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Infinity Wars - Animated Trading Card Game News

IWC Free Weekend / Alpha Launch party! [24th-26th Sept]

Heya everyone, an official update that's been some time in the making we finally get to share.

[h2]We're leaving Pre-Alpha, and celebrating with a free weekend![/h2]

With the recent optimisation updates, as well as the current state of the Infinity Card Engine, we're happy enough to officially move out of our Pre-Alpha phase, starting with our upcoming patch next week!
With this, we'll also be opening the game up to everyone to enjoy for the weekend, where we'll be stress-testing the servers, and getting more data on how the game is performing on average setups. We'll also have a Dev chat happening on that same day, and livestreams over the weekend. The weekend will start from the moment the patch goes live, and will stay active until the Monday to follow. And, as part of this weekend, all users will have double XP enabled for the Summit, so come check it out between the 24th and 26th.

Additionally, we have our first implementation of a new feature that we're hoping for some feedback on; Pack Openings. For this, we'll be giving our existing Patrons their owed packs as per their Patreon tier and subscription length. We'll also have packs to give away to people who play against devs on live stream, and it goes without saying that the cards you get will be yours to keep.

Our full free-to-play open beta and kickstarter for the new set Intrigue are both on the way, likely happening pretty closely to one another, and while we can't promise these will be out by the end of the year, it's certainly what we are working towards. Please keep your expectations tempered though, we generally don't like speaking of dates to manage expectations, but we wanted to share because honestly, it's super exciting, and we wanna see you get hyped with us.

Be sure to tell a friend about the free weekend, and jump in to play some games against those who show up to play! And, for those who aren't patrons and just want to get involved in the free weekend, you can start by installing the game through Steam using the link here; https://store.steampowered.com/app/257730/Infinity_Wars_Animated_Trading_Card_Game/

You'll have access to the Demo of the game before the weekend comes if you want to get a feel for the game again, and when the update goes live you'll be free to build your decks and play your friends to your heart's content.

See you on the battlefield, Rift Runner!

Big-time Optimisation! | IWC 0.40 Pre-Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.40. An update that's been cooking behind the scenes for over a month now, Optimisation is here! This means people should be able to play on their PCs as long as they are somewhat modern. You'll no longer need the world's strongest 2080TI's to play a card game.

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes


[h2]Major Features[/h2]

Loading Optimisation
The Infinity Engine has undergone a sweeping change in how assets, especially spritesheets and animations are loaded and unloaded
This takes advantage of the powerful Addressables system in new versions of Unity to dynamically load and unload assets in a way that doesn't consume huge amounts of RAM that made the game very unstable on lower end machines and long long load times even on newer hardware
In addition to this new system that has improved RAM usage by up to 80% this also provides much smaller build sizes and update sizes in the future.
Finally during profiling of our low end systems we have found a number of inefficient pieces of code that has now been rewritten to also reduce CPU usage


Tooltip Improvements
Tooltips have undergone a significant improvement in its backend systems (and we hope to have prettier tooltips soon)
These new systems will better showcase keywords that have been added to a card after creation, will better handle larger numbers of tooltips, and allow for custom card specific tooltips such as on cards that place counters on themselves or have specific status effects like if they are currently Piloted.
Not all cards that meet this criteria have had the system hooked up yet, and we look forward to hearing the community's ideas on what existing cards could take advantage of these systems to better improve clarity.


[h2]New Cards[/h2]

Drill Sergeant
Cost:2 Morale:6 (FDx1)
Character - Human
When Drill Sergeant enters the Deployed Area, create two Flame Dawn Aspirants in your hand.
Whenever a Flame Dawn Aspirant enters the Deployed Area under your control, If Drill Sergeant is deployed, it gains +2/+0.
2/5

Memorial to Heroes
Cost:8 (FDx1)
Location
When a non-Spirit character enters the deployed area under your control, create a copy of that Character in the Assault Zone. The created Character is a Spirit in addition to its other subtypes. At the end of turn, remove the created Character from the game.

Secrets of Veroria
Cost:2 (CoVx1)
Ability
Lose 15 life. Characters your opponent controls cannot attack this turn.


