Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.70.
It's finally here. Two years in the making, and a long way to go, but we're finally releasing our early access free to play build of Infinity Wars Classic to the world. FINALLY! We've got a lot of content going on, we've had our premiere live stream event celebration, we've had our Kickstarter launch, and we're got so much more to show off in the next two weeks! Want to be up to date with everything? Join us on Discord, where we've seen a massive influx of activity, and we're almost at 2100 members!
discord.gg/y8KGxk4[h2]Join us on the Kickstarter![/h2]

[h3]KS.InfinityWarsClassic.com[/h3]Patch Notes
[h2]Major Updates[/h2]
[h3]Free to play launch[/h3]
We are excited to announce the public early release of Infinity Wars Classic! The game is no longer locked for non-patreons and we have just started the Intrigue set Kickstarter. Along with this, we have the introduction of the CTCG model, so tell your friends and get them involved so they can play with every single card in the game, for free, just by making an account!
For more info on the CTCG model, check out this video we did revealing our direction from earlier last year.
https://www.youtube.com/watch?v=wQdLfnTzJzs
[h3]New Quest System[/h3]
Gain 3 Quests every day, and lock in your favourites. There are over 30 quests currently implemented, with more coming soon.
Be sure to lock in any quests you wish to keep over multiple days, as they refresh every 24 hours.
[h3]New Premade decks[/h3]
12 new premade decks have been added, replacing the old outdated decks. These include decks provided by our amazing community, such as Gameipedia, and Tyrantherus. We'll probably be doing another deck building competition after the Kickstarter, this one went really well.
[h2]Minor Updates[/h2]
[h3]Complete user interface scaling support[/h3]
All menu screens in both main menu and in-game now fully support different resolutions including 16:9, 16:10, 12:9, 32:9, 3:2 and more.
[h3]Deck Favouriting system[/h3]
Major improvements have been made to user decks, including "last time played" checks, so that your custom deck list is sorted with your favourited and most recently played ones at the top of the list.
[h3]Deck Builder Improvements[/h3]
The deckbuilder has received another pass of internal improvements, including better performance, better filtering for card types, stats and search functionality. We have also adjusted the size of cards in the deck builder for better visibility.
[h3]New Ingame and Menu vfx[/h3]
A huge new pass has been done to both menus and ingame abilities with dozens of new particles effects.
[h3]New sound effects[/h3]
The menus have received a number of new sound effects to create a better audio experience, with even more on the way.
[h3]Faction based Music[/h3]
When playing games, the music will change based on the purity of your deck.
[h3]New Premade decks[/h3]
12 new premade decks have been added, replacing the old outdated decks. These include decks provided by our amazing community.
[h2]Card Updates[/h2]
[h3]Balance Changes[/h3]
With the public release and the Intrigue Kickstarter happening, balance changes mostly be delayed until after Intrigue's full release in 3 weeks as the team focuses on other areas. However we do have a few small changes of already released intrigue cards:
Tygris, Politically Inclined Removed deploy requirement.
The token "Lord" effect we felt was playing out a bit lower impact than expected, and thus wanted to try out Tyrgis as more of a command zone option.Carlotta, Queen of SolaceAttack prevention ability now only effects the opponent
The Queen of Solace's ability previously prevented an Overseers deck from fulfilling its own go-wide plans. So we have removed the restriction from yourself.BekGains +2/+2
This dragon based Character needs to get onto the battlefield, so we have increased her stats so she can survive there more often.AstatothDamage trigger changed from an end step trigger -> "When Astatoth is dealt damage for the first time each turn"
This small buff means that Astatoth doesn't need to survive till the end of turn, meaning he no longer is sometimes anti-synergistic with his unstoppable keyword.[h2]Bug Fixes[/h2]
- Lots of various stability fixes
- Huge amounts of UI fixes
- Fixed Graveyard and deck not correctly allowing targeting
- Fixed two major sources of game desyncs, caused by decks not getting sent over the network correctly, and the undo turn system not waiting for a network response correctly.
- Fixed Scarab Spybug targeting multiple targets
- Fixed Dragon Collar still hitting the support zone
- Fixed Infected Purifier, Spirit of Vengence and other OnReplaceDeath cards not using the forceAlive heal.
- Fixed Ruins of Veroria working from the graveyard
- Fixed Mutating Dead not checking if the target of its ability is still in the graveyard
- Fixed Heavenly Wish 1st mode being Unable to target command zone during the planning phase
- Fixed Recruit of Solace being unable to target command zone during the planning phase
- Fixed Protcul being unable to target friendly units
- Fixed Mark 1 'Brimstone' Battle Tank being unable to target command zone during the planning phase
- Fixed card dragging interacting with the ESC menu poorly
- Fixed Imported decks always defaulting to greyscale.
- Fixed Finds the Hidden keeping its target even if it dies or leaves play
- Fixed Zuza returning dead units to life when she dies or uses her ability again.
- Fixed Risen of Avarrach raising from the dead too slowly.
- Fixed Tied game checking, now ties caused by morale or alt win cons will work correctly
- Fixed Big-anators gaining +2/+2 from enemy discards
- Fixed Ethereal fusion causes the game to freeze
- Fixed Void split tokens having flying
- Fixed a number of card name and card text misspellings
- Fixed Boyo incorrectly costing 2
- Fixed Verore Channeller not working on commanders
- Fixed Alter of Binding being unable to target Commanders during the planning phase
- Fixed Lance of jinhai being unable to target enemy characters
- Fixed Higher Calling targeting and zone movement
- Fixed Filing cabinet activation not correctly checking the number of valid targets
- Fixed Ancient aggression Emblem being unable to target commanders during the planning phase
- Fixed Guard unable being unable to target commanders during the planning phase
- Fixed Tribal Medicine targeting
- Fixed Power of the Underdog failing if used on a commander
- Fixed Swift Strikes failing if used on a commander
- Fixed Intimidating Rally targeting
- Fixed Bek's cost reduction ability
- Fixed Siege Engineers not working on non-combat damage
- Fixed Tooltip displays for keywords and missions
- Fixed Activated Abilities not correctly disabling the activation button
- Fixed Consecration Angel not destroying locations
- Fixed Blood Crazed Initiate transform
HOTFIX BUG FIXES
- Fixed issue with store real money purchases button not working.
- Fixed notifications not appearing in the friends panel.
- Fixed issue where sliders weren't update music volume.
- Fixed manual account transfer button not working in the account transfer screen.
- Fixed issue causing cards to appear greyscale even when they are owned.
- Fixed issue where the inventory would sometimes fail to display.
- Fixed issue where the featured page in the Store screen would fail to display the items.
- Fixed being able to open cosmetic packs in the pack opening screen.
[h2]Kickstarter Launch[/h2]
We're doing really well on Kickstarter already, after an amazing stream! The entire team is so grateful for everyone's contributions and support. We're sitting at Kicktraq's second place after only 12 hours! Here's hoping the rest of the campaign goes as swimmingly as the launch has!
Check out the
Kickstarter page to get a look at all those awesome perks, and take a look at the Kickstarter video for more info on what we're up to and such.
[h2]Content Launch[/h2]
We've got two videos we've released, being the teaser trailer to Intrigue, as well as the updated tutorial. There's a lot more content coming though, so subscribe on youtube or join us on Discord to stay up to date with everything.
https://youtu.be/oeuBVLLrPNA
Thankyou all for your patience as we worked on the foundations of Infinity Wars Classic, and I hope you're excited for everything still to come. Join us on the Kickstarter, and let's bring death to pay to win!
Discord:
discord.gg/y8KGxk4Patreon:
patreon.com/lightmarestudios