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Tinkerlands v0.3.0.4 (unstable)

[p][/p][p]Hello everybody! [/p][p][/p][p]We are back from our vaccations, and we went straight to check all the reports and feedback we've received during this time![/p][p][/p][p]It looks like the state of the unstable build is now quite solid, and with this patch we've addressed everything reported so far (related to the unstable branch). So unless we get some critical bugs in this update, the next one will be the stable build. [/p][p][/p][p]This update also brings a couple of new features, like swapping your equipment with a mannequin (this was a community suggestion), vases being now breakable with weapons or 11 new hairstyles. And of course, a big chunk of bug fixes and other changes.[/p][p][/p][p]Thank you so much for waiting for us during the holidays, and see you (hopefully) with the next update in the stable branch![/p][p][/p][h2]Tinkerlands v0.3.0.4 (unstable)[/h2][hr][/hr][p]NEW[/p][p]- Added 11 new hairstyles.[/p][p]- Added .[/p][p]- Somes vases can now be damaged by damaging them.[/p][p]- \[Community Suggestion] Added buttons to swap equipment (and vanity) with mannequins.[/p][p]- Added a safe version check for player files to disable loading them in older builds.[/p][p][/p][p]CHANGES[/p][p]- Stairs are no longer solid.[/p][p]- Corruption cleanup performance has been improved greatly.[/p][p]- HP debuff now has its own icon.[/p][p]- Vanity items can now be the same as normal equipped items.[/p][p]- Intro cutscene zoom has been reduced to avoid text going out of bounds.[/p][p]- Floor spikes are now breakable.[/p][p]- structure is now forced to appear.[/p][p]- structure is now forced to appear.[/p][p]- Updated 40+ item names to more fitting ones.[/p][p]- Japanese font has been changed to a new one that contains all needed glyphs.[/p][p]- Trash slot no longer works until finishing the tutorial.[/p][p][/p][p]BALANCE[/p][p]- buy price: 3c -> 2s 50c[/p][p]- sell price: 1c -> 1s 25c[/p][p]- 's spikes now hit earlier.[/p][p][/p][p]BUGFIXES[/p][p]- Fixed a crash that would occur after defeating Corrupted King with low fps.[/p][p]- Fixed some structures in the Swamp where interactables overlapped.[/p][p]- Fixed a structure in Volcano island with unbreakable obsidian walls.[/p][p]- Fixed a bug that would rollback the ship after repairing or upgrading it.[/p][p]- Fixed item description disappearing after enchanting an item.[/p][p]- Fixed lighting getting displaced for different zoom levels in Low Specs mode.[/p][p]- Fixed mob spawners spawning Leprechauns after being destroyed.[/p][p]- Fixed lighting getting displaced during cutscenes in Low Specs mode.[/p][p]- Fixed chunks on borders not being rendered properly.[/p][p]- Fixed doors changing the solid state of the cell in different regions.[/p][p]- Fixed a room in the pyramid dungeon that was missing floor.[/p][p]- Fixed some texts that were going out of bounds.[/p][p]- Fixed platinum coins stacking infinitely.[/p][p]- Fixed incorrect achievement texts.[/p][p]- Fixed translation of in Portuguese.[/p][p]- Fixed fisherman's gear set bonus description in Japanese.[/p][p]- Fixed a structure in Day Island that would have two locked doors instead of one.[/p][p]- Fixed a structure in Night Island that had trees being cut by roofs.[/p][p]- Fixed a structure in Night Island that had a lever attached to a locked door.[/p][p]- Fixed description of accessory.[/p][p]- Life Ring no longer consumes all MP If the boat is not repaired.[/p][p]- Bank GUI now works properly with gamepad.[/p][p]- NPC Storage GUI now works properly with gamepad.[/p][p]- now shows the drop in the Codex.[/p][p]- HP buff from affixes is now calculated before multiplications.[/p][p]- Teleport Platform can now only be placed at a 1 tile distance.[/p][p]- Container internals are no longer rendered in ultrawide screens.[/p][p]- Container internals are no longer drawn or updated behind the scenes.[/p][p]- HP debuff can no longer be removed.[/p][p]- can't be renamed anymore.[/p][p]- Players can no longer discover map marks when dead.[/p][p]- Removed some unintended tops in some structures.[/p][p]- Rune names are no longer blank in Japanese.[/p][p]- achievement now tracks all joinable NPCs properly.[/p][p]- Unlocking and opening a chest no longer occurs in the same frame.[/p][p]- \[MP] Tops are properly dropped now when clients break them.[/p][p]- \[MP] NPC storage content is now shared with clients.[/p][p]- \[MP] Multiple players can no longer access a NPC storage at the same time.[/p][p]- \[MP] Text Inputs are now closed when closing a chest by going away from it.[/p][p]- \[MP] Clients can now properly use keys to open locked chests.[/p][p]- \[MP] interaction is now local.[/p][p]- \[MP] Weapons attack angles are now properly shared between players.[/p][p][/p][p]
[/p][p]https://discord.gg/ES2UvUrtdR[/p]