Restricted new cards for Devs only for testing:
  • Avarrach, Sealed Again
  • Blightmaker
  • Civil Turmoil
  • Concealed Infection
  • Dirge for the Demised
  • Drason, Armory Keeper
  • Glimpse the Nightmare
  • Innovative Wish
  • Pyr, Quartermaster
  • Touch of Oblivion
  • Twins in Gray
  • Torment Intruder


[h2]New Release Cards (5)[/h2]
  • Blood Crazed Initiate
  • Candit's Thrall
  • Genesis Scavenger
  • Purge The Unworthy
  • The BIG-ANATOR


[h2]Balance Changes[/h2]
  • Decreased Vandalize and Rift to the Old World's cost by 1
  • Taiga nerf: Text changed to "If an Artificial Character you control in the same zone as Taiga dies, all other Characters you control in that zone gain +1/+1."
  • Increased Agent Coyle Primal Hunter, Agent Coyle Immovable's cost by 1
  • The Impervious only gains his conditional indestructible on entering the deployed area
  • Agent Coyle Mechborn's activated ability buff reduced to +3/+3
  • Vicious Ransacker gains +2 health and fortress damage trigger now deals 4 damage
  • Increased The Demon Wastes cost by 1
  • Gao Han nerf will be coming next patch


[h2]Bugfixes[/h2]
  • Fixed major issues with consume that was causing desyncs and combat to freeze up
  • Fixed major issues with some cost reduction cards
  • Fixed Search for the Key sometimes letting you tutor non-unique characters
  • Fixed Ritual of Summoning sometimes summoning nothing
  • Fixed random damage distribution favoring killing a single target
  • Fixed Covert Battlesuit ability not working sometimes
  • Fixed Dark Wish "Deal 10 Damage to Target Character" mode targetting
  • Fixed Dehumanize targetting
  • Fixed Crystal of Madness working when you had 1 card in hand but not 0
  • Fixed how Demon of Dark bargain interacted with cards that added resources
  • Fixed Demon of Dark Bargains text implying it's cost reduction worked from the command zone
  • Fixed layout used for graveyard and deck targetting to allow for right click zooming
  • Fixed ESC not cancelling targetting
  • Fixed healing cards not interacting correctly with max health increases
  • Fixed Card zooming causing card tooltips to partially overlap
  • Fixed Zealous Protectors Vigilance
  • Fixed Avatar of Linbao deals fortress damage AND morale damage instead of converting the fortress damage to morale damage
  • Fixed Orion's Grave missing the artifact tag
  • Fixed Noble protector granting immunity to combat damage, not non-combat damage
  • Fixed some locations like Undisturbed Necropolis triggering VFX even when it's condition isn't met
  • Fixed Altar of Binding being marked as a location, not an artifact
  • Fixed Avatar of Ling-Boi not being unique
  • Fixed Martyr of chaos death trigger only working on Character cards
  • Fixed Carrion Creeper purity
  • Fixed Kali and other cards that remove cards from the game sometimes causing errors due to trying to remove a card multiple times
  • Fixed Urn tokens no freeze the game if they are removed before end of turn
  • Fixed discarding effects not correctly interacting with ability cards you are casting in the same turn
  • Fixed Bomb Bot sometimes not exploding correctly
  • Fixed some cards still discarding cards randomly despite their text box
  • Fixed Suprise defence not moving the target card to the front of the zone
  • Fixed Tagia buffing opponents creatures
  • Fixed Gorgon beam 9000's art
  • Fixed Rescue Angel not setting it's cost to 0



Optimisation was one of the biggest things standing in our way when it comes to moving out of a Pre-Alpha, so we'll be looking at the last of the features on our list that we see as necessary, and coming with an update on where we're at in the bigger picture in the next few weeks. Thanks everyone for your support as always, and we'll see you on the Battlefield!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

30 More Cards! | IWC 0.39 Pre-Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.39. Firstly, thanks for checking out the Exiles in the last big patch! Speaking of, you'll most likely notice that we went from version 0.37 to 0.39, this is because we had a hotfix

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes


[h2]Major Features[/h2]

Engine Changes for upcoming features
We have been hard at work on two of the most requested features, multi targetting and optimization
While neither of these changes are in this build, many behind the scene systems had undergone minor changes to allow us to roll these out soon.

