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Hotfix Bugfixes & Free Weekend Returns! | IWC 0.41c Alpha Patch Notes



[h2]Free Weekend: 15th of October[/h2]

Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.41c. What started as a hotfix patch with bugfixing ended up being a lot larger than anticipated, and while we don't normally make full announcement posts for hotfixes, there was a lot that was fixed up timed directly with another free weekend, which will hopefully be a lot more fun this time around thanks to the aforementioned bug fixes. So, hopefully we'll see you there!

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Yes, free demo is less important when there's a free weekend, but if you're reading this when the free weekend is over, you can still jump in to the demo whenever you like.

Patch Notes


[h2]Major Features[/h2]
Animation Fix
All card animations in game should now play in the correct order and the correct speed, this was caused by our recent optimisation efforts.

Deck Pasting
Pressing CTRL+C in the main menu will copy a decklist of your currently selected deck to the clipboard
Try posting your decklists to the Discord, we wanna see your amazing creations.

Expanded Deck View
Decklists in the main menu will now automatically expand to better allow you to see your full decklist.


[h2]Minor Features[/h2]

Max Hex values increased
Increased max health and attack values of character to +-32,767, any Character with values higher/lower than this will have that value set to this. This is due to the way data is packed in the network packets.

[h2]New Cards[/h2]

Extripate
Cost:7 (Factionless)
Ability
Remove target Character, Location, Mission, or Artifact from the game. This ignores all abilities.

This new card design will provide an overcosted but surefire method of any deck from removing problematic cards of any type from the game, especially those with Untouchable, reanimation or other defensive abilities.


[h2]Balance Changes[/h2]

We have several balance changes this week, all bought about directly by community feedback from our Patrons, as well as the free weekend.

Grandmaster Rome
  • Hyrid Purity Changed to Multi-Faction Purity (OoS AND DoD)
  • Increased base stats by +1/+1
  • Fixed wording errors: eg: calling the Assault Zone the Attack Zone
Grandmaster Rome has been an interesting new addition to the cardpool, providing flicker synergies, token generation and evasive threats and defense to a large variety of decks, however while the Intrigue set is looking to add additional Hybrid cards to the card pool, Grandmaster Rome's high impact and many uses meant we are restricting it to a more narrow purity with a slight buff to compensate. We've redesign some future Intrigue cards to be Hybrid cards to offset this change.

Umbral Warden
  • Text changed to "Bloodthirst 3 If your fortress is below 40 health, Umbral Warden gains Haste"
  • Stats changed to 4/12
Umbral Warden's role to specifically counteract swarms of small aggressive Character cards was overshadowed by the cost reduction mechanic of the previous design and it could often be quite difficult to remember as an opponent if you had dealt 20 damage the previous turn. Thus this new version uses technology similar to Rescue Angel which is easier to track and puts more of it's power in it's stats and bloodthirst, with the haste being conditional.
The team will continue to keep an eye on how the card performs but feels it should be much better suited to its role now.


[h2]Bugfixes[/h2]
  • Fixed all transform cards to work consistently, Transforming will always remove all buffs, debuffs and damage. This also fixes issues with Kali, and with Rabbid Rabbit.
  • Fixed Secrets of Veroria sometimes not working on tokens
  • Fixed Tome of the Dead not activating if the board state was empty
  • Fixed Scintilla healing the fortress even when Characters it was attacking didn't die
  • Fixed Hellkeeper created two 6/6 Demons with the cost of 4 instead of 0 into the deck
  • Fixed Verore Death Worshippers gaining power even in the graveyard
  • Fixed Purge the Unworthy mission completion
  • Fixed Deployed Ultra-unit, sometimes not killing other Characters
  • Fixed Cloning effects sometimes not copying Buffs and Debuffs correctly, especially those that prevent movement from specific zones
  • Fixed Logrithmatron health doubling not working correctly with damage
  • Fixed Characters that get over 128 health or attack in multiplayer incorrectly triggering the Desync detection due to data types
  • Fixed Game Version checks for multiplayer matches not working correctly with hotfix patches
  • Fixed Deck collection errors sometimes causing custom decks to get wiped
  • Fixed Entangle sometimes creating errors if multiple effects were telling the card to be stuck in different zones
  • Fixed Bloodthirsty Dead's spritesheet
  • Fixed Win/Loss tie bug
  • Fixed Morale not being correctly checked by the desync detection
  • Fixed Stat multiplication not calculating correctly in some instances