Merry Christmas and Happy New Year, Tinkerlanders!

[p][/p][h3]Heya, Tinkerlanders![/h3][p]We just wanted to take a few minutes to say thank you to all of you. We've been working on Tinkerlands for a couple of years now, with many ups and downs and quite a few obstacles along the way. But you’ve made it all worth it.[/p][p][/p][p]Although there’s still plenty of room for improvement, issues to be fixed, systems to be reworked, and balance to be done, we are incredibly proud of what we’ve accomplished with Tinkerlands. All the help we’ve received from the community during these past few months since we entered Early Access has been invaluable, and it’s truly helping us shape Tinkerlands into the game we’ve always wanted it to be.[/p][p][/p][p]From our tiny islands to your homes - thank you for being with us this year. May your 2026 be full of warmth, good health, lucky drops, and cozy bases. Whether you’re exploring solo or building with friends, we’re wishing you bright skies, smooth sails, and just enough challenge to make every victory sweet.[/p][p][/p][p]Thank you for the kindness, patience, memes, and bug reports. You keep Tinkerlands alive and growing -and we’re endlessly grateful. [/p][p][/p][p][/p][p][/p][h2]What’s Next (A Tiny Tease) [/h2][hr][/hr][p]We’re already hard at work on the next update. For now, we’re keeping the details under wraps (no spoilers under the tree!), but we’ll start sharing more in our upcoming devlogs. Stay tuned - the next chapter of the journey is shaping up nicely.[/p][p][/p][p]We said no spoilers under the tree, but here's a little gift code from Santa itself: XMAS2026[/p][p][/p][h2]Unstable Branch Heroes & January Plan[/h2][hr][/hr][p]Huge thanks to everyone brave enough to jump into the unstable branch of the “Towns & Dwellers” (v0.3.0.0) update. Your feedback and bug reports have been invaluable, and we’re still polishing based on what you’ve sent us.[/p][p][/p][p]Our plan is to bring “Towns & Dwellers” to the public (stable) branch in January 2026. We’ll announce it as soon as it’s there![/p][p] [/p][p]Until then, enjoy the holidays, take care of yourselves, and keep sharing your ideas and the best (and most cursed) builds with us. See you on the islands![/p][p]
[/p][p]With love and gratitude,[/p][p]The Tinkerlands Team[/p]

Tinkerlands v0.3.0.3 (unstable)

