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Seekers of Eclipse News

Balance, feedback and new relics

[p]Hi, [/p][p][/p][p]Feedback - thank you all for submitting it either on discord or in discussions here on steam. Here are the changes I made:[/p]
  • [p]Added VSync to options[/p]
  • [p]Added building rotations - Q and E on keyboard, mouse side buttons or L1 R1 on controller. You can now rotate all buildings while placing them.[/p]
  • [p]End turn has additional indicator when enemy would destroy main platform and end your run.[/p]
  • [p]Building names now shown when hovering on them.[/p]
  • [p]Tree and Rock info when hovering over them.[/p]
  • [p]Woodcutter starting relic (Seed of Eternal Growth) now shows where the tree will be placed. If built over it will pick another spot to place it.[/p]
  • [p]New tutorial info for adjacent placement to structures and energy not resetting between turns.[/p]
[p][/p][p]New Relics - Added 8 new relics to the game for more unique runs. These relics will be from the start of the game and no need to be unlocked:[/p]
  • [p]Boundless Storehouses - For each resource that you are producing max at the end of combat, increase it's max by 1 (Butcher exclusive)[/p]
  • [p]Wallbreacher - When playing a card of 3 or more Gem cost reduce enemy main structure Energy value by 3 (Woodcutter exclusive)[/p]
  • [p]Earthen Slab - At the start of combat produce 1 Clay for every pickup collected (Miner exclusive)[/p]
  • [p]Monument Charm - At the start of combat produce 1 Coal for every Monument in deck[/p]
  • [p]Talisman of Refinement - Discarded cards are upgraded for the combat[/p]
  • [p]Starstone - Draw 1 additional card at the start of each day[/p]
  • [p]Rubble Cache - At the start of combat produce 1 Stone for every card destroyed[/p]
  • [p]Witherleaf Bowl - After playing upgraded card, downgrade it permanently and produce 1 of each resource that you produced this combat[/p]
[p][/p][p]Balance - After playing more myself and from your feedback some changes were made:[/p]
  • [p]Levels:[/p]
    • [p]Made Harder:[/p]
      • [p]Swamp fight 3[/p]
      • [p]Snow fight 4[/p]
      • [p]River fight 4[/p]
      • [p]River fight 5[/p]
    • [p]Made Easier:[/p]
      • [p]Mountains fight 2[/p]
      • [p]Mountains fight 3[/p]
      • [p]Forest fight 4[/p]
      • [p]Wall fight 4[/p]
      • [p]Swamp fight 4[/p]
      • [p]Sands fight 5[/p]
  • [p]Cards:[/p]
    • [p]Buffed:[/p]
      • [p]Shelter[/p]
      • [p]Crypt[/p]
      • [p]Farmhouse[/p]
      • [p]Vegetable Garden[/p]
      • [p]Sawmill[/p]
      • [p]Carpentry[/p]
      • [p]Grinding Mill[/p]
      • [p]Stone Quarry[/p]
      • [p]Hunting Cabin[/p]
    • [p]Nerfed:[/p]
      • [p]Gemstone Mine[/p]
      • [p]Woodcarver[/p]
  • [p]Relics - some relics changed rarity, but none where buffed or nerfed
    [/p]
[p][/p][p]Have fun playing,
Emilijus[/p][p]






[/p]

Small fixes

[p]Hi, small fixes reported by you: [/p]
  • [p]Game no longer gets stuck when you pick up Golden Gemstone relic[/p]
  • [p]All enemies start building multiple towers 1 day later. Game got a bit easier, but unlocked more longer game strategies[/p]
  • [p]Enemy tower support range now is correct[/p]
[p]Have fun playing,
Emilijus[/p][p]






[/p]

Small fixes

[p]Hi, small fixes reported by you:

Resolution fixes for ultra wide screens
Added option button for full colored tiles, for easier understanding what tile is what
Localization fixes and some wording fixes
Wood carver fix, could not be destroyed
Now you can't lose energy, does not matter how much you are negative in resource (this could be done by building conversion buildings, and getting production building destroyed)
Unlocking packs mid run does not reset relics[/p][p]

Have fun playing,[/p][p]Emilijus[/p][p]






[/p]