The free weekend is going to be seeing a lot of people returning and jumping into the game, so jump into the Discord server and find an opponent!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

FREE WEEKEND LIVE | IWC 0.41 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.41. It's official, we've finally launched into Alpha! And to celebrate, we're running a free weekend until sunday/monday (timezone dependent) for all our players, and not just our Patreon supporters. Not only that, but you'll receive a free pack of cards just for playing this weekend, that will be credited to your account. So jump in and play!

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Yes, free demo is less important when there's a free weekend, but if you're reading this when the free weekend is over, you can still jump in to the demo whenever you like.

Patch Notes


[h2]Major Features[/h2]

Alpha Release
With the recent optimisation updates, as well as both the current state of the Infinity Card Engine and the current core gameplay loop looking better than ever, we're happy enough to officially move out of our Pre-Alpha phase, and we've now officially hit the next stage of development, Alpha!

Free Weekend Systems
We will be having a Free Weekend on the 24th-26th of September and 9th-10th of October, anyone logging in during this date will have full access to the game regardless of Patreon status, and will recieve 1x Intrigue Phase 1 Booster Pack plus an additional 3x Intrigue Phase 1 Booster Packs if you are already a patreon. These rewards will be given out for each free weekend event, so be sure to play during both events to maximize your prizes.

Card Pack Systems
While opening card boosters to convert into steam cards with specific cosmetics is still being actively developed, card pack inventory systems have been added to keep all your rewards attached to your accounts. This is part of our medium term plan to allow account transfers from IW1 into IWC, an exciting step for much of our community.

[h2]Minor Features[/h2]

Deck Builder Improvements
Deck builder now has advance serching options allowing you to search for keywords and types.
You can search for multiple criteria at the same time using ',' or ';' between search terms.
More improvements coming in the future with additional search filtering and sorting.

[h2]New Cards[/h2]

Umbral Warden
Cost:5 Morale:7 (WPx1)
Character - Beast
Haste, Bloodthirst 2
If your fortress took 20 or more damage last turn, the cost of this card is decreased by 3.
8/14

Conflagration Engine
Cost:5 Morale: (FDx1)
Character - Artifical
Flame Strike 4
Whenever Conflagration Engine attacks, double it's attack.
4/16

Civil Turmoil
Cost:2 (OoSx1)
Ability
Choose one:
- All Characters you control with flying gain +2/+1 this turn.
- All Characters you control without flying gain +1/+2 this turn.


Restricted new cards for Devs only for testing:
  • Raider's Ambush
  • Displacement
  • Abandoned Symbiote
  • Corrupting Magics



[h2]New IW1 Release Cards (5)[/h2]
  • Varyus, Master of Choice
  • Zuza, Angelic Siren
  • Wall of The Dead
  • Prophet Karani
  • Phalanx Commander


[h2]Balance Changes[/h2]
  • Gao Han - nerf, now has his cost reduced to 1 when in the command zone rather than being free. We will be keeping an eye on this card to see if further changes are nessesary.