[p][/p][p]Hello everybody! [/p][p][/p][p]We are back again with a third patch for the unstable version of the 'Towns & Dwellers' update. This time is mostly bug fixes and some game's balance (Cardion Shell users, please don't hate us).[/p][p][/p][p]We still have a few issues in our backlog and while we are still working on them, the next patch will most likely come after the holidays. The whole team has been working very hard on this update and all the fixes and changes we've done in these days that the unstable build has been out (more than 100 different changes already!) and we really need some rest, and to pass some time with our families during the holidays.[/p][p][/p][p]So unless anything major comes up after this update, see you after the holidays![/p][p][/p][h2]Tinkerlands v0.3.0.3 (unstable)[/h2][hr][/hr][p]CHANGES[/p][p]- Fisherman's equipment now has a different name to avoid confussion with other items.[/p][p]- Resized the common teleport structure to avoid it destroying nearby blocks.[/p][p]- Updated description.[/p][p]- Updated description.[/p][p][/p][p]BALANCE[/p][p]- now fully blocks player's movement.[/p][p]- increased damage bonus decreased from 200% to 50%.[/p][p]- increased damage bonus decreased from 200% to 35%.[/p][p]- The empty chest in some turtle structures now contains loot.[/p][p]- Jungle Dungeon size has been increased.[/p][p][/p][p]BUGFIXES[/p][p]- Fixed not applying the buff correctly.[/p][p]- Fixed not applying the buff correctly.[/p][p]- Fixed an error that made the sell the map instead of the map when was defeated.[/p][p]- Fixed sprite.[/p][p]- Fixed 's banner recipe.[/p][p]- Fixed an error with description being incorrect in Japanese.[/p][p]- Fixed an error that made NPCs target enemies in different regions.[/p][p]- Fixed enemy souls not having a name in the guide interface.[/p][p]- Fixed a crash that would occur when the tries to plant seeds.[/p][p]- Fixed a crash that would occur randomly when using the item Lunar Bow.[/p][p]- Fixed the description of rune being incorrect.[/p][p]- Fixed a bug where the structure generation would block the world generation endlessly.[/p][p]- Fixed a localization error of the tutorial in Russian.[/p][p]- Fixed a bug where 's healing orb wouldn't heal players.[/p][p]- Fixed a bug where 's healing orb wouldn't heal players.[/p][p]- Fixed a bug where rain wouldn't appear on .[/p][p]- Fixed a bug where snow wouldn't appear on .



[/p][p]https://discord.gg/ES2UvUrtdR[/p]

Tinkerlands v0.3.0.2 (unstable)

[p][/p][p]Hello everybody! [/p][p][/p][p]We are back with a new round of bug fixes and some changes to make the game a bit more fair. We still have a few things to solve for the next v0.3.0.3 (unstable) update, but we don't want to delay it anymore, as there are some important fixes in this update.

Once again, thank you for your support and for taking your time to report all these issues. We'll keep working on them until we get no more reports![/p][p][/p][p][/p][h2]Tinkerlands v0.3.0.2 (unstable)[/h2][hr][/hr][p]CHANGES[/p][p]- Disabled some debug background commands to slightly improve performance.[/p][p][/p][p]BALANCE[/p][p]- Pyramids chest can no longer contain items from the general pool (Runes, Rune Shards, Maps or Reforge Tokens).[/p][p]- Explosives now do the damage of the higher tier tools in the player's inventory minus one.[/p][p]- Most NPC quests now have a daily limit.[/p][p]- Reduced pickup delay of thrown items from 5 seconds to 2 seconds.[/p][p]- Reduced the force when throwing items.[/p][p]- Adjusted item pool probability of Runes, Rune Shards, Reforge Tokens, and Maps.[/p][p]- Adjusted the amount of Rune Shards that appear in the general pool.[/p][p][/p][p]BUGFIXES[/p][p]- Refined Cumin can now be crafted.[/p][p]- Fixed a bug where lightning during rainy weather would happen in places where it doesn't rain.[/p][p]- Fixed a bug where the Guide NPC could die during the tutorial.[/p][p]- Fixed corruption spread messing up nearby sprites.[/p][p]- Fixed crop time being improperly set after travelling.[/p][p]- Fixed corrupted texts not being corrupted in the quest section of the codex.[/p][p]- Fixed text in the Ship Navigation interface not scaling properly in different resolutions.[/p][p]- Fixed the ship entrance placing the player incorrectly inside the ship.[/p][p]- Fixed a bug where hits wouldn't be properly registered in multiplayer.[/p][p]- Fixed Dryad's roots attack not syncing properly in multiplayer.[/p][p]- Fixed Living Enigma's shadow attack not syncing properly in multiplayer.[/p][p]- Fixed Shadow Spell attack not syncing properly in multiplayer.[/p][p]- Fixed a bug where clients couldn't create moon orbs in multiplayer.[/p][p]- Fixed a bug where entities wouldn't leave the Minecart when mounting.[/p][p]- Fixed a bug where entities wouldn't release the hook when mounting.[/p][p]- Fixed a bug where editing name and difficulty in the menu wouldn't apply properly.[/p][p]- Fixed a bug where zoom level would affect cursor mode while building.[/p][p]- Fixed a bug where runes could be stacked.[/p][p]- Living Enigma shadow attack is now paused properly in singleplayer.[/p][p]- Dryads' root attack is now paused properly in singleplayer.[/p][p]- Shadow Spell attack is now paused properly in singleplayer.[/p][p]- Fixed a bug where Night Sawmill couldn't spawn properly.[/p][p]- Fixed some incorrect tiles in the Night Town structure.[/p][p]- Fixed a bug where the Astral Box wouldn't work properly in multiplayer.[/p][p]- Night Underground key is now consumable.



