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NAKWON: LAST PARADISE News

Dev Talk: Alpha Sneak Peek 2

Here's a quick update on our development progress this month.

We're busy improving the zombies and action elements based on the feedback we've received, while keeping the same tension you experienced in the pre-alpha. (The zombie animations are still a work in progress and will be replaced in a last-minute update.)

We're also adding more content related to looting and progression.

There are many other changes beyond graphics, but we'll go into those when we have more time. For now, here's some test footage from our playthrough. That's it for this month!

As always, thank you for your patience.

[previewyoutube][/previewyoutube]

Dev Talk: Enhancing Visuals and Interactions in the Game World

Here's a little update on our development this month.

We are currently working on the development of zombies and various actions.
At the same time, we are also working on improving the overall graphic quality of the map.

In this video, you'll see that we're adding more trees, grass, and other natural vegetation to the background graphics, as well as introducing a new spawning system where zombies spawn in response to ambient sounds.

There's a lot more in the works besides the exploration in this video.
Once we get a lot of things in shape, we'll be sure to share them with you properly.

As always, thank you for your patience. We look forward to seeing you in the game.

[previewyoutube][/previewyoutube]

Dev Talk: Alpha Sneak Peek

Here's an update on our development.

NAKWON has moved forward from last year's pre-alpha phase and is now entering alpha.
We're working very hard on it, with the goal of completing the alpha by the end of this year.
If you're asking why it's taking so long, it's because we started testing very early compared to other games, which is why you're seeing a longer development period.

We started testing 11 months after we started development, so we're now over a year and a half into development, and there's still a lot of groundwork to be done.
We don't want to take too much time, and we want to get the things we need done quickly and well and get them out to you.

In the pre-alpha, you've been exploring the city, but in the future alpha and beta, you'll be able to experience living and growing in the survivor's sheltered 'NAKWON'.

Today, we'd like to share a short video of us walking around the city in a preview environment in the Unreal Editor.
We're also working on a number of other aspects of your character's progression, such as their class concept: style, personality, level, perks, and skills.

As always, thank you for your patience.

[previewyoutube][/previewyoutube]

Dev Talk: Works in Progress

[h3]As June comes to a close, we wanted to share a quick development update.[/h3]

Among other things, we're showing off some of the progress we've made on the Explore map.

We're working on making more places to enter and explore.
Nakwon-Shopping Center will be bigger and have more floors. The police station, which was only accessible up to the second floor, will be opened up to the rooftop.
There are many other additions/expansions in the map.

The entire team is working hard until we see you again with a great game.
Thank you for your patience and support.

[previewyoutube][/previewyoutube]

Dev Talk: Combat Work in Progress 2

[h3]We would like to share the development status.[/h3]


This is an overview of the combat system overhaul we're working on.

We're currently focusing on the combat mechanics, and we'll be reworking all of the animations later.


In this video, you'll see the following:
  • Zombies' knockdown: They fall down after a certain number of hits, depending on the weapon type.
  • Attacking a knocked down opponent: Hitting a downed target will automatically attack them with a quick pounding style attack.
  • Added combat action: Two-handed hammer special attack (Gather your energy and strike down).
  • Added combat style: Fight with a one-handed blunt weapon (claw hammer) equipped in both hands.
  • Zombie Spawn: Zombies spawn from nearby objects.


In addition to combat, we're working on quests, traits, levels, skills, and more, but they don't fit well in a video, so for the time being, we'll be posting videos focusing on the combat system.


We're working hard to make the game as fun as you've been waiting for.

Thank you.

[previewyoutube][/previewyoutube]