[h2]Bugfixes[/h2]
  • Fixed major bug that caused spritesheets to play too fast
  • Fixed Augmented Ninja Ability
  • Fixed some battlefields not being added correctly to our new optimisation systems
  • Fixed players sometimes being unable to load their profiles and icon data
  • Fixed Onleave Triggers not working correctly
  • The cards Mutating Dead and United Front have been added back to the deck collection after accidently ending up on the restricted list again.
  • Fixed some cards that spawn multiple tokens at once to create "ghost" cards
  • Fixed multi life cards not correctly removing certain debuffs that could cause infinite loops
  • Fixed Pilgrimage monk is buffing everyone +4/+4.
  • Fixed Demon of Dark Bargains external passive cost reduction working while he is in the command zone
  • Fixed Strength of Leadership's targetting
  • Fixed some OOS cards that were missing the Champion tag
  • Fixed Mass Death etc not killing cards with OnOtherDeath triggers while those triggers were queued to resolve, for example Zombie Scavenger.
  • Fixed Beasts created with Stampede not correctly removing themselves from the game
  • Fixed Cards Created by Stampede freezing the game if they are removed from the game by another effect before the end of the turn.
  • Fixed Corrupted Forest not changing the battlefield background
  • Fixed a visual glitch with token creation
  • Fixed Demonic Mercenary having plunder twice.
  • Fixed Orion's Grave having two different versions in the deckbuilder
  • Fixed Mecha Dragon's card description
  • Fixed Agent Coyle, Divine Demonic not correctly discarding cards in a manner that matches his description.
  • Fixed Roguelike mode can sometimes start you off with negative HP, resulting in an instant loss.
  • Fixed Summoning stone not consuming it's counters upon activation
  • Fixed Memorial To Heroes not working with tokens being created by other cards triggers
  • Fixed Tormented Thrall sometimes triggering incorrectly
  • Fixed Shattered Veil not effecting some zones correctly
  • Fixed Nature wish's kill all artifacts mode.
  • Fixed Reach keyword not always working correctly when granted
  • Fixed Aleta's Discovery tutoring Missions and Locations


The free weekend is going to be seeing a lot of people returning and jumping into the game, so jump into the Discord server and find an opponent!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

IWC Free Weekend / Alpha Launch party! [24th-26th Sept]

Heya everyone, an official update that's been some time in the making we finally get to share.

[h2]We're leaving Pre-Alpha, and celebrating with a free weekend![/h2]

With the recent optimisation updates, as well as the current state of the Infinity Card Engine, we're happy enough to officially move out of our Pre-Alpha phase, starting with our upcoming patch next week!
With this, we'll also be opening the game up to everyone to enjoy for the weekend, where we'll be stress-testing the servers, and getting more data on how the game is performing on average setups. We'll also have a Dev chat happening on that same day, and livestreams over the weekend. The weekend will start from the moment the patch goes live, and will stay active until the Monday to follow. And, as part of this weekend, all users will have double XP enabled for the Summit, so come check it out between the 24th and 26th.

Additionally, we have our first implementation of a new feature that we're hoping for some feedback on; Pack Openings. For this, we'll be giving our existing Patrons their owed packs as per their Patreon tier and subscription length. We'll also have packs to give away to people who play against devs on live stream, and it goes without saying that the cards you get will be yours to keep.

Our full free-to-play open beta and kickstarter for the new set Intrigue are both on the way, likely happening pretty closely to one another, and while we can't promise these will be out by the end of the year, it's certainly what we are working towards. Please keep your expectations tempered though, we generally don't like speaking of dates to manage expectations, but we wanted to share because honestly, it's super exciting, and we wanna see you get hyped with us.

Be sure to tell a friend about the free weekend, and jump in to play some games against those who show up to play! And, for those who aren't patrons and just want to get involved in the free weekend, you can start by installing the game through Steam using the link here; https://store.steampowered.com/app/257730/Infinity_Wars_Animated_Trading_Card_Game/

You'll have access to the Demo of the game before the weekend comes if you want to get a feel for the game again, and when the update goes live you'll be free to build your decks and play your friends to your heart's content.

See you on the battlefield, Rift Runner!

Big-time Optimisation! | IWC 0.40 Pre-Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.40. An update that's been cooking behind the scenes for over a month now, Optimisation is here! This means people should be able to play on their PCs as long as they are somewhat modern. You'll no longer need the world's strongest 2080TI's to play a card game.

