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SEDAP! A Culinary Adventure News

SEDAP! A Culinary Adventure - New PC Release Date!

Hello everyone, this is Jay from kopiforge.

We've made the tough decision to delay SEDAP!’s PC release by a month.

As a first-time game studio, we're constantly learning through trial and error, overcoming challenges, and growing from every setback along the way.

Online multiplayer has been a behemoth for us to implement, consisting of multiple unknown forces that took huge portions of our development time to tackle. This resulted in an extremely unhealthy crunch for our developers. Despite this, we knew that online multiplayer was important to our players, so we pushed through.

Thankfully, now that we have the support of a publisher, we have the means to prioritise our health and take more time to work on the game.

In the meantime, as part of Steam Next Fest, we’ve just released online multiplayer in our free demo — so grab a friend and check it out!

As always, thank you for your support and understanding.

And with that, please look forward to our new release date for PC: 22 April 2025!

SEDAP! (Demo) - Patch v0.8.3c Notes

Hey guys, Jay here!

We've just pushed a little patch consisting of some bug fixes:

[h2]Patch v0.8.3 Notes[/h2]
[h3]Bug Fixes[/h3]
  • Players are now actively prevented from joining an ongoing session (which would otherwise break the game).
  • Fixed an issue where the client would crash out of a session during some instances of combat.
  • Fixed an issue where the client would crash out of a session after picking up a dropped item.
  • Fixed the Navmesh for the Forest Supper level where Monsters could... walk through obstacles. Oops!
  • Fixed a minor issue relating to control prompts at Kitchenware.
  • Fixed an issue where the "Ready" button does not show on the Character Select screen.
  • Fixed a rare issue where the client's disconnect window would appear behind the Adventure Map.


As always, thank you for playing SEDAP! and please continue to support us!

Facing any bugs or issues? Submit them via the demo or ping us on our Discord channel!

SEDAP! (Demo) - Online Multiplayer Update 🔥

HAPPY NEXT FEST EVERYBODY! 🎉🎉🎉

Here's a huge update that many of you have been asking for -- online multiplayer!

You may now play our demo with faraway friends.

Additionally, we've created a channel on our Discord server for players who are looking to play together, so do join our Discord (click the link above!) to access it!

Now, let's take a look at some bug fixes and small tweaks that's included in this update:

Patch v0.8.3 Notes

[h2]Content Updates[/h2]
  • Online multiplayer has arrived! Simply create a lobby and have your friend join via your lobby code to enjoy a session of SEDAP! online. Please ensure that you have a stable internet connection for a smooth experience!
    • Please note that swapping of characters in online multiplayer mode is not supported yet -- by default, the lobby creator plays as the Cooker and the joiner as the Hunter. :')
    • Rejoining a session that has already started is also not available. If either player leaves the session and wants to re-join, a new lobby has to be created.

[h2]Gameplay Updates[/h2]
  • The Drumbone got a little bit too OP, so we nerfed its damage a little!
  • Added drift to the Parang's third attack.

[h2]QoL Updates[/h2]
  • Increased the size of clickable area for keybinding in Settings.

[h2]Aesthetic Updates[/h2]
  • Adjusted VFX position of the Drumbone's third attack.
  • Fixed the rotation of Som's orbs.

[h2]Bug Fixes[/h2]
  • Fixed a bug in Single-player mode where players dealt continuous critical hits.
  • Fixed a bug where players would sometimes gain high speed after getting hit by an attack mid-dash.
  • Fixed a bug where there was no haptic feedback (for controllers) after a player gets hit.
  • Fixed a highlight delay for selected buttons in the Pause Menu.


As always, thank you for playing SEDAP! and please continue to support us!

Facing any bugs or issues? Submit them via the demo or ping us on our Discord channel!

SEDAP! (Demo) - Patch v0.8.2 Notes

Hey guys, Jay here!

We've just pushed a little patch consisting of some minor fixes:

[h2]Patch v0.8.2 Notes[/h2]
[h3]Gameplay Updates[/h3]
  • Nerfed Ginger Guy's running away behaviour.

[h3]Aesthetic Updates[/h3]
  • Fixed direction marker z-fighting with Dakila's carpet.
  • Adjustments to the spacing of controller labels in the Controls Card screen.

[h3]Bug Fixes[/h3]
  • Fixed a bug where Supper Level dialogue guides were not playing.
  • Fixed broken controls in the Demo End card by delaying it to appear slightly later.


As always, thank you for playing SEDAP! and please continue to support us!

Facing any bugs or issues? Submit them via the demo or ping us on our Discord channel!

SEDAP! (Demo) - Patch v0.8.0 Notes

Hi everyone, Jay here!

Happy New Year! 🎉

We've been working on improving the demo after seeing all your feedback (thank you!) and are excited to release our first major update of 2025. ^_^

[h2]Patch v0.8.0 Notes[/h2]
[h3]Localisation[/h3]
  • We've added Spanish to our demo (more languages to come in the future!)
  • Several translation improvements to existing texts.

[h3]Content Updates[/h3]
  • Equipment! Swap into the Frying Pan (Som) and Drumbone (Gon) using the Equipment Rack. This grants the duo Special Abilities, which can be used in-game by pressing, holding and releasing the Attack button.
    • The Frying Pan instantly cooks all dishes within a radius -- this skill can only be used 3 times per level.
    • The Drumbone stuns enemies with consecutive hits, and deals lots of damage with a charged attack.

[h3]Gameplay Updates[/h3]
  • You may now swap characters by pressing Q on the keyboard or by pressing Action West on a controller.
  • Slight adjustments to cooking minigames to improve gameplay feel.
  • Varied cooking minigame difficulty according to dish.
  • New cooking minigames for Dan Bauk, Sambal Kangkong and Teh Tarik.
  • Monster attack telegraphs are now clearer.
  • General enhancements to combat feel.

[h3]QoL Updates[/h3]
  • Players can now use a mouse (alongside a keyboard) to play.
  • Fixed split-screen is now available -- opt out of the original dynamic split-screen via game settings.
  • Players can now view Recipes and Tutorial Cards when the game is paused.
  • Players can now remap controls.
  • Input bindings for Controller have been revised.
  • In-game action prompts now appear to make interactions clearer.
  • Improvements to the Adventure Map navigation.

[h3]Aesthetic Updates[/h3]
  • Improvements to UI button layouts.

[h3]Bug Fixes[/h3]
  • Adjusted some boundary Colliders within the levels.
  • Removed duplicate resolutions from the selection list in Display Settings.


Lastly, we know that many of you are still waiting for online multiplayer.
Rest assured that we're still going hard at it, and it should be ready reaaaaally soon (stay tuned!)

As always, thank you for playing SEDAP! and please continue to support us!

Facing any bugs or issues? Submit them via the demo or ping us on our Discord channel!