1. Evercore Heroes: Ascension
  2. News

Evercore Heroes: Ascension News

Demo Patch 2 Now Live | Smoother controls and more!



[h2]Greetings heroes![/h2]

Thanks again for playing the Evercore Heroes: Ascension demo!

We're excited to bring you another patch full of improvements, fixes, and one very special new opportunity for our players. From enhanced controls to shard tuning and stability improvements, this update moves us one step closer to a more polished experience.

[h2]Keyboard & Mouse Out of Beta[/h2]
  • Improved directional accuracy: The on-screen aim indicator now better reflects your mouse position.
  • No more aim assist: KB+Mouse players now have full control - no more hidden aid!
  • Better facing logic: Ranged heroes should now reliably face the direction you're aiming when attacking.

This is a big step toward giving all input setups the clarity and precision they need. Thanks for your feedback while we worked on it!

[h2]Become Immortalized in Ascension![/h2]
Maxx is back! Castle Everae's fiercest Myti warrior has returned with a brand new challenge - and he's looking for players to step up to the challenge!

Talk to Maxx to learn how you and your teammates can become immortalized in the world of Ascension. It's your chance to make history!

[h2]Shard Updates[/h2]
  • More to Share: Fixed a bug causing the effect not to apply correctly. Also received a balance update to bring it more in line with other Skill Power shards.
  • AZ470 Hypernode: Description updated to clarify that the buff applies to all heroes.
  • Rapid Response Rush: Slightly increased duration, giving you more time to gain stacks - it was a bit too rapid!
  • Happy Gardener: Bloom effect duration reduced to bring it more in line with its intended power (sorry gardening enthousiasts out there!)
  • Parting Gift: Fixed an issue where the shard was interacting incorrectly with objectives.


[h2]Hero & Core Power Fixes[/h2]
  • Fyn's Shield Throw no longer spins out of control - his shield should fly straight now!
  • Double Dash should now consistently apply to players once the run begins.
  • Bloom Eternal and Vengeful Spirit had bugs fixed that were causing unexpected behavior.
  • Beko's Lantern now correctly displaces enemies from where the lantern lands - not from Beko's position. (Thanks to DHaz for the report!)


[h2]UI & Input[/h2]
  • Improved onboarding: A few more helpful cues and tips have been added based on player suggestions.
  • Ultimate keybind fix: You can now properly rebind your Ultimate ability when using Keyboard & Mouse.


[h2]General Bug Fixes & Stability[/h2]
  • Crash fixes: We've resolved multiple crash causes to improve stability.
  • Improved network resilience: We've made the game more resistant to network interruptions that previously caused crashes. More improvements in this area are in progress.


See you in-game!

Patch 2.1 Now Live | Bugs Squashed & Improved Play!



[h2]Greetings heroes![/h2]

Thanks for playing the Evercore Heroes: Ascension demo!

We’ve seen a lot of you out there playing, and we’re committed to making frequent improvements based on your feedback. This patch includes bug fixes, balance tweaks, and some quality-of-life improvements to make your experience smoother - especially in the early stages of your runs!

Enjoy & let us know what you think and want to see next!

[h3]Gameplay & Balance[/h3]
Made “Easy” enemies easier: Reduced their damage and attack speed to improve early run pacing and to give you a little more space to learn new heroes.
Reduced base Skill Power and Attack Damage shards. This is in part to make other shards more powerful as they're situational. Part of ongoing tuning for time-to-kill and encounter difficulty.
Thrashclaw HP slightly reduced in both solo and co-op to balance difficulty.
Wallumps and large Kru enemies rebalance: Wallumps the Wicked, Yetis, and large Armoured Rollers are now immune to hitstun/displacement but have reduced HP in solo play. Additionally, Golem Tanks are immune to hitstun.
Parting Gift now ignores barrels: Prevents accidental griefing due to a lack of Luum.
New Soulbound Ultimate Blooms: You now have a chance to get a Soulbound Bloom that grants a 25% increase of charging speed for their Ultimate abilities.

[h3]Hero Updates[/h3]
Beko’s Lantern Pop Skill now triggers Skill Damage shards. This means that while the ability still doesn't do base damage, the skill will now interact with Skill Damage shards. This should give Beko more build varieties to help the little guy out, especially in Solo runs.
Beko’s Lantern Pop Detonation is now centered on the lantern target at activation time.
Beko’s basic attack sequence sped up by ~10%. Helps Beko better dodge enemy attacks.
Lotus AOE Bright Petals now slightly heals both herself as allies: Adds more clarity and utility to the ability.
Ranged basic attacks on Cynder and Beko deprioritize barrels more effectively: This should help improve targeting!
Ultimates are now more reliable: They no longer cancel as easily and won’t consume a charge if interrupted prematurely.

[h3]UI & UX Improvements[/h3]
CloudEE has new messages: Talk to them (hint, it's the little floating robot) in the Hub or in-game to learn more!
We added some additional messaging to explain how to change your Hero on the Solo Map selection so it's not just Lotus in the spotlight!
Victory and defeat screens updated: New icons and cleaner formatting.

[h3]Bug Fixes[/h3]
Resurrection fixes: You should no longer be invincible after resurrecting in rare occasions. There is still an issue where some heroes might slide slightly during which we'll work on in a future patch.
Soulbound Bloom fixes: Several Soulbound Blooms were not granting the proper power which you should now see go up!
Fixed several crash bugs — thanks to everyone who submitted reports!!!
Fixed issues with card flipping causing input issues and friends list occasionally not closing with gamepad.
Fixed Wallumps rock throw ending prematurely in some cases. Better hide!
Fixed Shard Collection UI bugs: Categories should no longer disappear after selection.
Fixed NPC VO volume playing inconsistently.
Fixed tooltip mismatches: Shade Slash cost now displaying correctly.
Fixed “More to Share” shard not applying properly.
Fixed “Protein Powder” shard not applying Attack Damage buff properly in some cases when interacting with the Golden Strike shard.
Fixed “Mediport Module” not always applying the proper amount of healing.
Fixed “Chemical Reaction” not always being active for the correct duration.
Fixed “Luum Refund” not displaying the correct amounts of Luum granted.
Fixed “Consolation Prize” not always interacting with Beko properly.
Fixed “Plague Strike” typo in the tooltip.

Time to save the world heroes ~

See you in-game!


DEMO is LIVE!



DEMO is LIVE!


[h2]Click on our demo page [HERE] to download and play![/h2]

https://youtu.be/NYMIcOTW2io

Have fun and see you in Lumerea!!

~Vela Team

Official Demo Gameplay

Can our devs beat the feared Thrashclaw? Check out our dev gameplay!

Our Steam Demo is live - add it to your library and play today!

NEXT DEMO soon!



[h2]Greetings heroes![/h2]

We are excited to announce our next demo is coming to you real soon - yes, very SOON soon! And just like last time, everybody will be able to play!!

Since the last demo we've worked hard on many things you mentioned in your feedback and made many improvements based on it. We hope we can once again lean on your eagerness for adventure and can't wait to hear what you think!

[h2]What's in the next demo?[/h2]

  • 3 new heroes (6 in total!) - mix-'n-match roles!
  • New exciting shards & core powers like double dash!
  • Steam Input, for seamless controls
  • Spectator mode after death - encourage your party!
  • Reworked ultimate system, now with double the charge
  • Massive update to game balance
  • Tons of bug fixes & polish


Follow along on our adventure and stay up to date when it goes live by wishlisting if you haven't yet!

~Vela Team

https://store.steampowered.com/app/2586780/Evercore_Heroes__Ascension/