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes


[h2]Major Features[/h2]

Loading Optimisation
The Infinity Engine has undergone a sweeping change in how assets, especially spritesheets and animations are loaded and unloaded
This takes advantage of the powerful Addressables system in new versions of Unity to dynamically load and unload assets in a way that doesn't consume huge amounts of RAM that made the game very unstable on lower end machines and long long load times even on newer hardware
In addition to this new system that has improved RAM usage by up to 80% this also provides much smaller build sizes and update sizes in the future.
Finally during profiling of our low end systems we have found a number of inefficient pieces of code that has now been rewritten to also reduce CPU usage


Tooltip Improvements
Tooltips have undergone a significant improvement in its backend systems (and we hope to have prettier tooltips soon)
These new systems will better showcase keywords that have been added to a card after creation, will better handle larger numbers of tooltips, and allow for custom card specific tooltips such as on cards that place counters on themselves or have specific status effects like if they are currently Piloted.
Not all cards that meet this criteria have had the system hooked up yet, and we look forward to hearing the community's ideas on what existing cards could take advantage of these systems to better improve clarity.


[h2]New Cards[/h2]

Drill Sergeant
Cost:2 Morale:6 (FDx1)
Character - Human
When Drill Sergeant enters the Deployed Area, create two Flame Dawn Aspirants in your hand.
Whenever a Flame Dawn Aspirant enters the Deployed Area under your control, If Drill Sergeant is deployed, it gains +2/+0.
2/5

Memorial to Heroes
Cost:8 (FDx1)
Location
When a non-Spirit character enters the deployed area under your control, create a copy of that Character in the Assault Zone. The created Character is a Spirit in addition to its other subtypes. At the end of turn, remove the created Character from the game.

Secrets of Veroria
Cost:2 (CoVx1)
Ability
Lose 15 life. Characters your opponent controls cannot attack this turn.


Restricted new cards for Devs only for testing:
  • Avarrach, Sealed Again
  • Blightmaker
  • Civil Turmoil
  • Concealed Infection
  • Dirge for the Demised
  • Drason, Armory Keeper
  • Glimpse the Nightmare
  • Innovative Wish
  • Pyr, Quartermaster
  • Touch of Oblivion
  • Twins in Gray
  • Torment Intruder


[h2]New Release Cards (5)[/h2]
  • Blood Crazed Initiate
  • Candit's Thrall
  • Genesis Scavenger
  • Purge The Unworthy
  • The BIG-ANATOR


[h2]Balance Changes[/h2]
  • Decreased Vandalize and Rift to the Old World's cost by 1
  • Taiga nerf: Text changed to "If an Artificial Character you control in the same zone as Taiga dies, all other Characters you control in that zone gain +1/+1."
  • Increased Agent Coyle Primal Hunter, Agent Coyle Immovable's cost by 1
  • The Impervious only gains his conditional indestructible on entering the deployed area
  • Agent Coyle Mechborn's activated ability buff reduced to +3/+3
  • Vicious Ransacker gains +2 health and fortress damage trigger now deals 4 damage
  • Increased The Demon Wastes cost by 1
  • Gao Han nerf will be coming next patch


