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OBK Patch 0.620891

Hello Everyone!

I will be doing a dev log video next week on what we are working on - worth looking out for!

[h3]1) Collisions and Bouncing off each other[/h3]
I have done an adjustment to physics and collisions, more with walls and other karts. The reason for this change was it was still too bouncy which could be costly to the game. For those in Alpha there was a time when karts used to stick together, then we moved to extreme bounce - although this still needs more fine tuning, it should be closer to a much better feeling with less crazy bounces on maps such as Sky Dragons.

[h3]2) Item Changes[/h3]
Item Longevity:
Some items have been changed to not last so long. For example, a beachball could persist for more than 10 seconds, which sort of breaks 'intention'. The intention of a player firing the beachball is to hit immediately or at most have a few seconds to bounce off a wall, and so gameplay should reflect that. The ball should not persist so long that a player in 1st can somehow hit a player in 10th, after 6 seconds. This is tuned to most items in the game.

OhBoBomb:
I have actually removed this item in 98% of cases, if not 100%. The reason for this came from community discussions. A player who is hit at first is likely going to be sent back to the shadowrealm not because of the OhBoBomb directly, but the players before them. The coin loss further adds to the loss. The solution was to remove it but more importantly allow Bonks to be accessible to other positions besides people so far at the back or tail end of the race. We still iterate but I believe this is a step in the right direction. Bonks still have global cooldowns to prevent max spamming (remember Beta 1?)

[h3]3) Map Fixes[/h3]
More colliders fixed, poor out-of-bound magnet zones and hoops to improve flow of maps.

[h3]4) Localisation[/h3]
We are now looking for people who would like to help with localization. We have now started to set up all the items and are aiming for full multiple language support.

[h3]5) Hero Changes[/h3]
Huntress
Huntress rocket is 10% more ultimate cost

Jez
Freezing Boost timer of coin vaccum reduced from 3 to 1.5 seconds

Suit Shiba
Ultimate costs reduced by 3%

Ohbibi
Drift Boost power 5% buff

Cobie
Ultimates have 5% reduced cost

Filian
Drift boost power increased 2%

Capy
Drift boost power increased 3%

Squidward
Drift boost power increased 0.5% (he is very sensitive to these adjustments)

SpongeBob/Otto
Drift Boost power increased by 5%

Peanut
Passive switched to Beachballs give speed

Chibben
Drift boost power increased 3%

Hope you enjoy this patch, look forward to seeing you on the track!

Hotfix v0.520724

Hotfix v0.520724

1. Improving some UI issues with loading in and some party issues that were a bit delayed.

2. Item pools weren't fully set, fixed a few itemisations and percentages.

3. Adjusted a majority of stages and colliders. Still WIP but we are actively looking at notes from community.

4. RR Cups the first 6 have an adjusted lower difficulty - a few passives have change the balance of the flow of the game, and I am actively watching this and doing some hard tests.

5. We are pre-prepping A LOT of content. There's some juicy stuff coming but need time to cook.

6. Events will be cooked this week in preparation for all people alike. League has been paused as we have cooked a far more juicier structure for all players (new and OG) - this is for competitive racers.

Oh Baby Kart Patch v0.5

OBK PATCH v0.5


[previewyoutube][/previewyoutube]

Hello everyone, a big patch update! We heard you out and have done a complete revamp!

[h2]NEW HERO PASSIVES[/h2]

Get ready for a shake up! Every hero’s ultimate has a new passive ability. This means they will have passive bonuses from using specific items. There have been many changes to each hero and with the inclusion of passives the entire game has been shook up.

Example of some passives:
  • OhBibi when using a rocket will get drift boost bonus
  • Jez when using ice rockets can get ultimate fill
  • When Peanut uses bull boosters he has increased steer

[h2]NEW HEROES[/h2]

Welcome our two new heroes, each with 3 new ultimates:

[h3]Shapes The Burtle[/h3]
  • Slip and Slide: Burtle slips and slides with a subtle increase in steer and speed to do tricks around certain maps!
  • Team Burgers: Serve burgers to your team! Each burger is a special item that gives the user a mini burger shield and speed boost!
  • Burger Bang: Shapes slows down and is unable to drift, but after a few seconds Shapes gets a big giant boost a special shield to knock out the opponents.

[h3]Rattini The Rat[/h3]
  • Scurry: Improve your daze time temporarily and get a little boost. Perfect timing can prevent a full daze.
  • Cheese Booster: Give everyone in the team a Cheese Booster which can trigger boost bull passives as well.
  • Rat Thief: Increase speed and steer and steal coins from any other kart you collide with!

[h2]NEW ITEMS[/h2]

Bullmerang - A special item that when you hit, gives you a bull booster.
Mealbox - An item you drop that will take ultimate charge from anyone who hits it.

[h2]NEW STAGES[/h2]

4 New Stages have been added:
  1. McWassie
  2. NeoCyber
  3. London
  4. Paris


[h2]NEW UI/UX
[/h2]
The UI has been completely updated. After going through multiple iterations with our community, we figured out what was the best way to present the modes without overwhelming new players.

