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From Glory To Goo News

Update 0.1i - Crash and Wall Fix

Hey Everyone,

Just a small update to fix some bugs people have been experiencing.

Bug Fixes
  • Fixed a memory leak that has been causing the game to crash for some users after long play sessions and was impacting performance.
  • Fixed walls being untargetable if placed when the game is paused immediately after a saved game loads
  • Fixed under construction walls from not allowing nearby walls to be placed if loaded from a saved game
  • Fixed life support not handing back water correctly when turned on and off


As always let me know on Discord if you experience any issues or if you have any suggestions.

Update 0.1h - More controls and other changes

Hey Everyone,

Another update with some bug fixes and changes suggested by the community. These include more controls, tribes being a bit less aggressive, clearer text and more.

QoL/Balance
  • By default numpad now directly correlates to the position of building options and unit control buttons. This can be rebound.
  • Individual tribe units should no longer aggro if not aggressive and hit by an explosion. It'll still impact relations
  • Added more descriptions on modules saying what adjacent modules they unlock
  • Demolish is now linked to the "Delete" key
  • Stopped mortar teams and detonation drones spawning on the first wave of the RFI
  • Improved game performance during large hordes
  • Made text easier to read in some instances. Still some work to go.


Bug Fixes
  • Fixed enemies taking the long route if they had to move through a tight path. Most noticeable on Desert maps.
  • Fixed laser towers not firing and staying spun up
  • Fixed tech unlocking incorrectly for the physicist if loaded from a save
  • Fixed the biome upgrade adding benefit even with no available resources
  • Fixed The RFI not saving as a horde
  • The RFI will no longer spawn zombies when they destroy buildings
  • Fixed tribe area sizes being displayed incorrectly
  • Fixed isotopes not saving
  • Fixed more instances where enemies walk through walls


As always let me know on Discord if you experience any issues or if you have any suggestions.

Hotfix 0.1g - Fog line of sight improved, more options and some GUI touch up

Hey Everyone,

This update fixes unit vision dropping too much when close to mountains. Additionally, it adds some extra options that players have requested. I've also touched up the UI a bit. However, I consider the UI as a whole to be quite placeholder and am aiming to do a proper overhaul sometime during Early Access.

In addition to these hotfixes, I'm hoping to release a small content update at the end of April. It will add some more buildings to the human faction as well as make the unlock-able captains more interesting and impactful. I will also try to release a roadmap soon.

Hotfix 0.1g
  • Added an option to turn off the camera ambience noise
  • Added an option to keep cursor within your window on full screen
  • Fixed fog of war vision being blocked in all directions when standing close to mountains
  • Some changes to GUI icons and more consistent sizing
  • Warnings will now display the attacked entity
  • Fixed some bugs impacting beam cannon and gatling cannon usage
  • Fixed passives not always applying their effect on load
  • Changed patrol behavior so that units will return back through their patrol waypoints rather than looping through them (1->2->3->1->2) becomes (1->2->3->2->1)
  • Fixed unconnected buildings not handing back workers if demolished
  • Fixed a rare save game corruption
  • The unit counter will track more unit types


Let me know on Discord if you experience any more issues or if you have any suggestions.

Hotfix 0.1f

Hey Everyone,

Just a small hotfix which should resolve some situations where your units ignore enemies or enemies walk through walls.

  • Fixed some situations where the AI would ignore enemies and buildings
  • Increased mutant resurrection range
  • Fixed units that can't target fliers being able to manually attack them
  • Fixed geyser placement highlight
  • Fixed the Hover Tank not unlocking the RoboForge


Let me know on Discord if you still encounter strange AI behavior or you experience any other bugs or have any suggestions.

Hotfix 0.1e Bug Fixes, Building Rotation

Hey Everyone,

Bug fixing continues, I've also added in building rotation which many people have been requesting. This currently only impacts the Barracks and RoboForge. Another QoL feature added is a more obvious alarm if your non-fortification buildings are being hit.

  • Added building rotation, R by default. Currently only relevant for the recruitment buildings.
  • Added an extra sound effect if a non-fortification building is attacked. It has priority over the normal warning and triggers more often.
  • Added a -15% speed penalty to The Sludge commander's forces
  • Fixed scroll sensitivity resetting
  • Fixed some situations where orbitors would disappear
  • Fixed DOT abilities like the pyro's Napalm not triggering
  • Fixed Life Support area of effect
  • Fixed the RFI being replaced by The Goo as a horde faction on load
  • Fixed the cost of ore from the Recycler being too high
  • Fixed some misnamed buildings
  • Fixed the difficulty achievements not triggering
  • Fixed batteries causing permanent max energy loss when powered off
  • Fixed enemies unburrowing in your base on load
  • Fixed The Sludge being selected as a commander too often
  • Fixed level 10's perk selection breaking
  • Fixed the Drop Pod Launcher not carrying across in saved games
  • Fixed some queued unit sprites
  • Added the Move binding to the controls panel


Let me know on Discord if you experience any more issues or if you have any suggestions.