[h2]Bugfixes[/h2]
  • Fixed major issues with consume that was causing desyncs and combat to freeze up
  • Fixed major issues with some cost reduction cards
  • Fixed Search for the Key sometimes letting you tutor non-unique characters
  • Fixed Ritual of Summoning sometimes summoning nothing
  • Fixed random damage distribution favoring killing a single target
  • Fixed Covert Battlesuit ability not working sometimes
  • Fixed Dark Wish "Deal 10 Damage to Target Character" mode targetting
  • Fixed Dehumanize targetting
  • Fixed Crystal of Madness working when you had 1 card in hand but not 0
  • Fixed how Demon of Dark bargain interacted with cards that added resources
  • Fixed Demon of Dark Bargains text implying it's cost reduction worked from the command zone
  • Fixed layout used for graveyard and deck targetting to allow for right click zooming
  • Fixed ESC not cancelling targetting
  • Fixed healing cards not interacting correctly with max health increases
  • Fixed Card zooming causing card tooltips to partially overlap
  • Fixed Zealous Protectors Vigilance
  • Fixed Avatar of Linbao deals fortress damage AND morale damage instead of converting the fortress damage to morale damage
  • Fixed Orion's Grave missing the artifact tag
  • Fixed Noble protector granting immunity to combat damage, not non-combat damage
  • Fixed some locations like Undisturbed Necropolis triggering VFX even when it's condition isn't met
  • Fixed Altar of Binding being marked as a location, not an artifact
  • Fixed Avatar of Ling-Boi not being unique
  • Fixed Martyr of chaos death trigger only working on Character cards
  • Fixed Carrion Creeper purity
  • Fixed Kali and other cards that remove cards from the game sometimes causing errors due to trying to remove a card multiple times
  • Fixed Urn tokens no freeze the game if they are removed before end of turn
  • Fixed discarding effects not correctly interacting with ability cards you are casting in the same turn
  • Fixed Bomb Bot sometimes not exploding correctly
  • Fixed some cards still discarding cards randomly despite their text box
  • Fixed Suprise defence not moving the target card to the front of the zone
  • Fixed Tagia buffing opponents creatures
  • Fixed Gorgon beam 9000's art
  • Fixed Rescue Angel not setting it's cost to 0



Optimisation was one of the biggest things standing in our way when it comes to moving out of a Pre-Alpha, so we'll be looking at the last of the features on our list that we see as necessary, and coming with an update on where we're at in the bigger picture in the next few weeks. Thanks everyone for your support as always, and we'll see you on the Battlefield!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

30 More Cards! | IWC 0.39 Pre-Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.39. Firstly, thanks for checking out the Exiles in the last big patch! Speaking of, you'll most likely notice that we went from version 0.37 to 0.39, this is because we had a hotfix

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes


[h2]Major Features[/h2]

Engine Changes for upcoming features
We have been hard at work on two of the most requested features, multi targetting and optimization
While neither of these changes are in this build, many behind the scene systems had undergone minor changes to allow us to roll these out soon.

Infinity Heroes Stability improvements:
The last couple of patches due to a number of system changes for Infinity Wars classic have negatively effected Infinity Heroes, we have added new testing processes in place to make sure this doesn't happen again and have done some major bugfixes to IH.

[h2]Minor Features[/h2]

Gif/Mp4 Animated Card Generator
We now have new tools to allow us to generate animated versions of all cards in the game quickly.
We will be sharing these resources soon, and even look into a discord bot or other similar resource in the future to help the community.

Dev Gamemode Modifiers
Those with special access can now add game modifier relics to multiplayer matches to be used in special events or streams
Can you beat an endlessly spawning horde of zombies? or regenerating health that means some sort of combo is required?
Visit JasonOCE's IWC streams soon for more info

[h2]New Cards[/h2]



Finds the Hidden Cost:2 Morale:4 (WPx2)
Character - Beast
When you deploy Finds the Hidden, choose an enemy character in the support or command zone.
Whenever Find the Hidden attacks, move the chosen character to the defense zone.
6/6

Covert Battlesuit Cost:6 Morale:8 (GENx1)
Character - Artificial
Indestructible, untouchable
When Covert Battlesuit enters combat, it loses Indestructible and untouchable at the end of that combat.
16/6

Carrion Creeper Cost:1 Morale:3 (SoAx1)
Character - Undead Beast
When you deploy CARDNAME, sacrifice another Character or Pay 2.
Carrion Creeper has deadly while in the Assault Zone.
8/4

Restricted new cards for Devs only for testing:
  • Aleta, The Cured Immortal
  • Gray Lurker
  • Memorial to Heroes
  • Puppet The Feeble


