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Echoes of Elysium News

March 19 - Patch

Overview:
[p]This update focuses on improving core gameplay feel and usability. Tree physics have been refined so they fall more naturally and reliably away from the player, reducing frustration and crashes. Inventory management is now smoother with larger stack sizes and quick right-click transfers, alongside several fixes to crafting and fuel systems to ensure progression works as intended.[/p][p][/p]
Patch Notes for v0.17.14
[p]
All About Trees![/p]
  • [p]Fixed Tree Crash[/p]
  • [p]Use spawn drive force to ensure tree falls away from player more quickly[/p]
  • [p]Reduced angular dampening on trees falling over so they actually fall away from the player[/p]
  • [p]Improvements on Falling Trees[/p]
[p]
New Quality of Life for Inventory[/p]
  • [p]Increased Max Default Stack Sizes for all stackable item types[/p]
  • [p]Hotbar backpack transfer with right click[/p]
  • [p]Right click to transfer fuel
    [/p]
[p]Additional Misc Fixes & Improvements[/p]
  • [p]Fixing Thrust and Turning Fuel mixes that had mixed up requirements
    [/p]
[p]Known Issues Affecting Some Players:[/p]
  • [p]Split Stack sometimes leaves a visual artifact in the UI[/p]
  • [p]Lag/Slowing during prolonged building or destroy mode[/p]
  • [p]Intermittent Freezing[/p]
  • [p]Some items are missing localization and will default to English in other languages[/p]
  • [p]While we’ve made some progress, invincible constructs/destroyables may still appear from time to time, we are continuing to investigate this issue.[/p]
    • [p]We were able to solve some instance but not all[/p]
    • [p]If you run into this, please note you can log in and out to fix this[/p]
  • [p]Mines don’t do damage, flash and then disappear and vfx stay behind
    [/p]
[p]Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p]Discord: https://discord.gg/loricgames[/p][p]
Thanks!
  - Team Loric [/p][p]
[/p]

v0.17.4: Patch notes

Several fixes related to trees
  • Fixed Tree Crash
  • Improvements on Falling Trees


New Quality of Life for Inventory
  • Increased Max Default Stack Sizes for all stackable item types
  • Hotbar backpack transfer with right click
  • Right click to transfer fuel


Additional Misc Fixes & Improvements
  • Fixing Thrust and Turning Fuel mixes that had mixed up requirements


Known Issues Affecting Some Players:
  • Split Stack sometimes leaves a visual artifact in the UI
  • Lag/Slowing during prolonged building or destroy mode
  • Intermittent Freezing
  • Some items are missing localization and will default to english in other languages
  • While we’ve made some progress, invincible constructs/destroyables may still appear from time to time, we are continuing to investigate this issue. If you run into this, please note you can log in and out to fix this
  • Mines don’t do damage, flash and then disappear and vfx stay behind

Echoes of Elysium is on Sale!

[h3]Hey Elysians![/h3][p][/p][p]It’s been a while since our early access launch and we're thrilled to share how far the game has come. Thanks to your ongoing feedback and support, we’ve tackled key issues, squashed pressing bugs, and pushed the game to a place we’re genuinely proud of. A huge thank you to all the players who have shared their honest reviews with us - we’ve been listening closely and your input has shaped countless improvements as we strive to deliver the best experience possible.
[/p][p]If you’ve been waiting for the perfect moment to jump in, the moment is now! Echoes of Elysium is now on sale during the Steam 2026 Spring Sale! Whether you’re ready to dive in yourself or want to bring a friend along for the ride, there’s never been a better time to join us. 
[/p][h3]So make sure you grab a copy at a special discounted price at $15.99 USD during the Steam 2026 Spring Sale![/h3][p][/p][h2]Our Early Access Journey[/h2][p][/p][p]Early Access has been a crazy but eye opening journey. We heard you all loud and clear since launch with the number of bugs and issues highlighted in reviews and community boards. [/p][p][/p][p]The climb from 20% to 71% mostly positive reviews reflects our commitment to listening and improving even when the feedback may have been hard to hear. Since launch, we've released 20+ updates with even more on the way. [/p][p][/p][p]So thank you to everyone who has given our game a chance and for believing in the work we’re doing. Your feedback, whether shared through our feedback boards, Discord community, or Steam discussions, has been invaluable in shaping Echoes of Elysium. Every bug report, suggestion, and Steam review continues to guide us as we improve and polish the experience and we're deeply committed to our community who has made this all possible.[/p][p][/p][h2]What’s Coming Up[/h2][p][/p][p]Our 2026 roadmap is split into three major phases, with ongoing regular updates and patches throughout. Jumping in early means getting access to evolving features and improvements such as new biomes, ship decorations and pieces, quality-of-life and UI improvements, new bosses and enemies, player customization, and more![/p][p][/p][p][/p][h2]Spring Expansion[/h2][p]Coming up is our spring expansion which introduces the first major wave of new gameplay content.[/p][p]Players can expect the skies to become far more dangerous and dynamic, with systems that directly impact exploration and combat.
[/p][h3]Key additions include:[/h3]
  • [p]Dynamic storms and wind systems[/p]
  • [p]New enemy types[/p]
  • [p]Airship Tier 3 parts[/p]
  • [p]Heron’s Malice[/p]
  • [p]A new boss[/p]
[p]This expansion pushes airship progression forward and introduces new threats that challenge how you navigate and survive.[/p][p][/p][p][/p][h2]Join our Discord Community[/h2][p]If you want to help shape the future of Echoes of Elysium, or connect with fellow players, we would love to have you in our Discord. Join us for regular community game nights, exclusive sneak peeks at upcoming previews, and also the chance to chat directly with the dev team.[/p][p][/p][h3]✨Join here: discord.gg/loricgames[/h3][p][/p][p]Don't miss your chance to be a part of the game's evolution throughout early access and join in on the excitement of building custom airships to defeat Heron's clockwork armada. The sale ends in one week so make sure to take advantage of the discount while it lasts. [/p][p][/p][p]Jump in and start your journey in Elysium today![/p][p]-Team Loric 🧡[/p]