Infinity Heroes Stability improvements:
The last couple of patches due to a number of system changes for Infinity Wars classic have negatively effected Infinity Heroes, we have added new testing processes in place to make sure this doesn't happen again and have done some major bugfixes to IH.

[h2]Minor Features[/h2]

Gif/Mp4 Animated Card Generator
We now have new tools to allow us to generate animated versions of all cards in the game quickly.
We will be sharing these resources soon, and even look into a discord bot or other similar resource in the future to help the community.

Dev Gamemode Modifiers
Those with special access can now add game modifier relics to multiplayer matches to be used in special events or streams
Can you beat an endlessly spawning horde of zombies? or regenerating health that means some sort of combo is required?
Visit JasonOCE's IWC streams soon for more info

[h2]New Cards[/h2]



Finds the Hidden Cost:2 Morale:4 (WPx2)
Character - Beast
When you deploy Finds the Hidden, choose an enemy character in the support or command zone.
Whenever Find the Hidden attacks, move the chosen character to the defense zone.
6/6

Covert Battlesuit Cost:6 Morale:8 (GENx1)
Character - Artificial
Indestructible, untouchable
When Covert Battlesuit enters combat, it loses Indestructible and untouchable at the end of that combat.
16/6

Carrion Creeper Cost:1 Morale:3 (SoAx1)
Character - Undead Beast
When you deploy CARDNAME, sacrifice another Character or Pay 2.
Carrion Creeper has deadly while in the Assault Zone.
8/4

Restricted new cards for Devs only for testing:
  • Aleta, The Cured Immortal
  • Gray Lurker
  • Memorial to Heroes
  • Puppet The Feeble


[h2]New Release Cards (36)[/h2]
  • Agent Coyle, Immovable
  • Altar of Binding
  • Angelic Veil
  • Boyo, Who Everybody Likes
  • Corrupted Forest
  • Dark Wish
  • Defiant Footman
  • Denial Of Surprise
  • Ex, The Oppressor
  • Hilderic, The Fist of Dawn
  • Irial, Champion of Resolve
  • Jade Witch
  • Kung Ji, The Glorious Strategist
  • Martyr of Death
  • Mecha Dragon
  • Mega Unit 01
  • Mega Unit 03
  • Nature's Wish
  • Orion's Grave
  • Orion, Master Engineer
  • Raa
  • Resilient Slime
  • Struggle for Power
  • Summoning Stone
  • Taiga, Combat Reconstructor
  • Titan of the New World
  • Tormented Thrall
  • Tower of Truth
  • Ultra-Unit
  • Undisturbed Monk
  • Warped Swarmer
  • Wild Hunt
  • Zealous Protector


[h2]Balance Changes[/h2]
Nature's Wish
This card has received a significant buff its new modes are now:
Put target Character in your deck that costs 6 or less into the support zone.
Kill all artifacts you don't control. Increase your max resources by 2.
Give all Characters you control +2/+2 and Reach.

Jade Witch
Jade Witch has been redesigned into a CoV OR DoD purity card with the following ability:
When you deploy Jade Witch, you may Overcharge it once. If you do, it deals 12 damage to target attacking Character.

Denial Of Surprise
Denial Of Surprise has been redesigned as part of our redesign of that entire cycle due to engine reasons. Text changed to:
Kill all enemy Characters in the Assault and Defence Zone that were Deployed this turn.

Kung Ji, The Glorious Strategist
He's received a minor change to reduce ambiguity. Text changed to:
Whenever a Character you control blocks, that Character moves to the back of the Defence Zone. At the end of the turn, if that Character is deployed, your opponent loses 1 morale.