[h2]New Release Cards (36)[/h2]
  • Agent Coyle, Immovable
  • Altar of Binding
  • Angelic Veil
  • Boyo, Who Everybody Likes
  • Corrupted Forest
  • Dark Wish
  • Defiant Footman
  • Denial Of Surprise
  • Ex, The Oppressor
  • Hilderic, The Fist of Dawn
  • Irial, Champion of Resolve
  • Jade Witch
  • Kung Ji, The Glorious Strategist
  • Martyr of Death
  • Mecha Dragon
  • Mega Unit 01
  • Mega Unit 03
  • Nature's Wish
  • Orion's Grave
  • Orion, Master Engineer
  • Raa
  • Resilient Slime
  • Struggle for Power
  • Summoning Stone
  • Taiga, Combat Reconstructor
  • Titan of the New World
  • Tormented Thrall
  • Tower of Truth
  • Ultra-Unit
  • Undisturbed Monk
  • Warped Swarmer
  • Wild Hunt
  • Zealous Protector


[h2]Balance Changes[/h2]
Nature's Wish
This card has received a significant buff its new modes are now:
Put target Character in your deck that costs 6 or less into the support zone.
Kill all artifacts you don't control. Increase your max resources by 2.
Give all Characters you control +2/+2 and Reach.

Jade Witch
Jade Witch has been redesigned into a CoV OR DoD purity card with the following ability:
When you deploy Jade Witch, you may Overcharge it once. If you do, it deals 12 damage to target attacking Character.

Denial Of Surprise
Denial Of Surprise has been redesigned as part of our redesign of that entire cycle due to engine reasons. Text changed to:
Kill all enemy Characters in the Assault and Defence Zone that were Deployed this turn.

Kung Ji, The Glorious Strategist
He's received a minor change to reduce ambiguity. Text changed to:
Whenever a Character you control blocks, that Character moves to the back of the Defence Zone. At the end of the turn, if that Character is deployed, your opponent loses 1 morale.


[h2]Bugfixes[/h2]
  • Fixed Major IH Roguelike save issues
  • Fixed IH carddraw mechanics not being correctly separated from IWC codebase
  • Fixed AI in IH attempting to check a zone that doesn't exist and therefore saying "waiting for opponent" forever
  • Fixed Currency text for gold on the account panel not expanding bigger than 5 digits
  • Fixed Tormented Thrall Not transforming into Tormented Brute, but rather creating a token
  • Fixed Overclock playing VFX indiviually to all cards instead of as a group
  • Fixed Hunt Down vfx
  • Fixed Zombie Abomination's 'On Leave Deployed Area' effect
  • Fixed stat calculation for some cards not correctly resetting when dying
  • Fixed Null Error and soft lock after Cornicen or Unstoppable were played
  • Fixed IH Awaken soft locking the game if the support zone was full
  • Fixed IH Force Against the Law on play effect
  • Fixed cards that interact with the deck in IH causing errors
  • Fixed Roguelike mode causes soft lock upon closing first round menu
  • Fixed Bloodbath causing Null refs in IH
  • Fixed Gorgon Beam 9000 not creating a "Mechanism" after killing a character
  • Fixed a number of issues where cards with death effects would sometimes not die to mass kill cards
  • Fixed Zombie scavenger maintaining it's buffs after dying
  • Fixed Tome of the Dead causing players to gain control of cards no killed by it's mission complete effect
  • Fixed loop of Xi, Maytr of Peace efffect triggering

    Infinity Heroes bugfixes
  • Fixed granted triggers such as OnEntersDeployed or OnPlay
  • Fixed Verore Kidnapper's EffectNodeGetStoredTarget Effect node
  • Fixed Last Sleeper, working when allowed to be cast from graveyard
  • Fixed Merlin master tactician SoA mode
  • Fixed demonic presence incorrect purity
  • Fixed Descension consume
  • Fixed Princess Hinekri missing tags
  • Fixed Silfustar OnDeath trigger
  • Fixed various OnAbilityResolves triggers


Within the next few patches, we'll be improving our optimisation in a big way, so hoThanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios