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The Neverwhere Tales - Book 1 News

Dev Log - October 2025

[p]Hey everyone, [/p][p][/p][p]As promised, the October Dev Log is on time.
Of course, there's a little less to write about when the last Dev Log was only 2 weeks ago, but I'll still try my best to waste your time with nonsense. :-D[/p][p]Jokes aside, I'm currently working on one of the biggest scenes of this Chapter.
This scene has kept me busy for the majority of the past 2 weeks and will continue to do so for the next week.
It's already at ~260 renders, and I'll probably need another 100 at least to get it done, but it's a very important scene for Elea's character arc, so I'll do my best to get it right.[/p][p]
When I'm done with Elea's scene, there's "only" one medium-sized scene left to do before I can start the work on the Chapter endings.
Yes, plural, as this Chapter will have two different endings. Those two paths will merge again later in Chapter 8.
One of those paths is something I've been looking forward to working on since I started this project.
I can't wait to finally get to it.
More on that with the next Dev Log when I hopefully start working on the endings.

As of today, Chapter 7 contains 1321 renders, 9 animations, and the length of the script file is somewhere between Chapter 3 and 4.[/p][p][/p][p]Have a nice time, guys.
Cheers,
Ceo[/p][p]
Preview renders: [/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Dev Log - September 2025

[p][/p][p]Hey everyone, [/p][p]
Later than I wanted to do, the September Dev Log.
To be honest, I forgot to post it after coming back from vacation. Sorry for that and for being late now.[/p][p][/p][p]One of the reasons why I forgot is that I almost instantly went back to development after coming back.
The good thing is, the October Dev Log will be here on time, so it's just half a month until the next news. Yay... I guess?![/p][p]Anyway... the vacation was great and I had the chance to disconnect a little from all the daily routine stuff and recharge my batteries.
As usual, the mind still wanders back to the story from time to time, and I still wrote down some dialogue and notes during vacation.
One of the first things I did when coming back was take those notes and ideas into my scripts and game notes so I don't forget about them.[/p][p]After that, I got back into my usual schedule of setting up static renders and creating the script for Chapter 7.
I also created the new internal test build last week and ran a few tests.[/p][p]
The plan for this week is to complete the scene I'm currently working on and then move on to one of the two remaining scenes before the chapter-ending scene.
More on that in the next Dev Log.

Chapter 7 currently consists of 1008 static renders and 8 animations (most of the planned animations are at the chapter ending).[/p][p][/p][p]Have a nice time, guys.
Cheers,
Ceo[/p][p]
Preview renders: [/p][p]
[/p][p][/p][p][/p]

Dev Log - August 2025

[p]Hey everyone, [/p][p]
A few days later than usual, but the Dev Log for August is finally here.[/p][p]The progress is going as planned... mostly. Mostly, because I already did a few animations that weren't planned, but I came up with an idea for them when coding the scene and went with it.
That's my usual approach, though. If I come up with something throughout development, I add (or change) it. Of course, only as long as the result is worth the time invested (in my opinion...).
If I add every idea I come up with, I'd never finish anything...

I also did a 2nd session of Q&A in July, which you can find on my Discord server (it's too long to add it to this Dev log).[/p][p][/p][p]As of now (August, 8th), Chapter 7 consists 715 static renders, 8 animations, and is roughly at 50% of the length of Chapter 3 (30% of Chapter 6 but it's also planned to be smaller in general).[/p][p][/p][p]September Dev Log will also be a fews days later than usual because I'll be on vacation with the family.[/p][p][/p][p]Have a nice time, guys.
Cheers,
Ceo[/p][p]
Preview renders: [/p][p][/p][p][/p][p][/p]

Dev Log - July 2025

[p]Hey everyone,

this is the first Dev Log for Chapter 7.
Development of the new chapter started in early June after the Steam release of Chapter 6.
As usual, the start of the development cycle contains a lot of planning, like which scenes to include, when, and so on.
After that was done, I started working on the first scenes (you can see a few preview renders of them below).
The plan is that Chapter 7 doesn't take as long as Chapter 6 to develop, but also to be smaller.
And to have it ready before the end of the year.

Mind you, that's the current plan. Since I'm doing this all alone, there's still the risk of development going slower due to life (as happened earlier this year).

As of now, Chapter 7 contains 355 static renders and 1609 lines in the script file.
No animations yet as most of them are planned for the 2nd half/end of the Chapter and there will be fewer in general compared to Chapter 6.

Cheers,
Ceo [/p][p]
Preview renders: [/p][p]
[/p]

Chapter 6 release

Hello everyone,

I released the Chapter 6 update a few minutes ago.
Your Steam client should update automatically (you might need to restart it before).

Chapter 6, called "Crossroads", is the biggest Chapter to date, although that heavily depends on your choices before.
The main focus of this Chapter is the personal stories of Kaija, Fiona, and Elea since they had barely any screentime in Chapter 5. So if you ignore those 3, Chapter 6 can feel very short.

The final numbers for Chapter 6:
2735 new static renders
113 new animations
7831 lines in the script file

Due to some events beyond my control, the development time of this Chapter took a bit longer than I expected.
I hope (and plan for) that Chapter 7 will take less time than Chapter 6.
More on that in future Dev Updates.

Have a nice weekend.

Cheers,
Ceo