[/p][p]https://discord.gg/ES2UvUrtdR[/p]

Tinkerlands v0.3.0.1 (unstable)

[p][/p][p]Hello everybody! [/p][p][/p][p]It's been 24 hours now since we released the 'Towns & Dwellers' update in the unstable branch, and we haven't stopped during this time. We've heard all your feedback, suggestions and bug reports, and while there's still a lot of work to do, here's the first update that addresses most of the issues.[/p][p][/p][p]We've been mainly focusing on catching and fixing all bugs, but we've also included a few new additions like the 'Cartography Table' that should make exploring a bit easier (and more fun!).

Thank you all once again, and If you took the time to read this, here's a little present to get you started in the new update: MAGICISINTHEAIR (only available in the new update, in the unstable branch!)[/p][p][/p][p][/p][h2]Tinkerlands v0.3.0.1 (unstable)[/h2][hr][/hr][p]NEW[/p][p]- Added 'Cartography Table' that can be used to craft maps.[/p][p]- Cartographer NPC now sells 'Cartography Table'.[/p][p]- NPCs portraits now change depending on their reaction to gifts.[/p][p]- Random maps, and island maps can now appear randomly in chests.[/p][p][/p][p]CHANGES[/p][p]- Increased 'Peridot' max stack size to 99.[/p][p]- JSON buffers are now compressed to reduce Network traffic.[/p][p]- Quick transfer can now be used in 'Ship Navigation' interface.[/p][p]- Quick transfer can now be used in 'Gift' interface.[/p][p]- Quick transfer can now be used in 'Enchant' interface.[/p][p]- Quick transfer can now be used in 'Transmute Cube' interface.[/p][p][/p][p]BALANCE[/p][p]- Most maps sell price has been reduced.[/p][p]- Increased Robot NPC spawn chance.[/p][p][/p][p]BUGFIXES[/p][p]- Rain and other weather effects will not affect underground anymore.[/p][p]- Navmap should now properly re-generate when coming from an old savefile.[/p][p]- Fixed a bug where player wouldn't dismount when using a minecart.[/p][p]- Fixed a bug where chests weren't properly saved when using 'Save & Exit'.[/p][p]- Fixed a crash that would occur when opening the game with a modified keybinding configuration present.[/p][p]- Fixed a bug that would make the Main Island disappear in the navigation map.[/p][p]- Fixed a bug that would make save notification get stuck after pressing 'Save'.[/p][p]- Fixed a bug that would prevent certain islands from being selected in the navigation map.[/p][p]- Fixed a bug were certain items had incorrect text entries.[/p][p]- Fixed the mirror crystal interactable being destroyable.[/p][p]- Fixed a bug where the Carpenter would try to fix the ship after it has already been fixed.[/p][p]- Fixed a bug where rainy weather could happen inside the ship.[/p][p]- Fixed a bug where rainy weather would appear in the 'Wastelands' biome.[/p][p]- Fixed a bug where rainy weather would appear in the 'Coraline Fields' biomes.[/p][p]- Fixed a bug where weather particles would not update properly after moving through biomes and regions.[/p][p]- Fixed a bug where the 'Integrity Analyzer' would prevent the 'Ignore Ammo' buff from working.[/p][p]- Fixed a bug where quick transfering an item with the Ship Navigation interface open would crash the game.[/p][p]- Fixed a bug where the working buff would prevent the 'Ignore Ammo' buff from working.[/p][p]- Fixed several Day Island cube recipes that were incorrectly displayed.[/p][p]- Fixed several Night Island cube recipes that were incorrectly displayed.[/p][p]- Fixed a bug where chests wouldn't be properly synced when crafting from them in multiplayer.[/p][p]- Fixed Runes, Rune Shards and Reforge Tokens pool replacing other pools more often than intended.



[/p][p]https://discord.gg/ES2UvUrtdR[/p]