  • Fixed Missing Red Refinery and Supply Depot battlefields
  • Fixed dynamic zone layout spacing for the relic zone, so that it can automatically fit the relics into the zone by squishing when it exceeds a certain amount of cards.
  • Fixed Card Tooltip to Anchor to the edge of the card
  • Fixed Rubble Golem not working with Humble
  • Fixed Azael the Torn bringing back Removed cards from other sources
  • Fixed Azael the Torn not returning her target if she dies
  • Fixed Vasir, Chained Prince movement nodes
  • Fixed Drason not triggering on abilities
  • Fixed Astatoth trigger too many times


HOTFIX BUG FIXES
  • Fixed Major Desync issues caused by broken wish panel actions
  • Fixed Major Desync issues caused by Movement effects
  • Fixed Cheryl Forward Scout not having unique
  • Fixed Legionnaire of Dawn not correctly dealing damage
  • Fixed Drason Armory Keeper having an OnPlay effect, not an OnEntersDeployed effect, and thus not working with flicker
  • Fixed Agent Coyle Zomborg, killing itself if damaged while transforming
  • Fixed Defiant Brute triggering twice with sacrifice effects
  • Fixed Thea Wolfborne triggering from graveyard
  • Fixed visual error with ingame UI
  • Fixed Ju-lin moving instead of exhausting
  • Fixed account transfer screen showing transferred levels as 'Wins' instead.
  • Fixed Store Folding to centre of the screen
  • Fixed missing VFX in Chaos in the Ranks, causing bad player feedback
  • Fixed Ixxi freezing the game
  • Fixed In-Game settings starting at the bottom of the menu
  • Fixed opponent hand cards not being revealed when being affected by VFX



[h2]Content Launch[/h2]

Our biggest thing to share here is the Lore Abridged videos, which may be getting their own news post separately in the future based on everyone's feedback and love for them.

You can watch the entire playlist starting from episode 1 here: https://www.youtube.com/watch?v=z2lE2IOSL3g&list=PLfl3bFv3CAqnhpk96fxBEY8W2jqhWhCnD&index=1




We're so grateful to everyone who is making this whole revival possible, and while there's plenty left to go, each patch brings strides in improvements and bug fixes. We'll be done shortly, for sure!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Intrigue Kickstarter FINAL DAYS

[h3]Hey Everyone, Jason from Lightmare Studios here.[/h3]

We're in the final days for the Intrigue set Kickstarter, so now's your final chance to get in and snag some limited and exclusive perks! We've already sold out of 4 of our perk windows, so if you're looking to get involved, you're running out of reasons not to.

Platinum cards, intrigue sets, posters, shirts, cosmetics for days, and so many packs of cards - you can have it all!





Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios