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息风谷战略 News

January 14th Update Fixes

Fixed: Issue where Ximen Xiang's fourth story did not grant an affix.

Fixed: Affix misconfiguration for [Ximen Xiang] that caused subsequent upgrades to stop.

Fixed: Issue where the BUFF from the item [Snake Gall Detox Pill] was ineffective.

Fixed: Incorrect affix name for Tang Bai Niu displayed as [Wolf Child].

Fixed: Combat speed-up button not appearing (ensure [Enable Combat Speed-Up] is checked in the settings).

Fixed: Text errors in [Blood Sea Demon Art] displaying English formula symbols.

Fixed: Character positioning issues in the storyline where Tang Cai Die writes a medical book.

Fixed: Issue where BUFFs from certain special affixes were not effective.

Fixed: Incorrect internal energy redistribution for [Shifting Flowers and Connecting Trees].

Fixed: Skill [Spring Rainfall] from [Gentle Spring Palm] not functioning.

Fixed: Missing configuration for the active skill in [Divine Maiden Heart Sutra].

Fixed: Healing effect of [Universal Spring Revival] in [Herbal Heart Sutra] not working.

Fixed: Localization ID display error for [Water Snake Swordsmanship] and BUFF description configuration error for [Blood Demon Blade Art].

Fixed: Issue where the full-stack AOE of [Flaming Wind Saber] was ineffective.

Fixed: Missing manual for [Wolf Claw Art].

Fixed: Misconfiguration of [Fatal] talent bonus from Ghost Shadow, where 5% damage was incorrectly set to 50%.

Fixed: Missing computed results in the formula description text of some skills.

Adjusted: Simplified text for some manuals.

Adjusted: Accelerated the timing of declaring war in Myriad Sparrow Canyon.

Optimized: Improved the logic for random NPC name generation, differentiating male and female names.

Optimized: Standardized descriptions for skill cooldown refund mechanisms to avoid ambiguity.

Optimized: Added version compatibility checks and MOD dependency hints for old saves to aid troubleshooting.

Adjusted: Reduced the maximum possible enemy count during dojo battles.

Adjusted: Fixed some affixes referencing duplicate icons.

Adjusted: Added late-stage martial arts and manuals to the inheritance interface at the start of the game.

Adjusted: Reduced aptitude requirements for profession-specific affixes (since the learning level restriction for manuals has been removed, some aptitudes were shifted to martial arts level progression).

January 11 Update - Fixes

Fixed: An issue where resource counts on the main map interface differed from backpack counts due to formatting precision.

Fixed: An issue where LongWanying's recruitment event would not trigger.

Fixed: Incorrect configuration of the 【Coiling Dragon Staff】 skill's 【Coiling Dragon Protecting Jade】, causing it to not take effect.

Fixed: Garbled formula display issue in skill【Bone-Chilling Presence】.

Fixed: Row and column description errors in skill【Wolf Claw】.

Fixed: Garbled formula display issue in skill【Falcon Bow Technique】.

Fixed: Wandering merchant events not appearing in the regional event list after being triggered.

Fixed: Repeated triggering of XiMenXiang's 【Follow-Up Question】 storyline.

Fixed: Incorrect text indexing in the event when Kong joins the party.

Fixed: Missing icon for the skill Recovering Formula · Fragmented.

Fixed: Poisoned, Bleeding, and Burn attributes not displaying on the character interface.

Fixed: Unable to use Bandages and Large Bandages in bulk.

Fixed: The description of Large Bandages mistakenly showing the effect of 【Snake Gall Detox Pill】.

Fixed: In Zhu Sanniang's personal storyline part 3, Poison resistance was incorrectly set to -20%, causing increased vulnerability.

Fixed: Missing usage effect text for 【Sorghum Wine】.
Adjustment: The affix【Wolf Child】 for Qiu now adds 20 points to Fist Technique aptitude.

WindStop Strategy New Demo Arrived!

Sorry for the long wait, everyone! The latest Steam Demo of "WindStop Strategy" is now available for you to experience. This is our final major content update before the game's official release. Thank you to all the players who have supported us on this journey! We will confirm the release date as soon as possible and keep you updated!

《息风谷战略》开发者日志:功能性优化及更多的内容

哈喽大家好呀!又来给大家汇报《息风谷战略》的开发进度了!最近这两周,我们主要针对大家在Demo中反馈的一部分建议对游戏的系统功能进行了一定的优化,同时也新增了一些额外的内容用于强化整体的游玩体验。话不多说,下面我们就一起来看看有哪些值得关注的重点吧!

[h2]改名换姓功能[/h2]

现在大家能够给非特殊角色(也就是招募的路人队友)改名啦,以后再也不用担心系统给NPC随机到奇奇怪怪的名字了~



[h2]技能界面显示优化[/h2]

简化信息展示,由左侧的列表展示调整为右侧悬浮图标显示。



[h2]道具操作优化[/h2]

现在支持批量使用消耗物品,以及商店的批量购买出售支持。



[h2]多周目队友[/h2]

开局多周目情况下,可在初始界面选择特殊道具,用来招募潜在的队友。了空,请加入我们!!!



[h2]角色养成内容拓展[/h2]

现在角色的个人剧情会提供更多的奖励(包含武学、装备等),每一个有名有姓的可入队角色会有一个专属的初始词缀,并随着个人剧情会解锁更多或者更强效果的专属词缀。



[h2]剧情杀战斗优化[/h2]

剧情杀是大家在新品节吐槽过最多的问题之一,目前我们已经基本移除了所有锁血必败的战斗(一周目实在打不过也尽量保证在二周目下可打过)。

那么以上便是我们本次开发者日志全部的内容了,后续我们会继续和大家同步我们的开发进度,同时也欢迎大家继续为我们提供宝贵的建议,帮助《息风谷战略》变得越来越好~

Developer's Log:"Illustration Appreciation" Feature

Hello players! Long time no see. In the month following the end of the New Product Festival, we have been continuously working on the development of "Windstop Strategy." Aside from refining and polishing the game's experience based on feedback and suggestions from the festival, including aspects such as combat, balance, and storyline, we are also implementing new content according to our development plan. In this developer's log, we're excited to introduce one of the new features we're currently working on: the Illustration Appreciation feature.

[h3]Feature Description[/h3]

The Illustration Appreciation feature involves inserting CG images during the game's storyline sequences. This aims to provide players with rewarding visual feedback during key plot moments and will also be used to wrap up certain game endings.

These images generally relate to factors such as the player's affinity with key characters, important plot decisions, and the outcomes of various endings.

[h3]Production Process[/h3]

First, we internally discussed and determined the total number of spots that require illustrations. After finalizing the number, we communicated with skilled artists on creative platforms, providing them with basic character settings and scene descriptions to start the concept design.

Example of concept design at the sketch stage (not representative of the final product design)



Once the illustrator completes the sketch concept and sends it back, we conduct an internal discussion to provide some suggestions for modifications. This process is repeated until the design is finalized. After that, the illustrator begins the detailed creation work.

[h3]Final Product Showcase[/h3]



The official version of the game is expected to add dozens of CG illustrations of the same quality as those shown in the finished product.

[h3]Gallery[/h3]

Additionally, to facilitate screenshotting and repeated viewing, we will add a gallery feature to the main menu. This will allow players to easily access and review key illustrations triggered during important plot points.



In the time leading up to the official release of the game, we will continue to share our development progress with players through "Developer Logs." Finally, thank you all for your ongoing interest and support for the game. We will keep working hard!