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F1® Manager 2024 News

Update 1.6 - Out Now

Hey folks,

Update 1.6 is out now. Please update your game for these changes to reflect.

Full Patch Notes


[h3]Mentality[/h3]
  • Rebalanced impact and duration of events on Mentality
  • Fixed overall Mentality rating not always refreshing immediately after changes
  • Fixed Mentality causes being displayed inconsistently between profile and Mentality Hub
  • Fixed issue where 'Mentoring' showed as a Mentality factor when no affiliates were present

[h3]Drivers[/h3]
  • Added new affiliate drivers to starting database (this will require starting a new save file)
    • Hamda al Qubaisi
    • Amna al Qubaisi
    • Emely de Heus
    • Tuukka Taponen
  • Corrected spelling of Franco Colapinto

[h3]Car Development[/h3]
  • Adjusted AI teams' starting expertise (this will require starting a new save file)
  • Adjusted AI teams' car starting ratings (this will require starting a new save file)
  • Improved balance of AI car development
  • Improved mechanical fault balance for powertrain parts in good condition
  • Fixed inaccurate ERS durability rating on Car Analysis screen
  • Fixed inconsistent display of powertrain percentages
  • Fixed development options being disabled when following email link

[h3]Staff, Contracts & Hiring[/h3]
  • Fixed Scouts or Engineers remaining unavailable to use after sponsorship engagement activity has expired
  • Fixed issue where affiliate signed in first season could not drive in FP1 in future season
  • Fixed issue where contract could not be renegotiated from staff profile screen after acknowledging contract email
  • Fixed contract length being displayed as one year longer than it should in emails
  • Fixed previous offer 'Bonus Threshold' being displayed incorrectly in counter offer
  • Fixed free agent contract showing 'empty' season contract state
  • Fixed hired driver for future seasons scouting information being listed as 'Expired'
  • Improved AI poaching logic
  • Improved AI affiliate hiring logic

[h3]Sponsorship & Finance[/h3]
  • Fixed newly created teams spending more money on initial startup than real teams (this will require starting a new save file)
  • Fixed engagement target payouts not being received in second season
  • Fixed some sponsor activities providing no engagement gains during first sponsor period of second season
  • Improved AI financial decision making
  • Fixed AI teams offering extreme salaries and starting bonuses
  • Improved accuracy of car development finances area in cost cap
  • Restyled icons on sponsor plan screen
  • Improved balance of sponsors' preferred activities
  • Fixed sponsor logos disappearing from UI when saving/loading on day of negotiation
  • Improved balance of factors contributing to Team Marketability
  • Fixed 'Balanced' sponsor package having Race Day icon and colouring during negotiation

[h3]Create A Team[/h3]
  • Fixed Create A Team decal options list missing icons in Livery Editor
  • Fixed team branding showroom lighting level darkening when re-entering
  • Improved ease of sponsor decal placement on driver gloves
  • Fixed delay to sponsor logos appearing on negotiations screens in Create A Team mode
  • Fixed created team garage appearing with Ferrari branding at Yas Marina
  • Fixed placement of drivers feet on livery podium

[h3]Race Weekend[/h3]
  • Reduced lap time delta between slowest and fastest cars in managed races
  • Fixed powertrain penalties being applied in Sprint Session when new powertrain is bought and fitted before Sprint Qualifying
  • Fixed tyre compound allocations at Albert Park and Hermanos Rodriguez
  • Improved balance of incidents at Jeddah
  • Improved balance of starting engine temperatures
  • Fixed car retirement replays showing no or incorrect car when selected
  • Adjusted DRS zone placements
  • Fixed empty grandstands at Jeddah
  • Added night-time icons in weekend overview menu
  • Fixed every pit stop on post-race report screen being highlighted as positive
  • Fixed Sprint Qualifying results being empty when loading save made on Sprint preparation screen
  • Fixed Driver Preparation goal progress and value in bar not matching
  • (NEW) Added ability to minimise driver panels during a race
  • (NEW) Added ability to hide UI entirely when paused within a race
  • Fixed pixelated shadows appearing at Zandvoort
  • Fixed floating steward at Yas Marina
  • Fixed misplace shadowing at Bahrain
  • Fixed overly dark lighting that could occur after loading mid-session save
  • Medical car now includes a doctor

[h3]Audio and Team Comms[/h3]
  • Fixed John Howard calling everyone 'Pierre'
  • Fixed incorrect reference to Oscar Piastri finishing 19th
  • Improved frequency balance of "(driver) has DRS" teams comms
  • Fixed incorrect voice lines when loading into Australian GP
  • Fixed onboard engine sounds breaking when saving game whilst in helicam
  • Fixed a couple of incorrect voice allocations for some engineers & drivers
  • Fixed a number of issues with incorrect driver names being used in certain conversations
  • Fixed a number of other team comms issues causing incorrect lines to trigger

[h3]Race Replay[/h3]
  • Adjusted difficulty ratings for Race Replays
  • Fixed driver podium positions displaying as "undefined"
  • Fixed Monaco Race Moment race duration
  • Fixed Race Replay loading incorrect constructor
  • Fixed drivers inheriting race suits from career save in Race Replay mode

[h3]Stability[/h3]
  • Fixed issue where cars could freeze on track
  • Fixed crash that could occur during processing
  • Fixed crash that could occur when advancing into second season
  • Fixed crash that could occur during a red flag
  • Fixed crash that could occur when selecting to watch a crash replay involving multiple cars and an affiliate driver
  • Fixed crash that could occur when backing out of sponsorship screen into finances screen
  • Fixed softlock that could occur when interacting with Steam Overlay during race cinematics

[h3]Performance[/h3]
  • Improved overall game processing speed

[h3]Localisation[/h3]
  • Added Traditional Chinese translated text

Update News & Under Investigation - 23rd August 2024

Hey folks!

