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Catechesis News

Updates and Inspiration



Catechesis update 🙏

We’re still working super hard on Catechesis. Things are moving forward in areas like combat, where we’ve added some cool new enemies. (Did you know we’re aiming for 40+ enemies total?!) We’re also tweaking the UI, fleshing out the game’s story, and getting close to finishing some key story illustrations. Plus, we’ve started private alpha tests with a few close friends—they’re playing through about 60% of the game right now. This round’s all about testing combat, systems, and hero leveling, since those are the trickier spots for us.



The feedback’s been awesome so far, and the gameplay’s already pretty lengthy. Honestly, we’re thinking the final game could hit around 15 hours—crazy, right?! That’s why it’s taking a while.
We’re cooking up a detailed devlog for the next few months, so stick around for more updates. We’ve got a ton to show you!



Catechesis Inspiration. HORROR RPGs

On top of this quick update, we’ve got something special—a video about our big inspiration for Catechesis (and our past games): RPG Maker horror games. Check out the creepy world of RPG Maker horror—like the viral scarefest Ao Oni or the artsy chills of Ib. We’ll dive into how this simple tool spawned psychological horror gems that still haunt players years later. You’ll hear about the stories behind these indie classics and what makes their fear factor so unique. Whether you’re a diehard fan or just curious about these cult hits, come along as we celebrate their wild creativity and lasting vibes.

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That’s all for now. Keep an eye out for the next devlog!
[h2]Amen Tabal[/h2]

Devlog #3 Forbidden Learning



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Greetings, Acolytes! With Halloween upon us, we’re thrilled to bring you spine-tingling updates from Catechesis. This time, we dive deep into the game’s mechanics, introduce a memorable new character, and share exclusive news for our Yuppie Psycho fans.

The dev team has been hard at work, with recent private beta tests of the first two dungeons giving us key insights. Thanks to valuable feedback, we’re refining Catechesis’s combat system and character progression to ensure both new and seasoned players feel fully immersed. Plus, the story is now fully locked, with only some alternate endings left to refine. The narrative is designed for you to uncover and experience firsthand, filled with surprises, choices, and unexpected turns. Alongside the expanded maps and new cutscenes, Catechesis is shaping up to be our most ambitious project yet, with over 44 unique enemies and a world much larger than Yuppie Psycho.

One of our most intriguing new mechanics is the blood altar save system. These altars, inspired by the Souls series, are a pivotal addition, allowing Daniel to respawn, recover, and even teleport between dungeons. The first altar, the Hemopheretro, has deep mythological roots, offering Daniel—and you—a lifeline in his journey. But the lore surrounding these altars is as dark as it is complex, with secrets that will slowly reveal themselves as you progress.



And finally, for our Yuppie Psycho fans, we have a special surprise—exclusive new pins of Brian Pasternack and Mr. Devil, now available on Makeship! These limited-edition items celebrate the characters in a unique, collectible way, so be sure to grab yours.
Brian X Devil Enamel Pins



As always, we’re deeply grateful for your support and excited to bring you along on this journey. If you haven’t already, please wishlist Catechesis on Steam and join us on Discord for even more updates. Amen Tabal!

A first Glimpse



It has been a few months since we announced our game, and we believe it’s time for a new developer’s log. We’re working tirelessly to create a game that will leave a lasting impression on you. It’s no easy task, but we want to share glimpses of our progress with our fans to quench your anticipation for the release.



In this devlog, we’ll cover the following:
  • Development: Learn how different parts of our team collaborate to build the game’s initial structure—a solid playable foundation for what’s to come.
  • Characters: Allow us to introduce Sophie, a character who will evoke either love or hate. But Sophie is just the beginning; more intriguing characters await in future devlogs.
  • Mechanics: Get a sneak peek at the combat system in ‘Catechesis.’ Combat is uncharted territory for us, but we’re striving to create an experience that appeals to both new players and seasoned fans.
  • Latest News: Did you know it’s been five years since we released ‘Yuppie Psycho’? The overwhelming love from our fans keeps us pushing boundaries. Check out the video for surprises we’ve prepared to celebrate this special occasion.


[previewyoutube][/previewyoutube]

That’s all for now. We’ll continue working hard, so please help us spread the word of the God Tabal among your friends and add us to your wishlists.

Amen Tabal!





Credits:
Voiceover by Maddi Albregts
Music by Michael "Garoad" Kelly
Yuppie Psycho Anniversary Animation @vijzon
Polish Localization by Studio KieƂkun

New Game Announcement: Catechesis

[h2]Catechesis Resurrects from the Dead on its 10th Anniversary Announcement![/h2]

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Ten years ago, we released a teaser trailer for our first project, Catechesis. It was a small horror game that adapted Resident Evil mechanics with cute pixel art. To our surprise, we received an enthusiastic response that led to features on well-known websites like Kotaku and Polygon. Our trailer garnered thousands of views and built a devoted following of people eagerly anticipating this pixelated survival horror game. It was the early days of the Indie Game Scene.

(Art by @BarleyJuice [Twitter])

However, as it was our first game, we ambitiously expanded its scope to the point where it became an impossible undertaking – a classic rookie mistake. Eventually, Catechesis was put on hold, and Baroque Decay shifted their focus to smaller projects like The Count Lucanor and Yuppie Psycho.

Now, ten years later and armed with more experience, we are thrilled to announce that Catechesis is back, and we're committed to completing what we started a decade ago.

[h3]DEVLOG #1[/h3]
Learn more about the game development history and explore new details about this latest installment of Catechesis.
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[h3]SOUNDTRACK[/h3]
The original soundtrack for "Catechesis" will be crafted by none other than Michael "Garoad" Kelly, renowned for his incredible work on "VA-11 HALL-A" and the eerie, surreal score of "Yuppie Psycho." With his unique talent, Kelly aims to deliver a one-of-a-kind musical experience that players simply can't resist.

Listen now 6 exclusive tracks of the Catechesis Soundtrack here!

(Art by Bani-Chan)

[h3]WISHLIST[/h3]
We still have a significant journey ahead to complete Catechesis, but we are dedicated to keeping you in the loop. Please show your support by adding the game to your wishlist and following our updates.

https://store.steampowered.com/app/2593320/Catechesis/

Check out our social links: Talk to us in Discord Follow us in Twitter X