If you want local play, it’s all there for you on the get go. Otherwise from the play button you will jump to your garage which will have all the options you need. We split it out to multiplayer vs. single player so you can immediately decide where you want to go.
[h2]
REWARDS AND BATTLE PASS[/h2]

We are introducing our first iteration of a battle pass. This is completely free and given to every player. In addition, we have unique rewards for every character we will be expanding over time. These are your lifetime rewards which you get as you play the game over time!

[h2]NEW RR CUPS[/h2]

We have added 4 new RR cups to the challenges and removed the map. We made it more organised so you can find the challenges in smaller packs. This allows players to find where they can unlock certain heroes and special items and karts.

Dev Sneak Peek #4

[previewyoutube][/previewyoutube]

Wanted to share what we are working on!

[h2]1. Hero Passives[/h2]

We wanted to add some flavour to the heroes and build out more dynamics for each character. Each hero now has a passive which influences game items. This can range from Capy getting a mini shield when using a coin tornado to Jez getting ultimate bar from ice rockets. This helps us build out and give more strength to each characters in unique ways.

[h2]2. Paints, paints, paints[/h2]

A common request was improving the metallic paints we have for our karts. For upcoming paints we are improving the aesthetic, polish and finish of the paints to look closer to the base design while still preserving the original look.
[h2]
3. New Maps, New UI/UX[/h2]

Expect new maps, new UI/UX and better overall flow. We heard your feedback and it's time to improve the overall flow of menus.

[h2]4. Campaign Changes[/h2]

Finally, we are giving you all a heads up regarding the Campaign mode in OBK. If you have finished all the campaign then just ignore this please. We will be reducing the amount of challenges after feedback from new players. This will result in some items you can get into campaign moving out. We may or may not allow them to be available somewhere else but its better you just unlock them now before the change. The estimated time is 3 weeks from this announcement.

[h2]5. Community Events / Leagues[/h2]

Come join our discord if you want to participate in unique community events! Congrats to all league players for an amazing first season. This weekend will be a special pro + pro league challenger event. Then following week the next season begins. As explained in the video, we are now working on events for rookies and also new players as well. Our intention was to first sort out our veterans and pro players so this will allow us to make special tournaments for newer players learning the game.

Thank you everyone!

Regards,

Pas

Update Patch v0.19445

Patch Notes for our upcoming patch, v0.19445

Hello everyone!

[previewyoutube][/previewyoutube]

[h2]Physics Improvements:[/h2]
We worked on making the controller just feel better. This update improves the physics, which should be snappier, more control in the air as well as improve poor collisions. We are actively improving this and would love for you to try this for a few days *before* providing feedback as new things take a while to adjust. Changing physics is a tough thing, as it can affect maps differently, but if there is a time to make the controller feel amazing for you, it is now.

[h2]Custom Game Options:[/h2]
We heard you! We haven’t had time to put in a lot of options in yet, but we provided options to item pools in the custom game mode. We will actively work with the community in our Discord on custom item set ups. This allows us to build more insane modes with items that would otherwise never get to see the light of day, but also perhaps fine tuning a more tournament style item set up.

[h2]Homing Missile Adjustments and Items:[/h2]
Homing missiles now have a stronger initial open speed. This does *two* things that change the item significantly:
1. It causes the homing missile to be more levelled with the ground, meaning more counter play is possible.
2. The target *must be relatively in sight*, if you fire up into the air and hope it hits, the % chance of landing is significantly reduced.

[h2]Hero Changes:[/h2]
1. Zim top speed reduced by 15% (in both forms)
2. Chibben trick jump bonus (passive) reduced by 20%
3. Peanut top speed slight reduction 2%, Drift power increased 2%
4. CL max speed improved by 5%
5. Fooo improved steer 30%. Improved drift bosting 2%. Bamboozle now has a 1 second longer duration on successful hit. Partner boost now last 1 additional second
6. Cobie slight improved steer 10%
7. Spongebob increased drift boost power 5%
8. Chimp Based max speed increased 10%
9. Capy increased bonus from max coins 5%
10. Loma improved top speed by 10%
11. Gaz drift boost power 5% increased and top speed increased 2%
12. Gir max speed increased 5% in first form (first ultimate state)
13. Dib steer 4% improved. Slipstream improved 2%
14. Coin heroes now no longer start with 2 coins. Coin max speed is increased
15. Slight increase in top speed for Squidward/Flamingo. Sigma?
16. Nomad drift power
17. Bulma 1.25% improved drift power.
18. Ohbobot 0.5% improved drift power.

[h2]General Bugs/Fixes:[/h2]
1. Fix typos on quests
2. Recipes updated (added more)
3. Collisions on stages such as Candy, Ghost and Cyber
4. Visual boostpads etc
5. Flow improvement on Nordic with small ramps
5. Boxes added to Play online. Just a note: We are actively improving UI/UX – it just takes a lot of time and suggestions are welcome!