March 12 - Patch

Overview:
[p]This update focuses on QoL improvements, bug fixes, and optimization.

Key improvements include new item tooltips, improved compass behavior, rotating loading screen tips, and an updated Quick Store system. Tools now notify players when they break, and the Dry Dock has been renamed to Sky Dock.

Major fixes include Drill and Saw functionality, Small Grinder visibility issues, and several build/unlock inconsistencies. Tree harvesting has also been improved, with better falling physics (not off islands) and trees automatically breaking into logs.[/p][p][/p]
Patch Notes for v0.17.3
[p]
Building Optimization & QoL Improvements![/p]
  • [p]Tooltips have been added so you can see what those items are![/p]
  • [p]Adjustments to Compass Icon distance for more consistent behavior[/p]
  • [p]Load Screen now cycles through images and tips[/p]
  • [p]Updates to “Quick Store” similar objects without having to enter the storage UI[/p]
  • [p]Tools now display a message when they break and when you try to use broken tools/weapons[/p]
  • [p]The Dry dock has been renamed to the Sky Dock!
    [/p]
[p]Critical Fixes[/p]
  • [p]Drill and Saw are fixed and working properly[/p]
  • [p]Small Grinder no longer appears “invisible” when placed attached to certain hull pieces
    [/p]
[p]New Crude Pallet Art[/p]
  • [p]The Crude Pallet now has its own mesh so it looks different from the Advanced Pallet[/p]
  • [p]Updated images for the Crude Pallet in various menus
    [/p]
[p]Updates to Tree Harvesting[/p]
  • [p]Falling Trees now break apart into logs on their own[/p]
  • [p]Physics settings have been improved on Falling Trees[/p]
  • [p]Falling Trees will now tend to fall in away from where you are standing when you cut them down
    [/p]
[p]Additional Fix Bug Fixes[/p]
  • [p]Upper Hull Porthole piece is now unlocked with other Port Hole pieces[/p]
  • [p]Tier 3 Thrusters are no longer unlocked with Tier 2 Thruster Invention, which was causing confusion[/p]
  • [p]Fixed some information and images in the Guidebook[/p]
  • [p]Fix Build Mode not being able to pull from Pallets in certain situations[/p][p][/p]
[p]Localization Optimizations[/p]
  • [p]Most strings have been updated for all other languages[/p]
    • [p]German in particular has caught up with the other languages in translation
      [/p]
[p]Known Issues:[/p]
  • [p]Some items are missing localization and will default to English in other languages[/p]
  • [p]While we’ve made some progress, invincible constructs/destroyables may still appear from time to time, we are continuing to investigate this issue.[/p]
    • [p]We were able to solve some instance but not all[/p]
    • [p]If you run into this, please note you can log in and out to fix this[/p]
  • [p]Mines don’t do damage, flash and then disappear and vfx stay behind

    [/p]
[p]Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p]Discord: https://discord.gg/loricgames[/p][p]
Thanks!
  - Team Loric [/p][p]
[/p]

v0.17.3: Patch notes

Building Optimization & QoL Improvements
  • Tooltips added
  • Adjustments to Compass Icon distance
  • Load Screen image cycling
  • Updates to “Quick Store” similar objects
  • Tools display a break message


Critical Fixes
  • Drill and Saw fixed
  • Small Grinder no longer appears “invisible” when placed


New Crude Pallet Art

Updates to Tree Harvesting
  • Falling Trees break apart into logs
  • Physics settings improved on Falling Trees
  • Falling Trees will fall in away from the player


Additional Fix Bug Fixes
  • Upper Hull Porthole piece is now unlocked
  • Tier 3 Thrusters are no longer unlocked with Tier 2 Thruster Invention
  • Fixed some Guidebook information and images
  • Fix Build Mode not being able to pull from Pallets


Localization Optimizations
  • Most strings have been updated for all other languages
  • German has parity with other languages



Known Issues:
  • Some items are missing localization and will default to English in other languages
  • While we’ve made some progress, invincible constructs/destroyables may still appear from time to time, we are continuing to investigate this issue. We were able to solve some instance but not all. If you run into this, please note you can log in and out to fix this
  • Mines don’t do damage, flash and then disappear and vfx stay behind