[h2]Bugfixes[/h2]
  • Fixed Major IH Roguelike save issues
  • Fixed IH carddraw mechanics not being correctly separated from IWC codebase
  • Fixed AI in IH attempting to check a zone that doesn't exist and therefore saying "waiting for opponent" forever
  • Fixed Currency text for gold on the account panel not expanding bigger than 5 digits
  • Fixed Tormented Thrall Not transforming into Tormented Brute, but rather creating a token
  • Fixed Overclock playing VFX indiviually to all cards instead of as a group
  • Fixed Hunt Down vfx
  • Fixed Zombie Abomination's 'On Leave Deployed Area' effect
  • Fixed stat calculation for some cards not correctly resetting when dying
  • Fixed Null Error and soft lock after Cornicen or Unstoppable were played
  • Fixed IH Awaken soft locking the game if the support zone was full
  • Fixed IH Force Against the Law on play effect
  • Fixed cards that interact with the deck in IH causing errors
  • Fixed Roguelike mode causes soft lock upon closing first round menu
  • Fixed Bloodbath causing Null refs in IH
  • Fixed Gorgon Beam 9000 not creating a "Mechanism" after killing a character
  • Fixed a number of issues where cards with death effects would sometimes not die to mass kill cards
  • Fixed Zombie scavenger maintaining it's buffs after dying
  • Fixed Tome of the Dead causing players to gain control of cards no killed by it's mission complete effect
  • Fixed loop of Xi, Maytr of Peace efffect triggering

    Infinity Heroes bugfixes
  • Fixed granted triggers such as OnEntersDeployed or OnPlay
  • Fixed Verore Kidnapper's EffectNodeGetStoredTarget Effect node
  • Fixed Last Sleeper, working when allowed to be cast from graveyard
  • Fixed Merlin master tactician SoA mode
  • Fixed demonic presence incorrect purity
  • Fixed Descension consume
  • Fixed Princess Hinekri missing tags
  • Fixed Silfustar OnDeath trigger
  • Fixed various OnAbilityResolves triggers


Within the next few patches, we'll be improving our optimisation in a big way, so hoThanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Exiles Rework | IWC 0.37 Pre-Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.37. We've been talking with the community and designing away for the past month or so, and after a few teases, we're finally showing off the redesign of the Exiles faction! Randomness should be much more controlled, and will hopefully give the faction a new sense of identity around what they want to do - Discard, exile, and create chaos.

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes


[h2]Major Features[/h2]

Exiles Rework
This is the main feature of the patch, and below you'll be able to check out the entire list below.


[h2]Minor Features[/h2]

Enhanced Leaderboard stats
Added Offline Wins and other additional analytics as well as making improvements to the xp system. We've had some questions, and currently the most efficient way to gain XP is in matchmade games, just in case anyone was wondering.

[h3]New Spotlight Card[/h3]
Demon Wastes
Cost:2 Morale: n.a. (Exiles x1)
Location
The first time you discard or remove a card from your hand this turn, create a 5/5 demon with Consume 2.
no stats

[h2]New Cards[/h2]

[h3]New Restricted Cards[/h3]
  • N.A.


[h3]IW1 Cards Implemented[/h3]
  • Agent Coyle, Hellbringer
  • Aleta's Discovery
  • Brief Visit To Torment
  • Bury
  • Corrupted Celestial Dragon
  • Demonic Disciple
  • Demonic Presence
  • Disruption Sphere
  • Fiery Ascension
  • Gorgon Beam
  • Hell's Gambler
  • Hellcaller
  • Lost Knight
  • Mind Splinter
  • Mindbender
  • Misery Stone
  • Navi
  • Never Forget The Fallen
  • Orion's Grave
  • Patient Zero
  • Rampant Virus
  • Reckless Abandon
  • Scramble
  • Search for the Key
  • Speaks with Wind
  • Suffering Verorian
  • Surprise Defense
  • Unending Swarmer
  • Yagron


[h2]Balance Changes[/h2]

This is the exiles changes, primarily.

