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Seekers of Eclipse News

Small fixes

[p]Hi, small fixes reported by you: [/p]
  • [p]Game no longer gets stuck when you pick up Golden Gemstone relic[/p]
  • [p]All enemies start building multiple towers 1 day later. Game got a bit easier, but unlocked more longer game strategies[/p]
  • [p]Enemy tower support range now is correct[/p]
[p]Have fun playing,
Emilijus[/p][p]






[/p]

Small fixes

[p]Hi, small fixes reported by you:

Resolution fixes for ultra wide screens
Added option button for full colored tiles, for easier understanding what tile is what
Localization fixes and some wording fixes
Wood carver fix, could not be destroyed
Now you can't lose energy, does not matter how much you are negative in resource (this could be done by building conversion buildings, and getting production building destroyed)
Unlocking packs mid run does not reset relics[/p][p]

Have fun playing,[/p][p]Emilijus[/p][p]






[/p]

1st Balance update and bug fixes

[p]Hi, after almost a week after launch it is time to check out balance of relics, cards and combat.
[/p][h2]Summary:[/h2][h3]Combat changes:[/h3][p]Enemy Camp, Swamp Tower, Ancient Mine and Mountain Village got harder.
Forest Castle, Snow Stronghold, River Castle got easier.[/p][h3]Relic changes:[/h3][p]Sapling of Life & Unexpected Goods - got buffed[/p][h3]Card changes:[/h3][p]Furnace & Alchemist - nerfed
Camp, Theater, House Builder, Shelter, Wagon Builder - buffed
[/p][h2]Stats[/h2][h3]Combat changes:[/h3]
  • [p]Enemy Camp - Fight 1 - Main structure cost 7 -> 9[/p]
  • [p]Enemy Camp - Fight 2 - Main structure cost 18 -> 21[/p]
  • [p]Swamp Tower - Fight 2 - Starting towers 3 -> 4[/p]
  • [p]Swamp Tower - Fight 2 - Main structure cost 14 -> 16[/p]
  • [p]Swamp Tower - Fight 3 - Starting towers 4 -> 5[/p]
  • [p]Swamp Tower - Fight 3 - Main structure cost 28 -> 32[/p]
  • [p]Mountain Village - Fight 3 - Additional Tower cots 2 -> 3[/p]
  • [p]Mountain Village - Fight 3 - Main structure cost 34 -> 38[/p]
  • [p]Forest Castle - Fight 4 - Building towers increases after 4 turns -> 5 turns[/p]
  • [p]Forest Castle - Fight 4 - Starting towers 4 -> 3[/p]
  • [p]Snow Stronghold - Fight 5 - Starting towers 3 -> 0[/p]
  • [p]Snow Stronghold - Fight 5 - Building towers increases after 4 turns -> 5 turns[/p]
  • [p]Snow Stronghold - Fight 6 - Starting towers 4 -> 1[/p]
  • [p]Snow Stronghold - Fight 6 - Building towers increases after 3 turns -> 5 turns[/p]
  • [p]Snow Stronghold - Fight 6 - Additional Tower cots 5 -> 4[/p]
  • [p]River Castle - Fight 5 - Main structure cost 72-> 67[/p]
  • [p]River Castle - Fight 6 - Main structure cost 100-> 92[/p]
  • [p]Ancient Mine - Fight 6 - Starting towers 4 -> 6[/p]
  • [p]Ancient Mine - Fight 6 - Building towers increases after 3 turns -> 2 turns[/p]
[p][/p][h3]Relic changes:[/h3]
  • [p]Sapling of Life - When you place a structure size 4 or bigger create forest space in an adjacent space -> When you place a structure size 4 or bigger reduce random enemy defense by 1 Energy[/p]
  • [p]Unexpected Goods - You can buy resources for the reserve in the market -> You can buy resources for the reserve in the market. Add 1 wood to reserve each time you visit market[/p]
[p][/p][h3]Card changes:[/h3]
  • [p]Furnace - Gem cost 0 -> 1[/p]
  • [p]Alchemist - Gem cost 1 -> 2[/p]
  • [p]Camp - At the end of turn pay 1 day to destroy enemy tower -> At the end of turn pay 1 day to destroy 2 enemy towers[/p]
  • [p]Theater - When you place a building that is touching 4 or more other buildings draw a card -> When you place a building that is touching 3 or more other buildings draw a card.[/p]
  • [p]House Builder - Produces 1 additional lumber[/p]
  • [p]Shelter - Produces 1 additional wood[/p]
  • [p]Wagon Builder - Get 1 additional lumber if places next to enough empty spaces[/p]
[p][/p][h3]Bug fixes and improvements:[/h3]
  • [p]Enemy indicator now pulsates correctly[/p]
  • [p]Additional info when hovering on enemy towers[/p]
  • [p]Wording changes[/p]
  • [p]You can check deck and relics at the end of combat, when picking rewards[/p]
  • [p]Achievements changes[/p]
  • [p]Game no longer freezes when Lookout Tower destroys more than 5 towers[/p]

Fixes and suggestions

[p]Hi, some fixes reported by discord community:[/p]
  • [p]Wording fixes for some building[/p]
  • [p]Pickups now float lower, as to not confuse which spot to collect from[/p]
  • [p]Pike Maker occupied wrong spaces[/p]
  • [p]Cards now show what spaces they take[/p]
  • [p]Resources glow red when hovering card with paying effect, to show which resources will be reduced[/p]
  • [p]Each level of difficulty now adds 20% increased score instead of 10%[/p]
  • [p]Coalman now costs wood to play[/p]
[p][/p][p]Thank you all who shared your thoughts and suggestions!

Have fun playing,[/p][p]Emilijus[/p][p]






[/p]

Reported fixes

Hi, a small update for the reported fixes:

  • Swamp had wrong puddle borders
  • Languages change text font faster now
  • When placing buildings on already built ones, card acted as if it was played, paying the resources
  • Win/lose popup had strange alignments due to resolution
  • Supply Bundle did not work, and if got at the end of combat, it would just disappear
  • Added animation to reminder that you can destroy enemy main structure
  • Cloak of Mist - did not show correct cost for watermill and road
  • Snow combat got a bit easier


Thank you for all those that reported the bugs. A reminder you can do it by pressing F12 in the game.

Have fun playing,
Emilijus