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Eldritch Climb: A Cursed Ascent News

Eldritch Climb at Scream Fest!

[p]We’re very happy to announce that Eldritch Climb: A Cursed Ascent is part of Steam Scream Fest! Starting today until November 3rd you’ll be able to answer the mountain calling… with a 15% discount![/p][p]Do you enjoy:[/p]
  • [p]Climbing and swinging?[/p]
  • [p]Defeating horrid creatures?[/p]
  • [p]Discovering the eldritch horrors of a mysterious mountain?[/p]
[p]Join us at the Scream Festival to scream your lungs away to be ready for Halloween![/p][p]Let us know what you though of our game in the comments below and follow us for more novelties of our roguelike game![/p]

Early Access begins TODAY!

[p]The time has come at last! After two years of making this game the best, we’re reaching a summit that seemed to be far away: our Early Access release![/p][p]Here's what you can expect in this release:[/p]
  • [p]Two different biomes with new mechanics and secrets![/p]
  • [p]Our unique take on a sanity system where collectin Eyes makes the game harder and spookier[/p]
  • [p]More cryptids with 3 different levels of difficulty depending on your Eyes.[/p]
  • [p]A whole batch of items that you can combine for some wild combos.[/p]
  • [p]Gruesome bosses to challenge your skills on your way to the top.[/p]
  • [p]Secret puzzles that unlock memories and reward some funky items[/p]
[p][/p][p]We want to thank everybody who has supported us in our way to this goal! There is still a long road ahead but will post our full Roadmap soon. Let us know what you though of our game in the comments below and follow us for more updates on the game.[/p]

Items– silent helpers of your quest!

[p]A procedural, ever-changing game comes with its own set of challenges. As we are unable to study and practice levels, there should be a new angle to help us sort the challenges. And so we had one thing clear in the development process: climbers would need something to aid their quest![/p][p]Perhaps it was more accurate to think of someTHINGS rather than just one: and so we brought \ITEMS\ into the scene. Of course, we’d need a great variety of them; in matters of taste, there are no fixed rules![/p][p]Eldritch Climb is a quirky game with mechanics of its own, a catalogue of enemies that remix the worst and iconic horrors of classic literature, and for the items we thought of two ways to interact with them: \hand items\ and \passive items\.[/p][p][/p][h3]Hand Items[/h3][p]What is that default item 99% of the climbers have installed since day one? HANDS. And yes, we certainly loved that plural right there! Because the only thing better than a hand, is having two hands. So, with that thought in mind, it became obvious to us that we should allow the climbers to \possess two items simultaneously\.[/p][p]This opened up the possibility to a mix-match couple of items for the players to explore. And we began to brainstorm the possibilities! Either items with an offensive or defensive, perhaps something to assist in the climb or even prevent a certain type of damage appeared. The idea behind this varied catalogue? To let the players decide \which combo suits them best\![/p][h3]Passive Items[/h3][p]You probably have a friendship bracelet from a concert you went a while ago. Or perhaps you keep that trading card that brought you luck back in the day. This idea of possessing something to be there passively to help you sort the day-to-day conflicts felt like a necessity in a mountain full of horrid creatures.[/p][p]The idea behind this type of item is to provide the player with an \extra leverage on their quest\. Either to help them navigate better, to offer a bit of an advantage against enemies and environmental damage… and more.[/p][p][/p][h3]Chests? Corpses? They both begin with a “C”![/h3][p]As we needed a way to make these items accessible to the users, we thought that environmental storytelling corpses would be the best way to do so. After all, why not pay a bit of homage to those climbers who had a worse fate than you?[/p][p]And maybe \

We're part of Steam Next Fest!

[p]Next Fest June edition is here upon us from June 9th to the 16th! There'll be a tone of bunch of cool new games, including our Eldritch Climb: A Cursed Ascent!

Join the fun to try out our latest demo, watch a horrifically fun stream of our game[/p][p]
See y'all there! [/p]

Roots of Horror: What Inspired The Climb


If you've played our game, you’ll have noticed its quirky mechanics: players escalate by grabbing nodes, spinning aimlessly, and darting in the direction they release. While that’s a humorous way to progress—up a mountain (or hopelessly down)—it also created the perfect mountaineering scenario for a cosmic horror story: a perilous mountain looming with danger.

[h2]H.P. Lovecraft: The Patron of Cosmic Horror[/h2]

When discussing this genre—focused on the mysterious, the unfathomable to the human mind, and the infinite possibilities of the universe—Lovecraft inevitably comes to mind. We drew inspiration from his work when crafting our story’s setting: why not depict the downfall into madness of a once-respected mathematician and college professor?

Lovecraft’s stories often explore the boundary between human knowledge and the unknown—those things we *don't* understand. For him, the greatest fear lies in the stuff beyond our human understanding, regardless of how much we already know. There’s always something bigger. Something BEYOND our comprehension…

Our guiding star? The Mountains of Madness .We wanted to tell a tale where the main character explores a mythological place and confronts its hidden horrors.



[h2]Junji Ito: The Master of the Unsettling[/h2]

Today, Junji Ito is an institution in horror, despite his adorable persona and love for wearing cat paws and ears. He specializes in crafting disturbingly ordinary yet deeply unsettling settings—magnifying humanity’s self-destructive traits and turning protagonists into their own worst enemies.

Because, really, there's no worse evil than our own mind, right? Inspired by Ito’s The Amigara Fault, one of our game’s core features revolves around mental alteration—collecting ‘Eyes’ shifts your perception of reality, revealing a dreadful mountain—and emphasizes the inescapability of deadly destiny.

Coincidence that Ito’s story is also set near a mountain? Definitely not!

[h2]Eldritch Climb: Where Cosmic Horror Meets the Comic[/h2]

Drawing from these two masters, we created a game that messes with your mind cosmically and comically! You’ll uncover the terrifying secrets of the Mountain, encounter its cult and creatures, and—over and over—spin, die, and spin again.