You can also see all of the cards themselves, art and all, by checking out this dropbox folder Here
  • Grimmish, The Persuader: Gains 3/+3
  • Waste Chucker: Now discards left most card in hand, +1/+1 stats
  • Dirty Devil: Redesigned - 2Cost 4/4 Deadly, Exile 2, Removed Unlimited
  • Wheezer, Demon of Smog: Added Unique tag and Deadly
  • Alpha Demon: Added Consume +1 to all demons
  • Nysrugh, The Insatiable: Added Consume 3 and unstoppable
  • Demonic Reflection: Now swaps the target's stats
  • Lost Knight: Changesd to OR faction card and redesigned
  • Chaos in the Ranks : -1 Cost
  • Mindbender: Now steals from enemy hand and has deadly
  • Agent Coyle, Hellbringer: Changed from random discard to left-most
  • Splatterer: Changed from random to left-most. +2/+2 stat buff, reduced purity, Added stat boost to ability
  • Agent Coyle, Divinedemonic: Changed to left-most discard
  • Demonic Presence: Reduced Purity
  • Volatile Genome: Total Redesign, now high cost Demon Tribal board wipe
  • Nysrugh The Hungry: Changed to high cost Verore Kidnapped that steals stats
  • Devil of Despair: Minor Redesign, now gains a +3/+3 buff and untouchable on discard
  • Demonic Mercenary: Added Exile 8, gains +16/+16 if cast for exile
  • Unstable Demon: Redesign with Deadly and Haste
  • Descent Into Madness: Increased cost but now adds the card to your hand and keeps buffs
  • Demonborn: Made flying permanent. reduced base stats, increased buff size
  • Martyr of Chaos: total redesign, now lets you cast cards from graveyard on death
  • Xac: gains Plunder 1
  • Corrupted Celestial Dragon: Total redsign as finisher
  • Brief Visit To Torment: Locked to 3 turns
  • Crystal of Madness: Now draws 2 cards
  • Vah'nash, the Ritual Master: Now Left-most card not random discard
  • Mind Splinter: Increased Purity, Now removed cards from hand at random
  • Chalice of Madness: Total Redesign
  • Agent Coyle, Superior Symbiote: Redesign
  • Vasir, The Demon Prince: Stat buff and costs 9
  • Dehumanize: Redesigned to create the tokens in the front of the Assault Zone
  • No More Heroes: Reduced cost by 1
  • Demon Of Solitude: 17/17 Base stats and gets -2/-2 per card in hand
  • Gravedredge Demon: Stat Changes, reduced purity
  • Ixxi, the Annoying: Total Redesign
  • Reckless Abandon: Total Redesign
  • Spawn, Fierce Companion: Total Redesign
  • Princess Hinekri: Total redesign
  • Hell's Gambler: Total redesign from frustrating RNG to controllable RNG
  • The Demon Wastes: Total redesign, reduced purity
  • Denial Of Reason: Total Redesign: Steals a card from the opponent's hand, total redesign
  • Frenzied Monstrosity: Total Redesign. Changed from a discard outleft that self damages to a payoff
  • Tibat, The Mad Monk wording fix
  • Defiant Trickster: Redesign to Multifaction card (EX/Oos)


[h2]Bugfixes[/h2]
  • Fixed major stability issues in the deckbuilder
  • Fixed Deck builder breaking deck saves when using custom data
  • Fixed Tooltips (Keywords) get stuck on the screen and don't close
  • Fixed Transforming a card in the command zone removing the commander placement rules
  • Fixed Demoic reflection and other copy effects sometimes not copying buffs and debuffs correctly
  • Fixed XI, Martyr of Peace not transforming enemy characters
  • Fixed randomized movement nodes sometimes causing two cards to get stuck
  • Fixed Total Mana calculation not working correctly when gaining over 10 resources
  • Fixed Zombie Scavenger and Verore Death Worshipper not losing their stat modifiers when placed in the graveyard
  • Fixed OnreplaceDeath and Infect triggers causing game freezes when used on multi-life characters
  • Fixed Patient Zero targetting errors
  • Fixed Ritual of Summoning sometimes triggering from ability cards being cast or not triggering on certain enemy characters
  • Fixed Agent Coyle Mechborns first ability exhausting himself
  • Strength of Leadership can't affect the command zone despite the wording not specifying that they have to be deployed
  • Fixed Agent Coyle Primal Hunter interaction with other on-enter combat triggers
  • Fixed Ao Shun Incognito's card draw trigger looking at global stats, not this turn's stats.
  • Fixed Frenzied Monstrosity not correctly checking hand condition
  • Fixed Decent Into Madness end turn trigger
  • Fixed Discard effects causing desyncs in the situation where you cast an ability in the left-most slot of your hand first
  • Fixed Decrepit Crystal giving buffs to cards stolen to the opponent by infect
  • Fixed mouse cursor bug when losing focus of the game window
  • Fixed Infinity Hero Quests checking Infinity War Classic analytics
  • Fixed several battlefield animations not looping
  • Fixed Dehumanize not killing the target
  • Fixed storevalue effect nodes being wiped by certain effects
  • Fixed discard trigger vfx getting stuck dissolving