1st Balance update and bug fixes

[p]Hi, after almost a week after launch it is time to check out balance of relics, cards and combat.
[/p][h2]Summary:[/h2][h3]Combat changes:[/h3][p]Enemy Camp, Swamp Tower, Ancient Mine and Mountain Village got harder.
Forest Castle, Snow Stronghold, River Castle got easier.[/p][h3]Relic changes:[/h3][p]Sapling of Life & Unexpected Goods - got buffed[/p][h3]Card changes:[/h3][p]Furnace & Alchemist - nerfed
Camp, Theater, House Builder, Shelter, Wagon Builder - buffed
[/p][h2]Stats[/h2][h3]Combat changes:[/h3]
  • [p]Enemy Camp - Fight 1 - Main structure cost 7 -> 9[/p]
  • [p]Enemy Camp - Fight 2 - Main structure cost 18 -> 21[/p]
  • [p]Swamp Tower - Fight 2 - Starting towers 3 -> 4[/p]
  • [p]Swamp Tower - Fight 2 - Main structure cost 14 -> 16[/p]
  • [p]Swamp Tower - Fight 3 - Starting towers 4 -> 5[/p]
  • [p]Swamp Tower - Fight 3 - Main structure cost 28 -> 32[/p]
  • [p]Mountain Village - Fight 3 - Additional Tower cots 2 -> 3[/p]
  • [p]Mountain Village - Fight 3 - Main structure cost 34 -> 38[/p]
  • [p]Forest Castle - Fight 4 - Building towers increases after 4 turns -> 5 turns[/p]
  • [p]Forest Castle - Fight 4 - Starting towers 4 -> 3[/p]
  • [p]Snow Stronghold - Fight 5 - Starting towers 3 -> 0[/p]
  • [p]Snow Stronghold - Fight 5 - Building towers increases after 4 turns -> 5 turns[/p]
  • [p]Snow Stronghold - Fight 6 - Starting towers 4 -> 1[/p]
  • [p]Snow Stronghold - Fight 6 - Building towers increases after 3 turns -> 5 turns[/p]
  • [p]Snow Stronghold - Fight 6 - Additional Tower cots 5 -> 4[/p]
  • [p]River Castle - Fight 5 - Main structure cost 72-> 67[/p]
  • [p]River Castle - Fight 6 - Main structure cost 100-> 92[/p]
  • [p]Ancient Mine - Fight 6 - Starting towers 4 -> 6[/p]
  • [p]Ancient Mine - Fight 6 - Building towers increases after 3 turns -> 2 turns[/p]
[p][/p][h3]Relic changes:[/h3]
  • [p]Sapling of Life - When you place a structure size 4 or bigger create forest space in an adjacent space -> When you place a structure size 4 or bigger reduce random enemy defense by 1 Energy[/p]
  • [p]Unexpected Goods - You can buy resources for the reserve in the market -> You can buy resources for the reserve in the market. Add 1 wood to reserve each time you visit market[/p]
[p][/p][h3]Card changes:[/h3]
  • [p]Furnace - Gem cost 0 -> 1[/p]
  • [p]Alchemist - Gem cost 1 -> 2[/p]
  • [p]Camp - At the end of turn pay 1 day to destroy enemy tower -> At the end of turn pay 1 day to destroy 2 enemy towers[/p]
  • [p]Theater - When you place a building that is touching 4 or more other buildings draw a card -> When you place a building that is touching 3 or more other buildings draw a card.[/p]
  • [p]House Builder - Produces 1 additional lumber[/p]
  • [p]Shelter - Produces 1 additional wood[/p]
  • [p]Wagon Builder - Get 1 additional lumber if places next to enough empty spaces[/p]
[p][/p][h3]Bug fixes and improvements:[/h3]
  • [p]Enemy indicator now pulsates correctly[/p]
  • [p]Additional info when hovering on enemy towers[/p]
  • [p]Wording changes[/p]
  • [p]You can check deck and relics at the end of combat, when picking rewards[/p]
  • [p]Achievements changes[/p]
  • [p]Game no longer freezes when Lookout Tower destroys more than 5 towers[/p]

Fixes and suggestions

[p]Hi, some fixes reported by discord community:[/p]
  • [p]Wording fixes for some building[/p]
  • [p]Pickups now float lower, as to not confuse which spot to collect from[/p]
  • [p]Pike Maker occupied wrong spaces[/p]
  • [p]Cards now show what spaces they take[/p]
  • [p]Resources glow red when hovering card with paying effect, to show which resources will be reduced[/p]
  • [p]Each level of difficulty now adds 20% increased score instead of 10%[/p]
  • [p]Coalman now costs wood to play[/p]
[p][/p][p]Thank you all who shared your thoughts and suggestions!

Have fun playing,[/p][p]Emilijus[/p][p]






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