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Seekers of Eclipse News

Orchard and new Relics

Hey,

Another update for the demo is here!

What's new:
  • New relic - Hunting tools - Each time a deck is shuffled produce either Labor or Weapons. Most difficult to get resources are given for free every few turns. And if your deck is small or you draw lots of cards this becomes very strong.
  • New relic - Sacred Bones - Get an Energy for every building of yours destroyed. This makes cards like Ruins and Scavengers Guild just amazing. It helps with the last turns when you try to survive for the last energy production bearable and move a lot faster.
  • New relic - Bottomless Horn - Every 3rd turn you get a free Gem. No downside to it, just more plays.
  • New card - Orchard - a 2 cost card producing food and wood most common resources so a great fit to any deck. But in addition produces Labor for each card drawn this turn. So if your deck has lost of "draw a card" cards this is a perfect fit.
  • Lucky Energy Relics got improved, now gives extra Energy not only for the exactly 7 but for 3 and 12 production too.
  • Cards got nerfed: Carpenter, Charcoal kiln and Quarry.
  • Cards got buffed: Manor, Pike Maker, Ruins and Weapon Recycler.
  • Card UI fixes, now rarer cards have visuals. Card description got bigger so text should be easier to read. Faster appearing resource conversions near the card.
  • Mountain Village and Snow Stronghold got easier, especially Snow Stronghold was too hard.
  • Visual improvements and bug fixes.


Again as always, thank you all who report the bugs and talk about improving the game.

Have fun playing
Emilijus

Tiny Teams & More Content

Hey,

Seekers of Eclipse is now participating in the Tiny Teams Fest. Please Wishlist our game!

With it another update for the demo is here!

What's new:
  • New relic - Metals Delivery - Each turn gain stone, metal or weapon resource. This relic should help you out with buildings requiring these resource at the start and even if you haven't taken those buildings in a longer game it should help you out with energy production.
  • New card - Wheat Field - a 0 cost building that produces nothing at the start but each turn it plants a field if there are empty spaces around which produces food. So good placement is especially important.
  • New card - Sculptor - When placed creates a rock sculpture in an adjacent space, which acts as a rock for other building adjacency. This is a huge help for coal mine and quarry as it lets you create your own rocks.
  • Star unlocks got cheaper as not many people unlocked them.
  • Language fixes as not every letter was supported by the font we used.
  • Visual improvements and bug fixes.


Have fun playing
Emilijus

Lucky new Cards

Hey,

Another update for the demo is here!

What's new:
  • New relic - Luck Pendant - Upgrades random card in hand at the start of each turn. Great boost for longer fights and makes upgrading in camp and in market less needed, but randomness of it can sometimes not give the upgrade that you wanted.
  • All of card balance got reworked. Most of the cards still have the same purpose but values are different.
  • A new resource - Lumber - Mostly created from wood so now there is a way to convert wood to energy better.
  • 10 new cards:
  • Library - Converts wood and food to labor. When played draw 2 cards.
  • Smithy - Converts iron to weapons. When played draw 1 cards.
  • Carpenter - Converts wood to lumber. When played get a random building card which costs 0 this turn.
  • Garden - Produces food. Increases max energy from food by 1.
  • Bakery - Produces cooked food. Increases max energy from cooked food by 1.
  • Sawmill - Converts wood to lumber. On turn whenever you play a card it produces an additional lumber.
  • Coopers - Converts wood and coal to lumber.
  • Woodcarvers - Converts wood and food to lumber.
  • Pike Maker - Converts lumber to Weapons. When played pick a card in discard to be placed on top of your deck.
  • Builder - Converts lumber to labor.
  • Two new soundtracks for the Snow Fortress and Desert Camp.
  • Visual improvements and bug fixes.


Have fun playing
Emilijus

Shiny rocks in the Mountains

Hey,

Another update for the demo is here.

What's new:
  • New relic - Shiny Rocks - Clearing fog where are rocks costs 0 energy. This helps out in two ways: with cheaper exploration and shows you where you can find rock.
  • New level - Mountains village. Lots of rocks but not so many trees, so getting wood is harder, but mining is easier. This will appear instead of desert (current first level after tutorial). With this map all demo levels have 2 different options that you can encounter in each fight.
  • Desert (first level) main structure and towers got cheaper to destroy.
  • Visual improvements and bug fixes.


Have fun playing
Emilijus

Beautiful Relics

Hey,

Another update for the demo is here.

What's new:
  • New relic - Traveling Merchants - Your starting platform will now acts as a market, when building adjacent buildings you will get random resource. With this it is less risky to take cards with a cost of resources that you don't produce, and a fun puzzle for the start of the fight.
  • New relic - Glowing Necklace - Start combat with 5 energy. Either easier to save up for a tower that will attack you or start destroying towers on turn one.
  • New relic - Strange Spices - On your first turn draw 3 additional cards and 2 extra gems. Huge first turn, great for higher cost buildings to place in the perfect spot.
  • Fixes to the unlock system, as stars would not save correctly and bought relics would get locked again after game restart. In addition relic prices got smaller.
  • Unlocked relics in the main menu will now show what they do.
  • Desert (first level) towers add less cost to other towers.
  • Swamp (second level) each tower got cheaper.
  • Snow (third level) will start building multiple towers per turn faster.
  • Visual improvements on fog, outlines, lightning and more.
  • When finishing tutorial you will now see what cards are added to the tutorial deck.


Have fun playing
Emilijus