[h2]We're BACK[/h2]

https://www.youtube.com/watch?v=WCmNWnorLqo

We'll be working on and experimenting with some marketing and advertising to see what we can do to recapture a lot of our older players, and we've recently finished one of our first public trial ads. You can check it out in the link below.

Also, as a side note, we released the "Our Progress So Far" video with the previous patch, and it's been received amazingly, with a lot of people getting hype for IWC, and enjoying an infotainment style video. Honestly, we appreciate the love and support, and you could end up seeing more new video content in the coming weeks as a result.

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Stability & Balance | IWC 0.36 Pre-Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.36. A lot of stuff that happened recently has been boring technical behind the scenes stuff and bug fixes, but we've also had a pretty large sweeping balance change list coming out for the first time, based on community feedback and playtesting. We've also got a new video at the bottom of this article that is TOTALLY worth the watch, so check it out!

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes


[h2]Major Features[/h2]

Major Stability Improvements
We have been seeing some major stability issues with games freezing up. This has been in part due to our recent large overhauls of the Resolution, Deck, and internal systems.
We have found the cause of many of these issues and fixed them. As well as updated our internal Unity version to make use of some of its powerful testing tools, optimisation, and resource alocation to improve stability.

Exile Mechanic
I think it's very fair to say that of all the factions, Exiles nearly always received the short end of the stick. However one of their unique traits has been its titular mechanic and discard themes.
We have finally implimented this mechanic, allowing you to open up the graveyard scroll view and drag cards directly from their into play.

Exile Rework Sneak Peek
Exiles themselves are also in the process of getting a variety of redesigns, buffs, and tweaks to over half of their cards to help reduce the pure amount of randomness in the faction, make them not have more cross-synergy with other factions, and improve their cost curves so they have a better variety of early, mid, and lategame options.
These changes are currently still in progress and are scheduled to be complete next patch, in the meantime enjoy getting an early look at some of the changes and give us your feedback.

[h2]Minor Features[/h2]

Dynamic Banlist
We have added a network enabled banlist that will allow us to disable certain cards from multiplayer matches without requiring a new patch. This means that if game-breaking bugs are found we can make sure it doesn't ruin people's experience.

[h3]New Spotlight Card[/h3]
Ao Shun, Incognito
Cost:1 Morale:8 (DoDx1)
Unique Character - Dragon
At the end of each turn, if Ao Shun is deployed and an opponent lost 8 or more morale this turn, draw a card.
0/6

[h2]New Cards[/h2]

[h3]New Restricted Cards[/h3]
  • N.A.


[h3]IW1 Cards Implemented[/h3]
  • Agent Coyle, Hellbringer
  • Aleta's Discovery
  • Brief Visit To Torment
  • Bury
  • Corrupted Celestial Dragon
  • Demonic Disciple
  • Demonic Presence
  • Disruption Sphere
  • Fiery Ascension
  • Gorgon Beam
  • Hell's Gambler
  • Hellcaller
  • Lost Knight
  • Mind Splinter
  • Mindbender
  • Misery Stone
  • Navi
  • Never Forget The Fallen
  • Orion's Grave
  • Patient Zero
  • Rampant Virus
  • Reckless Abandon
  • Scramble
  • Search for the Key
  • Speaks with Wind
  • Suffering Verorian
  • Surprise Defense
  • Unending Swarmer
  • Yagron


[h2]Balance Changes[/h2]

We've got an Imgur album with all of the newly balanced cards over here; https://imgur.com/a/HQ8kXWF

