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A.N.N.E News

A.N.N.E Development Update May 2020

Greetings everyone,

Well I tried to get everything ready for today but there are too many things that just came up along the way that made it hard to succeed. I'm burned, unsatisfied and I need to clear my mind.

This is the last update for a while as I am taking a break from this never ending ordeal. Besides starting a full time job soon my main focus will be put on my kids and selling my video game collection.

I will eventually get back at it part time, and try to bring closure to this project. Until then there's something there to play but it's unrefined and unfinished. Time will provide me with the answers.

Nick said it would be a good idea to share what i have learned with all of you but honestly I don't really have anything to say at this point. I will take some time off to reflect on the experience and share with you the whole story down the road.

I have to thank everybody that help me so much all this time and especially Nick (@Avejoe) for sticking around even when i couldn't pay him to help me with finding and fixing bugs and the forum. Without him i think I would have come to this point much sooner and there's a big hole in my office wall to remind me of that everyday.

The new update is there on Steam. That's it for me, for now.

I wish you guys the best,

Mo





A.N.N.E dev update April 2nd



Hello everyone, 

Mo here.

What a crazy situation we all got ourselves into. I hope that you have all managed to stay away from this bad virus situation. On our end so far so "good" (for the moment) all relatives are well but there are quite a few cases in our city so we try to stay frosty. Nick works from home testing and answering your questions on Discord and Steam. If you think you have lost your save games they are just in a different folder (apparently Inc. was added in the company name and it changed the installation folder.

The current situation has made it hard to put extra hours on the game (kids being at home) and also Nick can not really be hands on with fixing bugs but still the pace has been pretty decent and i am still confident that I will be able to have the end game ready for May 20 (minus maybe some secret stuff...). I will keep on patching and improving past that point (due to the sheer size of the game and all the things i really want to fix and polish still).

That being said we have fixed some major bugs since the last update and we also added lots of additional icons on the map now showing arcades, rusty doors and everything else interactive that should be displayed. It helps a lot.

I just finished polishing Area 4 and I am going back to Area 5 and the end game stuff: level design polish, bosses polish and fixes. I still have some player and ship weapon bullets and abilities to polish and other small bugs and tweaks so there will be updates and improvements past May 20.

Thank you for your patience and stay safe.

Mo

Development update December 27, 2019

Hello,

on May 20 2020 we will release version 1.0 of A.N.N.E. This will pretty much be the first fully playable from start to finish version of the game.

This year has been pretty wacked for us. We've had to get back to a barebone team, for the past few months it's been pretty much me, full time, and Nick (@avejoe) helping out three days a week with customer service, testing and even some level design camera and trigger bug fixing. Without the engineer some issues take a bit more time to resolve but we've been finding our way around and solving some of those issues with a bit of digging.

There is a game update coming soon. With a few things left to fix, it should be good to go by January 10. After that the final update will be on may 20, 2020. I do not know if the final update will lift the game from early access but it will surely be the first fully playable draft of the game. I do not know how many updates will be released between the january 10 and May 20th update, but we will make sure to patch all major issues.

Thank you and Happy Holidays!

Mo

A.N.N.E Update 05.1168 [beta branch]


Update 05.1168 is here! Go to properties and get the beta branch!

- New areas to explore!
- New enemies to conquer!
- And much more extra content to find!




Added new areas to explore!

- Access the new areas from the tunnel at the bottom of World 2. (Requires double jump and or defeating the yellow energy core in World 2). Tunnle to the next area.


We do have missing sounds, a mixer volume bug and tons of other small bugs but hopefully those will be taken care of in the next update.

Thank you and let us know if you encounter any issues or anything that you hate or love.

Best,

Mo and the team


Patch 03.11 is live! Big update dropping October 1st!

We have just pushed a fairly substantial update and here is the change log for it!

version 03.11 changelist

[ General level design adjustments ]

- (starting to swap some core fragment location with other items and or A.N.N.E pieces in order to improve the flow of the game ( W2 and W3 item placement tweaks still In progress).
-Added required Elements display on area 1 map (other areas to be completed)
- Fixed level design issues and missing cameras in multiple areas.
- Added death collisions to automatically closing doors to avoid getting pushed through walls
- fixed bug that caused an active ROM to get a longer cool-down after being upgraded
- Reduced push damage slightly
- Cleaned up some save game shenanigans
- Fixed bug where mammoth stomps would cause all music to stop
- Fixed laser anticipation animation
- Tweaked the yokoi system (menu) acquisition scene
- Fixed several camera issues (still in progress, will smoother camera transitions)
- Psycho samurai now invincible
- Made the debuff from ice attacks stronger
- Fire ships can no longer shoot through walls
- Mines now properly destroy all barriers
- Laser weapon properly breaks block even after piercing an enemy
- Fixed a bug that caused the plasma boss to not show up
- Moved certain
- Missing item in W2 base
- Fixed broken rotating platform in W3 forest
- Fixed missing Ambiant triggers

[HUD / MENU]

- Fixed localization issues
- Made damage display faster
- Added additional information during core level up hud
- French text re-written for certain equipment (ship armor, ship boosters)
- Set default volume to 8

[ Code ]

- All achievements have been implemented! (but not fully tested yet)
- Fixed Option C broken movement
- new game +,++,+++ implemented! (locked for now:))
- Fixed annoying Pull crystal bug where ground crystal would be sticking out and impossible to pull.


[Ship changes]

- All Ship Options have been improved! Made to be much more fun and useful! :
- Added boosters to all options
- increased fire rate to all options
- increased atp of all options

[Hero]

- Player active roms should be fixed and have minor visual differences at each upgrade level.
- Walking sounds added
- polished NO25 and A.N.N.E walk cycles
-

[Enemies]

- Lowered ship ring HP
- Added dark FX to ship ring
- big sub art polished, Added beam socket and missile pods
- Added damage and spark FX on Beam arms
- Replaced tiny Ship plasma bullets by proper ship plasma bullets
- Large turrets red bullets are now destructible fire bullets
- Fixed Crabs from being behind the environment and having a white dummy visible.

[Sounds]

-We fixed a volume issue where certain sounds were way too loud while in the ship compared to on foot.
- Lowered the volume of a successful hit sfx
- lowered the volume of a no damage hit sfx
- Added missing music and jingle during some bosses.

[Some known issues]

- Some character animations still glitch (if hurt while climbing or collecting an item)
- Some sounds are still missing
- Some sounds may still be too loud or too soft.
- Chubs, the NPC that trades Arcade tokens for accessories can sometime give an accessory that has been found already (need to clean that up).
- Mini games need some polish
- Some cameras can be a little annoying or missing
- Some enemies may still need work (additional weapons,movement / speed adjustment).
- and some more.


We are still very hard at work on the mega update which will be dropping on October 1st! more details coming soon!

have a good week end!

Mo and the team