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CONVRGENCE News

0.7.4.3 Hotfix

[p]- Fixed a bug where weapons would reset to a clean state after a raid
- Fixed a bug where ammo boxes and food were being refilled when entering a raid
- Fixed an issue where weapon camouflages didn’t always update in real time and only changed after switching locations
- Fixed an issue where weapons saved in hand could behave unstably for the first few seconds (floating around the hand)
- Fixed a bug where a drink cap saved in hand could be turned into a bottle
- Fixed an issue where shooting the Energy Rifle in the shooting range would grant SVD ammo
- Fixed an incorrect texture on the Saiga stock
- Fixed a bug where the AKM bolt and internal mechanism were not getting dirty
- Fixed an issue where weapons in stashes could spawn in incorrect positions

- When the game is paused, the held item is now locked in the hand - this should prevent a rare issue where weapons could disappear after unpausing
- Loudspeakers at the base can now be destroyed
- Medical items (AI-2, adrenaline, and med syringe) can now be placed into belt slots
- Some other minor changes and fixes[/p]

0.7.4.2 Hotfix

[p]- Fixed an issue where spent ammunition was not replenished in the shooting range
- Fixed crossbow bolts disappearing from the quiver and shells disappearing from the Obrez shell holder when loading into a raid
- Fixed revolver duplication (constantly reappearing on the gun wall)
- Fixed duplication of the crossbow, flamethrower, and energy rifle when saving them in the vise
- Fixed a bug that allowed the revolver to be sold
- Fixed an issue where it was impossible to select a different dog hat after switching to the new reindeer antlers hat (final event reward)
- Fixed an issue where the SKS could not be slung over the shoulder at the base
- Added a hint for discovering the new stash in the garages
- Some other minor fixes[/p]

0.7.4.1 Hotfix

[p]- Fixed a bug where magazines could disappear from weapons when loading into a raid.
- Fixed a black screen issue when changing outfits.
- Fixed a bug where the gas mask from the hazmat suit could disappear.
- Fixed a gray texture issue inside the new SKS stash in the garages.[/p]

Holiday Event

[p]
Christmas is coming, and Zakharich, as always, decided the big tree at the checkpoint absolutely must be decorated. This time, he needs blue ornaments and is more than willing to reward anyone who brings them.

As an extra incentive, every ornament you turn in also counts toward your current main quest progress. On top of that, collecting 3, 10, 20, and 35 ornaments will unlock unique event rewards![/p][p][/p][h3]Rewards[/h3]
  • [p]Log in during the event - 2024 Car Ornament. [/p]
  • [p]3 ornaments — 2024 Dog Hat. [/p]
  • [p]10 ornaments — 2024 Knife Skin. [/p]
  • [p]20 ornaments — 2024 Weapon Camo.[/p]
  • [p]35 ornaments — 2025 New Reward: Dog Hat.[/p][p][/p]
[p]The event runs until January 11. Good hunting, and happy holidays![/p][p][/p][h2]FAQ[/h2][p][/p][p]Q: If I don’t collect all rewards before January 11, will I lose them forever? [/p][p]A: No. You will be able to obtain them during next year’s event.[/p][p][/p][p]Q: I participated last year. Do I need to unlock everything again? [/p][p]A: No, your previous progress is saved. You’ll continue from where you left off. [/p][p][/p][p]Q. Where can I track my current event progress? [/p][p]A. You can track it on the special screen above the exit of Zakharich’s shop.[/p][p][/p][p]Q: I unlocked a reward but can’t find it. [/p][p]A: You can activate it in Settings → Cosmetics. If the option is still unavailable, re-launch the game.[/p][p][/p][p]Q: Where is the best place to look for ornaments?[/p][p]A: Ornaments spawn randomly on all locations, just like regular loot. However, they have an increased spawn chance in the Dead City. Apartments there may contain Christmas trees, and each tree has a guaranteed ornament underneath.[/p][p][/p][p]Q: What does it mean that ornaments count toward main quest progress? [/p][p]A: For example, if Zakharich asks you to bring him three light bulbs, he’ll happily accept ornaments instead during the event. This applies to all fetch-type main quests.[/p][p][/p][p]Q: I still have ornaments from last year. Can I turn them in? [/p][p]A: No. Last year’s ornaments are red, while this year Zakharich specifically needs blue ones.[/p][p][/p][p]Q: Are the rewards the same as last year? [/p][p]A: No. There is a brand-new final reward this year - a unique dog hat with reindeer antlers.[/p][p][/p][p][/p]