Thanks for your continued support. The team have been investigating reported issues and we are pleased to confirm that the next update for F1® Manager 24 will be coming next week.

We wanted to give you an early look at the patch notes for the 1.6 update. This is currently not a fully exhaustive list, there may be further points added on patch release.


UPDATE 1.6 PATCH NOTES

Mentality
  • Rebalanced impact and duration of events on Mentality
  • Fixed overall Mentality rating not always refreshing immediately after changes
  • Fixed Mentality causes being displayed inconsistently between profile and Mentality Hub
  • Fixed issue where 'Mentoring' showed as a Mentality factor when no affiliates were present
Drivers
  • Added new affiliate drivers to starting database (this will require starting a new save file)
    • Hamda al Qubaisi
    • Amna al Qubaisi
    • Emely de Heus
    • Tuukka Taponen
  • Corrected spelling of Franco Colapinto
Car Development
  • Adjusted AI teams' starting expertise (this will require starting a new save file)
  • Adjusted AI teams' car starting ratings (this will require starting a new save file)
  • Improved balance of AI car development
  • Improved mechanical fault balance for powertrain parts in good condition
  • Fixed inaccurate ERS durability rating on Car Analysis screen
  • Fixed inconsistent display of powertrain percentages
  • Fixed development options being disabled when following email link
Staff, Contracts & Hiring
  • Fixed Scouts or Engineers remaining unavailable to use after sponsorship engagement activity has expired
  • Fixed issue where affiliate signed in first season could not drive in FP1 in future season
  • Fixed issue where contract could not be renegotiated from staff profile screen after acknowledging contract email
  • Fixed contract length being displayed as one year longer than it should in emails
  • Fixed previous offer 'Bonus Threshold' being displayed incorrectly in counter offer
  • Fixed free agent contract showing 'empty' season contract state
  • Fixed hired driver for future seasons scouting information being listed as 'Expired'
  • Improved AI poaching logic
  • Improved AI affiliate hiring logic
Sponsorship & Finance
  • Fixed newly created teams spending more money on initial startup than real teams (this will require starting a new save file)
  • Fixed engagement target payouts not being received in second season
  • Fixed some sponsor activities providing no engagement gains during first sponsor period of second season
  • Improved AI financial decision making
  • Fixed AI teams offering extreme salaries and starting bonuses
  • Improved accuracy of car development finances area in cost cap
  • Restyled icons on sponsor plan screen
  • Improved balance of sponsors' preferred activities
  • Fixed sponsor logos disappearing from UI when saving/loading on day of negotiation
  • Improved balance of factors contributing to Team Marketability
  • Fixed 'Balanced' sponsor package having Race Day icon and colouring during negotiation
Create A Team
  • Fixed Create A Team decal options list missing icons in Livery Editor
  • Fixed team branding showroom lighting level darkening when re-entering
  • Improved ease of sponsor decal placement on driver gloves
  • Fixed delay to sponsor logos appearing on negotiations screens in Create A Team mode
  • Fixed created team garage appearing with Ferrari branding at Yas Marina
Race Weekend
  • Reduced lap time delta between slowest and fastest cars in managed races
  • Fixed powertrain penalties being applied in Sprint Session when new powertrain is bought and fitted before Sprint Qualifying
  • Fixed tyre compound allocations at Albert Park and Hermanos Rodriguez
  • Improved balance of incidents at Jeddah
  • Improved balance of starting engine temperatures
  • Fixed car retirement replays showing no or incorrect car when selected
  • Adjusted DRS zone placements
  • Fixed empty grandstands at Jeddah
  • Added night-time icons in weekend overview menu
  • Fixed every pit stop on post-race report screen being highlighted as positive
  • Fixed Sprint Qualifying results being empty when loading save made on Sprint preparation screen
  • Fixed Driver Preparation goal progress and value in bar not matching
  • (NEW) Added ability to minimise driver panels during a race.
  • (NEW) Added ability to hide UI entirely when paused within a race.
Team Comms
  • Fixed John Howard calling everyone 'Pierre'
  • Fixed incorrect reference to Oscar Piastri finishing 19th
  • Improved frequency balance of "(driver) has DRS" teams comms
  • Fixed incorrect voice lines when loading into Australian GP
  • Fixed onboard engine sounds breaking when saving game whilst in helicam
Race Replay
  • Adjusted difficulty ratings for Race Replays
  • Fixed driver podium positions displaying as "undefined"
  • Fixed Monaco Race Moment race duration
  • Fixed Race Replay loading incorrect constructor
  • Fixed drivers inheriting race suits from career save in Race Replay mode
Stability
  • Fixed issue where cars could freeze on track
  • Fixed crash that could occur during processing
  • Fixed crash that could occur when advancing into second season
  • Fixed crash that could occur during a red flag
  • Fixed crash that could occur when selecting to watch a crash replay involving multiple cars and an affiliate driver
  • Fixed crash that could occur when backing out of sponsorship screen into finances screen
  • Fixed softlock that could occur when interacting with Steam Overlay during race cinematics
Performance
  • Improved overall game processing speed
Localisation
  • Added Traditional Chinese translated text


