Update 1.6 - Out Now
Hey folks,
Update 1.6 is out now. Please update your game for these changes to reflect.
[h3]Mentality[/h3]
[h3]Drivers[/h3]
[h3]Car Development[/h3]
[h3]Staff, Contracts & Hiring[/h3]
[h3]Sponsorship & Finance[/h3]
[h3]Create A Team[/h3]
[h3]Race Weekend[/h3]
[h3]Audio and Team Comms[/h3]
[h3]Race Replay[/h3]
[h3]Stability[/h3]
[h3]Performance[/h3]
[h3]Localisation[/h3]
Update 1.6 is out now. Please update your game for these changes to reflect.
Full Patch Notes
[h3]Mentality[/h3]
- Rebalanced impact and duration of events on Mentality
- Fixed overall Mentality rating not always refreshing immediately after changes
- Fixed Mentality causes being displayed inconsistently between profile and Mentality Hub
- Fixed issue where 'Mentoring' showed as a Mentality factor when no affiliates were present
[h3]Drivers[/h3]
- Added new affiliate drivers to starting database (this will require starting a new save file)
- Hamda al Qubaisi
- Amna al Qubaisi
- Emely de Heus
- Tuukka Taponen
- Hamda al Qubaisi
- Corrected spelling of Franco Colapinto
[h3]Car Development[/h3]
- Adjusted AI teams' starting expertise (this will require starting a new save file)
- Adjusted AI teams' car starting ratings (this will require starting a new save file)
- Improved balance of AI car development
- Improved mechanical fault balance for powertrain parts in good condition
- Fixed inaccurate ERS durability rating on Car Analysis screen
- Fixed inconsistent display of powertrain percentages
- Fixed development options being disabled when following email link
[h3]Staff, Contracts & Hiring[/h3]
- Fixed Scouts or Engineers remaining unavailable to use after sponsorship engagement activity has expired
- Fixed issue where affiliate signed in first season could not drive in FP1 in future season
- Fixed issue where contract could not be renegotiated from staff profile screen after acknowledging contract email
- Fixed contract length being displayed as one year longer than it should in emails
- Fixed previous offer 'Bonus Threshold' being displayed incorrectly in counter offer
- Fixed free agent contract showing 'empty' season contract state
- Fixed hired driver for future seasons scouting information being listed as 'Expired'
- Improved AI poaching logic
- Improved AI affiliate hiring logic
[h3]Sponsorship & Finance[/h3]
- Fixed newly created teams spending more money on initial startup than real teams (this will require starting a new save file)
- Fixed engagement target payouts not being received in second season
- Fixed some sponsor activities providing no engagement gains during first sponsor period of second season
- Improved AI financial decision making
- Fixed AI teams offering extreme salaries and starting bonuses
- Improved accuracy of car development finances area in cost cap
- Restyled icons on sponsor plan screen
- Improved balance of sponsors' preferred activities
- Fixed sponsor logos disappearing from UI when saving/loading on day of negotiation
- Improved balance of factors contributing to Team Marketability
- Fixed 'Balanced' sponsor package having Race Day icon and colouring during negotiation
[h3]Create A Team[/h3]
- Fixed Create A Team decal options list missing icons in Livery Editor
- Fixed team branding showroom lighting level darkening when re-entering
- Improved ease of sponsor decal placement on driver gloves
- Fixed delay to sponsor logos appearing on negotiations screens in Create A Team mode
- Fixed created team garage appearing with Ferrari branding at Yas Marina
- Fixed placement of drivers feet on livery podium
[h3]Race Weekend[/h3]
- Reduced lap time delta between slowest and fastest cars in managed races
- Fixed powertrain penalties being applied in Sprint Session when new powertrain is bought and fitted before Sprint Qualifying
- Fixed tyre compound allocations at Albert Park and Hermanos Rodriguez
- Improved balance of incidents at Jeddah
- Improved balance of starting engine temperatures
- Fixed car retirement replays showing no or incorrect car when selected
- Adjusted DRS zone placements
- Fixed empty grandstands at Jeddah
- Added night-time icons in weekend overview menu
- Fixed every pit stop on post-race report screen being highlighted as positive
- Fixed Sprint Qualifying results being empty when loading save made on Sprint preparation screen
- Fixed Driver Preparation goal progress and value in bar not matching
- (NEW) Added ability to minimise driver panels during a race
- (NEW) Added ability to hide UI entirely when paused within a race
- Fixed pixelated shadows appearing at Zandvoort
- Fixed floating steward at Yas Marina
- Fixed misplace shadowing at Bahrain
- Fixed overly dark lighting that could occur after loading mid-session save
- Medical car now includes a doctor
[h3]Audio and Team Comms[/h3]
- Fixed John Howard calling everyone 'Pierre'
- Fixed incorrect reference to Oscar Piastri finishing 19th
- Improved frequency balance of "(driver) has DRS" teams comms
- Fixed incorrect voice lines when loading into Australian GP
- Fixed onboard engine sounds breaking when saving game whilst in helicam
- Fixed a couple of incorrect voice allocations for some engineers & drivers
- Fixed a number of issues with incorrect driver names being used in certain conversations
- Fixed a number of other team comms issues causing incorrect lines to trigger
[h3]Race Replay[/h3]
- Adjusted difficulty ratings for Race Replays
- Fixed driver podium positions displaying as "undefined"
- Fixed Monaco Race Moment race duration
- Fixed Race Replay loading incorrect constructor
- Fixed drivers inheriting race suits from career save in Race Replay mode
[h3]Stability[/h3]
- Fixed issue where cars could freeze on track
- Fixed crash that could occur during processing
- Fixed crash that could occur when advancing into second season
- Fixed crash that could occur during a red flag
- Fixed crash that could occur when selecting to watch a crash replay involving multiple cars and an affiliate driver
- Fixed crash that could occur when backing out of sponsorship screen into finances screen
- Fixed softlock that could occur when interacting with Steam Overlay during race cinematics
[h3]Performance[/h3]
- Improved overall game processing speed
[h3]Localisation[/h3]
- Added Traditional Chinese translated text