Patch 0.7.4 | Holiday Update

[p][/p][h2]What’s New[/h2]
  • [p]The Holiday event has begun, featuring daily gifts and unique cosmetic rewards. More details are available in a separate news post. [/p]
  • [p]The SKS has been added to the game. It can be found in a new stash on the Garage Cooperative location. [/p]
  • [p]Weapons and other items can now be extracted from raids directly in your hands.

    ⚠ IMPORTANT Adding this feature required a major overhaul of the entire weapon saving system - including weapon storage on the body, the weapon rack, and several related systems (dirt system, reload hint system, and skin system). Most importantly, the new system uses a different data format for storing this information.

    I’ve done my best to make this transition as seamless as possible. All old save data should be converted automatically. However, while unlikely, issues such as missing weapons or attachments are still possible. Please be understanding if you encounter any problems.
    [/p]
[p]Additional benefits of the new saving system:[/p]
  • [p]Laser and flashlight states (on/off) are now saved when changing locations[/p]
  • [p]The vise in the room now works as a full-fledged weapon storage slot[/p]
  • [p]The store now allows purchasing duplicates of any weapon[/p]
[p]Other Additions[/p]
  • [p]Snowfall has been added to locations, and the base is now decorated for the holidays[/p]
  • [p]Informational announcements can now occasionally be heard through loudspeakers in the hideout[/p]
  • [p]A slot machine has been added to the bar — time to hit the jackpot![/p]
  • [p]Stairwells in the Dead City can now be collapsed, blocking access upstairs (similar to the debris added in the previous update)[/p]
  • [p]New ambient sounds for the Forest at night[/p]
  • [p]Additional guidance voice lines from Zakharich for the first Forest raid (road signs, compass, and extraction)[/p]
  • [p]Campfire flame effects have been visually improved[/p]
  • [p]Ammunition now explodes after prolonged exposure to fire[/p]
[p][/p][h2]Changes[/h2]
  • [p]Some Crossbow Hunter dialogue lines have been adjusted to better explain quest objectives[/p]
  • [p]After reaching 5 reputation, access to the scientists (side quest) now unlocks immediately[/p]
  • [p]Removed bottle caps (beer, vodka, kvass) no longer snap back when released[/p]
  • [p]Removed caps from med syringes and adrenaline can now be picked up and reattached[/p]
  • [p]Fog in the Forest location is now slightly brighter[/p]
  • [p]Maximum brightness (far-right slider value) has been increased[/p]
  • [p]Night vision goggles now have increased range and field of view[/p]
  • [p]After recent field tests, scientists have doubled the damage of UV grenades — good work, hunters![/p]
  • [p]Prices for the PPSh, Mosin, and Obrez have been reduced from 1500 to 750 rubles[/p]
  • [p]Dispatcher message subtitles no longer appear during raids[/p]
  • [p]Items no longer fall out of the hands when the game is paused[/p][p][/p]
[p][/p][p][/p][h2]Fixes[/h2]
  • [p]Fixed an issue where the high-demand item text was displayed outside the PDA screen[/p]
  • [p]Fixed a bug where visiting a stash in Dead City counted toward the Underground Facility stash quest[/p]
  • [p]Fixed an issue allowing entry into radiation zones without a gas mask if it was in the backpack at raid start[/p]
  • [p]Fixed incorrect texture on the bear pelt item[/p]
  • [p]Fixed a bug where automatic pause (when removing the VR headset) could trigger during the first seconds of a location load[/p]
  • [p]Fixed an issue where the AK from the Underground Facility stash could become invisible[/p]
  • [p]Fixed an issue where the Stuck function could teleport the player to incorrect coordinates after fast rope descents in Dead City[/p]
  • [p]Fixed inconsistent behavior of auto-run (full stick tilt)[/p]
  • [p]Other minor fixes and improvements[/p][p][/p]
[p][/p][p]Until January 5, the game is available with a 40% discount, and Supporter Packs are discounted by 20%.[/p][p][/p][p]Happy Holidays, hunters![/p]