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Ad Fundum News

Update 1.0.1

Bug fixes:
  • Fixed an issue where some money-related values were overflowing when player accumulated more than $2.1 billion.
  • Fixed an issue where prices over $1 million were displayed in full instead of $1M;
  • Fixed a bug where using explosives in the air could cause a new earthquake;
  • Travelling in the elevator at the end of an earthquake no longer leads to game over;
  • Several typos in the parachute description, statistics, and tutorial have been corrected;
  • The "flashlight" in level 4 can now be controlled using the right stick of gamepad;
  • A bug that prevented players from obtaining the "Total Victory" achievement has been fixed;
  • ENDGAME SPOILER WARNING: Fixed a bug that sometimes prevented Object 62-0 cannons from firing at the player;
  • ENDGAME SPOILER WARNING: Fixed an issue with some cannons of Object 62-0 not taking damage from explosives, while other cannons took increased damage.


Other changes:
  • Money over $100 million will now be displayed in short (e.g. $100M instead of $100000000);
  • Level 7's map has been slightly refined to reduce the chance of being unable to reach certain areas. These changes will only affect newly generated maps, but you can still access every room in the level, even in older maps, by completing the level and unlocking the use of explosives.
  • Stick dead zones for gamepads have been increased. If you continue to experience problems with dead zones, please let me know in the discussion forum or my Discord server.
  • The time interval between earthquakes has been rebalanced, so it will be less dependent on mining tiles and the use of explosives. Players will also experience fewer earthquakes in the later stages of the game;
  • ENDGAME SPOILER WARNING: Boss legs now have an animation showing they are taking damage.

Hotfix 1.0.0d

Another pack of bugs has been fixed:

  • A bug that prevented Cargo cleanse protocol has been fixed (this time for good. I hope)
  • Scanning tower upgrade prices are now displaying correctly
  • Fixed an issue with items overlapping each other when buying new items with all item slots occupied
  • Fixed a bug where moving item to the same slot would lead to its graphics disappearing
  • Fixed an issue with one of the vault completion triggers on level 4 not working
  • Fixed a bug where the discount in the shop would increase with each game reload
  • Fixed a bug with "A minute of self-love" achievement not appearing although conditions are fulfilled.
  • Fixed a bug with "Full collection" achievement not appearing. If you have fulfilled the conditions for "A minute of self-love" and "Full collection", you will get the achievements once you load the relevant game
  • Fixed a bug that prevented the 5th Ancient vase from appearing on the map. Unfortunately, this vase can be found only in the new game

Hotfix 1.0.0c

Update 1.0.0c fixes all the bugs that have been reported to me (unless I have missed some messages. In this case, please let me know)

  • Fixed a bug where the camera still shakes and the saving system breaks after an earthquake ends.
  • Corrections were made to the descriptions of the Expanded items bay and Laser defense system.
  • Fixed a bug that caused the price of refueling to be displayed as -$1 on the maintenance station.
  • Earthquake precognition system now works correctly.
  • Fixed a bug where explosives couldn't destroy bombs at level 4 when the Vibration suppressor is equipped.
  • The text for "Ancient vase" now displays correctly.
  • Stones no longer fall off concrete tiles during earthquakes.
  • An issue that prevented the use of explosives at level 7 after its completion has been fixed.
  • "Tile ghosting" issues in levels 3 and 8 have been resolved.
  • Item limits are now correctly displayed in the inventory.
  • Fixed an issue with the gates to the final level of the game not opening after returning to the previous level
  • Energy balls now disappear sometime after destroying their source, and will no longer clip into ground tiles.

Hotfix 1.0.0b

Another batch of bugs have been addressed:

- Fixed an issue where the ground tiles in crystal caves went wild after an earthquake.
- Cargo cleanse protocol now works correctly, for sure this time.
- Disabled controls are no longer an issue when using the evacuation beacon from inventory.

Hotfix v1.0.0

Fixed a number of bugs:
  • Fixed an issue where the mech would freeze when trying to dig for one of the collectibles
  • Cargo cleanse protocol now works correctly (however it still has a problem with messages displaying incorrectly)
  • Animation of profit counting from selling ore now works correctly.
  • Messages about collected ore are now displayed accurately.
  • An issue with vaults spawning too close to the borders of the map has been resolved.