Gorgon Beam 9000
Gorgon beam now deals 12 Damage to a battlefield character. If that Character dies it is removed from the game and you create a Mechanism.
Rescue Angel
Cost Threshold increased to 25 Health
Cyber infested Dragon
Stat increase and on entering the deployed zone adds six Risen of Avarrach to your graveyard
Rampant Virus
Total Redesign.
Rampant Virus Cost:3 (SoAx2)
Ability
Target Character gains infect and +1/+0 for each character card in your graveyard.
If Rampant Virus is in the Graveyard for 3 consecutive turns, move it to your hand.
Gao Han, Champion of Warding
Purity changed to OoSx1 + DoDx1. Stats increased. Now grants its protection ability to all Characters you control with flying.
Aberion, Champion of Force
Purity changed to OoSx1 + FDx1. Stats changed to 14/10.
Awaken
Redesign, Sleepers had a large lack of diversity in their reanimation options that we wished to address for both their current cardpool and designs we plan to impliment in Intrigue.
Awaken Cost:2 (SoAx2)
Ability
Target Character in your graveyard that costs 3 or less is raised to your Assault Zone. It becomes Undead.
Raise Dead
Soa x2 Purity changed to SoAx1 Purity
Speaks with Wind
Redesigned due to engine issues, overcharging now increases your max resources by 2.
Fiery Ascension
Redesign.
Fiery Ascension Cost:2 (FD OR OoSx1)
Ability
Target Character in your hand gains +4/+0, Flying, Charge, and becomes a Champion in addition to their other sub-types.
Brute Spawn
+8 Health


[h2]Bugfixes[/h2]

  • Fixed major stability fixes caused by cards getting stuck on idle when dissolving, meaning the turn never completed, leaving both players stuck.
  • Fixed Defense Perimeter not being able to activate if no targets were available
  • Fixed Agent Coyle Mechborn wish activation costs not being correctly setup
  • Fixed Sky Reaper not correctly adding cards to the top of the deck
  • Fixed Herald of the Dawn having graphic issues with it's ability
  • Fixed Recycle not correctly adding the targetted card to the deck
  • Fixed Gather Thoughts not working for cards put into the graveyard during the resolution phase or if your graveyard is empty.
  • Fixed Ao shun Incognito drawing cards either player loses 8+ morale that turn
  • Fixed Banish causesing the game to crash
  • Fixed Kali, Ascended not correctly overriding death triggers
  • Fixed Recycle causeing the left most card in hand to be discarded.
  • Fixed Spirit of vengence giving ALL your chracters +5/+5 on resurrect
  • Fixed Pain Stone increasing combat damage
  • Fixed Void Split tokens having flying
  • Fixed Primal Rage recieving X2 damage rather than gaining +2/+2
  • Fixed Ritual of Summoning gains completion from enemy ability cards
  • Fixed Rancid's ETB not working
  • Fixed Rescue Angel working on any health value
  • Fixed Ruins of an Ancient Civilization removing all cards in the game, not just the attacker
  • Fixed Shrapnel Launcher dealing 4 damage twice per activation
  • Fixed Unending Drone chaining together in a single turn
  • Fixed Crazed Augmenter being unable to target himself
  • Fixed Infested Abomination's effect sometimes not working from graveyard
  • Fixed Decimator not attacking twice if when blocked.
  • Fixed Inter-Dimensional Phase Bot activating from command
  • Fixed Sinister Corruption failing deal morale damage
  • Fixed Contained Parallel Rift Shuffling itself back into deck
  • Fixed Mysterious Box Of Wonder activations
  • Fixed Two Face
  • Fixed alternate win/loss conditions ending the game but not checking who won correctly
  • Fixed Pillage the Village purity
  • Fixed Agent Coyle, Mechborn wish choices are in the deck builder
  • Fixed Marina the Selfless
  • Fixed negative attack values not displaying correctly
  • Fixed Called Shot targetting not being consistent
  • Various small Infinity Heroes stability fixes


[h2]Our Progress So Far[/h2]

[previewyoutube][/previewyoutube]

The above video helps put into context exactly how far we've come, and gives info on what is left to be done. A lot of time went into it, so hopefully you enjoy it.

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios