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Unwell News

Unwell 22th update!



Unwell Demo received its 22th update on Steam!

Breakdown of the key changes in the updated version:

CONTENT

  • New models in game!
  • New cutscene added!
  • More items images changes!
  • Intro and end splashes changed!


TWEAKS/FIXES

  • Unfriendly inhabitants of the well got yet another upgrade!
  • You are not able to browse inventory while in danger.
  • Level2 optimization.
  • low psyche effects got a rework. You've been warned.




What's next?

  • New controls are ready to be implemented next week!
  • FMOD logic is ready and will be implemented next week!
  • level3 soon! :)
  • Further optimizations!


Thank you for standing against The Gray at our side.
The Head Protege

Unwell 21th update!



Unwell Demo received its 21th update on Steam!

The whole feel of the game changed. With new models implemented and light tweaks the journey is not the same :)

Breakdown of the key changes in the updated version:

CONTENT

  • Plenty of new models in game!
  • More lights!


TWEAKS/FIXES

  • Resolved most of the lightning bugs.
  • Logic in the cone of vision got a nice upgrade.
  • Resolved bugs in level 2 with chandeliers.
  • Level2 optimization.




What's next?

  • New controls are almost ready!
  • Logics of riddles in level3 are ready, currently being implemented.
  • Further sounds changes and FMOD being included in demo!
  • Further optimizations!


Thank you for standing against The Gray at our side.
The Head Protege

Unwell 20th update!



Unwell Demo received its 20th update on Steam!

Breakdown of the key changes in the updated version:

CONTENT

  • Your lantern now warns you when it gets hungry. Its light also depends on the amount of oil left in it.
  • The environment is now a little brighter.
  • Some minor model and texture changes.


TWEAKS/FIXES

  • Made changes to bridge models to prevent walking outside the rails.
  • The statue in level 2 is more exposed and provides better hints on what to do.
  • Numerous out-of-bounds fixes.
  • Monsters in level 2 had their logic fixed to reduce getting stuck in various places.
  • Optimization changes implemented.
  • Protagonist movement received enhancements, reducing instances of getting stuck.
  • Field of view received a significant update.


What's next?

  • We are currently rewriting controls regarding player movement to make it easier to operate the protagonist while descending into the well.
  • Implementation of the final riddles in level 3, soon to be available in the demo!
  • FMOD engine has been implemented into the project, and now all sounds are being reworked in the new environment, soon to be heard in the demo.
  • Further optimizations!


Thank you for standing against The Gray at our side.
The Head Protege

May Long Weekend ;)

Hello fellow well-dwellers! Let’s kick off this May long weekend with a sizzle! 🍔🔥 Grab your favorite brew, fire up the grill, and get ready to dive into some serious gaming vibes. At Anaesthetic Studio, we’re cooking up something special with ‘Unwell’. Although we don’t have any updates this Friday, we’ve emerged from the depths of the well to wish you a good rest. Stay tuned for an adventure like no other!

Anaesthetic Anniversary Party + Unwell 19th Update :)

Hello, fellow well dwellers!



The Anaesthetic team celebrated its anniversary on 25.04 at Cybermachina Wroclaw game pub, co-organized with Korbank! We had a great time with people testing Unwell, engaging in productive conversations, and enjoying our very own drinks prepared by skilled bartenders :)

We gained plenty of insight from our testers and are preparing changes to the Unwell world accordingly!

In the meantime, we've prepared a couple of hot fixes for the demo of Unwell :)

TWEAKS/FIXES:

Resolved issue with being stuck in the falling animation in some cases.

Resolved some out-of-bounds issues.

Optimized dodge mechanic.

Made entry to level 2 more accessible.

Enhanced durability of adversaries in level 2 (you're welcome!).

Addressed incorrect quickslot numbering in the inventory - we've reworked the logic behind it, but it still needs more refinement ;)

Updated descriptions of some objects, revealing a bit more of the game's lore.

More changes to item icons.

Thank you for standing against The Gray with us.

The Head Protege"