We'll have more information on when this patch will be going live soon. Keep an eye on our social channels for news.

We are continuing to monitor your feedback for potential inclusion in future updates. If your issue has not been addressed in a previous patch or is not listed here, you can report any bugs or issues here: https://issues.frontierstore.net/reported-issues/f1-manager-24

Update 1.5 - Out Now (Patch Notes)

Hey folks,

Update 1.5 is out now. Please update your game for these changes to reflect.

Full patch notes below...


Stability
  • Various crash & stability fixes
  • Fixed softlock when selecting 'Compare Staff' on vacant staff member profile


Team Management
  • Reduced mentality impact on attributes


Car Development
  • Fixed AI starting races with major powertrain faults
  • Improved AI assignment of engineers; increasing simultaneous projects in progress
  • Improved AI utilisation of CFD and wind tunnel allocation
  • Adjusted start dates for AI research projects


Sponsorship
  • Fixed secondary sponsor payments not being received
  • Reduced financial penalty for not meeting engagement targets
  • Fixed inconsistencies in UI presentation of sponsorship payments


Race Weekend
  • Fixed strategy being reset when changes made to Pace Mode within Driver Options
  • Fixed drivers sometimes becoming stuck in garage after a red flag during qualifying


All changes are save game compatible, so there is no need to start a new save.

The team are still reviewing other reported issues and we will have a new 'Under Investigation' post for you soon, as well as information on our next update.

If you encounter any bugs or other issues with the game, please be sure to let us know in the via our Issue Tracker website: https://issues.frontierstore.net/reported-issues/f1-manager-24

Thanks for the continued support and patience while we worked on these issues!

Update news & Under Investigation - 8th August 2024

Hey folks!

Thanks for your continued support on F1® Manager 24! We've loved seeing the liveries you've created for your own teams and appreciate all the feedback you've been giving us on the game so far.

We've been taking a look at reported issues and will be releasing a patch on all platforms next week that will address the issues listed below.


Stability
  • Various crash & stability fixes
  • Fixed softlock when selecting 'Compare Staff' on vacant staff member profile


Team Management
  • Reduced mentality impact on attributes


Car Development
  • Fixed AI starting races with major powertrain faults
  • Improved AI assignment of engineers; increasing simultaneous projects in progress
  • Adjusted start dates for AI research projects


Sponsorship
  • Fixed secondary sponsor payments not being received
  • Reduced financial penalty for not meeting engagement targets
  • Fixed inconsistencies in UI presentation of sponsorship payments


Race Weekend
  • Fixed strategy being reset when changes made to Pace Mode within Driver Options
  • Fixed drivers sometimes becoming stuck in garage after a red flag during qualifying


We can also confirm that the below list of reported issues are currently under investigation for a future update.

  • Game processing speed improvements
  • Further mentality balance
  • Further AI car dev balance
  • Contract & hiring logic improvements
  • Fixes for erroneous team comms
  • Too many cars being lapped
  • Created teams hitting cost cap quickly and without clarity
  • AI utilisation of CFD and wind tunnel allocation


Please note: This is not a full list of everything the development team are working on.

If your issue has not been addressed in a previous patch or is not listed here, you can report any bugs or issues here: https://issues.frontierstore.net/reported-issues/f1-manager-24

Keep an eye on our social channels and website for updates!

F1® Manager 24 | Hotfix

Hi Principals, thank you for your patience,

An update will be going live today at 11am UTC which will address the following:

Team Management
  • Fixed contract counter offers not being received
  • Fixed AI teams developing the same car parts through the season


Stability
  • Fixed a crash that could occur when changing and saving liveries in quick succession
  • Fixed a crash that could occur when randomising team branding elements
  • Fixed a crash caused by specific GPUs


Create A Team
  • Fixed salaries for generated drivers being too high


Race Weekend
  • Fixed instances of incorrectly applied grid penalties when changing powertrain parts
  • Updated Williams steering wheel to represent 2024 model
  • Fixed team comms referencing traffic incorrectly during qualifying


User Interface
  • Fixed UI lock that could occur when selecting car parts via Rules and Regulations screen


Please note: This is not a full list of everything the development team are working on. If your issue has not been addressed in a previous patch or is not listed here, you can report any bugs or issues here:
https://issues.frontierstore.net/reported-issues/f1-manager-24