1. Dark Horizons: Mechanized Corps (Classic)
  2. News

Dark Horizons: Mechanized Corps (Classic) News

Dark Horizons: Mechanized Corps 0.2.0.023 is now Available.

New build 0.2.0.023 is now available. This patch adds a new lightning based weapon called a Disruptor Cannon and a new internal that is an energy shield (converts damage to energy loss til you run out of energy and it fails). The misc tasks and known bugs we had in tracker were also fixed in this patch to prepare for development of the Campaign for the next major patch.

Change Log
  • New Weapon Disruptor Cannon is now available.
  • New Internal Energy Shield is now available.
  • Upgraded unity to the latest version of Unity 6. This can provide higher framerates on some systems.
  • MP games now have continue and leave server options on end game screen. Continue will send you back to the lobby if the host uses continue.
  • Default zoom keybinds is now mouse wheel click for hold zoom and Z for toggle zoom. You may have to reset to defaults or manually set up these binds if they are not showing cause you already have a custom keybinds profile.
  • Redid all of the animations for the mechs and fixed several bugs in process including a working land animation now.
  • Fixed the sounds not playing on power up and down.
  • Fixed bug where it would say you had unsaved changes in settings when you did not change anything.
  • You can now invite people to squad by typing in their steam name via a new option in squad panel so you can invite when they are offline.
  • Objective health displays now also update gradually like mechs
  • Fixed a bug where the throttle was not increasing linearly
  • Changed loading from percentage to random text that updates
  • Fixed a bug where level and credits do not update after match if you are client unless you go into hangar
  • Fixed a bug where if you change weapon groups while zoomed in it would not update zoom levels
  • Fixed a bug where client auto center is not smooth
  • If you build a mech with an existing name it would cause weird overwrite issue. it now blocks saving and warns you.
  • Pressing enter after typing in the input field of saving a mech or searching for a user to invite to squad now auto accepts the popup.
  • Fixed a bug where if you didn't have enough credits to edit a mech, but the editing gives you enough it would fail.
  • Fixed a bug where it was taking the wrong amount of credits from you when building a new mech.
  • Updated targeting so Q and E only work on enemies, and new keybinds Shift Q and Shift E only work on teammates
  • Hooked up explosion sfx for all of the projectile explosions, adding variations for a few as well. Also did a pass on 3d sound settings to make the sound falloff better at a distance.
  • Fix for weapon fx showing up in the health holograms in cockpit
  • Fix for radar not removing dead mechs that don't despawn
  • Fix for issue where AI can sometimes rotate in impossible ways
  • Fix for AI turning torso too fast
  • Fixed a big where editing a default did not charge you the correct amount

Dark Horizons: Mechanized Corps 0.2.0.022 is now Available.

New Build 0.2.0.022 is now available on steam for Windows and Linux. Mac support has been deprecated due to poor performance on arm processors that do not perform well enough with our engine.

ChangeLog
  • Squads feature is now available (similiar to guilds in an MMO)
  • Leaderboards for users are available in pilot profile.
  • Squad Leaderboards are available in the Squad page.
  • Achievements now have a hover tool tip that tells you the name and description of each.
  • Settings now has the ability to choose between FullScreen (Exclusive), borderless full screen window, and window mode
  • Settings now has a target framerate slider
  • Settings now has a ui scale slider
  • Removed bird sounds from test range
  • ACs restricted to only 2
  • All ACs produce more heat and have a reduced range
  • BP points reduced on internals
  • Removed hours played and contracts from pilot profile since they are no longer valid.
  • configs are now validated on load and illegal mounts are removed.
  • Test range now always spawns tanks as enemies (red names)
  • Added a close button to the input mapping screen to allow for easier closing.
  • Observer camera text now updates when only 1 teammate is left to no longer tell you to press A or D.
  • Added some code to hopefully fix the bug where radar dots in cockpit are rotated sometimes. (needs verified since hard to reproduce)
  • resized and position weapons display in the cockpit to better fit the area and added a hologram background like the others have
  • Fixed a hangar bug where equipping from inventory was reducing by 2
  • Fixed a hangar bug where equipping from inventory or removing to inventory when the count is 1 was not updating the text to reflect it.
  • Fixed a hangar bug where removing a mount was resulting in the no mount circle missing.
  • Fixed a bug where switchblade had a white torso in hologram
  • Changed how local respawning is handled to fix a rare bug where you cant respawn when you should be able to sometimes
  • Fixed a bug that could cause de-cloak to fail midway

Dark Horizons: Mechanized Corps 0.2.0.021 is now available.

Patch 0.2.0.021 Notes:
  • New Instant Action mode that lets you play Multiplayer maps offline against bots.
  • Added new Internal System for calling down orbital strikes.
  • Added new Internal System for Targeting Laser which lets you highlight specific areas, mechs, or destroy-able / objectives for all of your teammates to see.
  • Increased number of internal slots to 2 for scout class and increased number of internal slots to 3 for Heavy class.
  • Fixed a bug where the internals hud was showing on observer hud.
  • Improved AI searching for enemies.
  • Improved AI weapon selection.
  • AI now will avoid destroyed mechs that are left til the end of the match.
  • Removed AI Diff from MP menu since we decided on one
  • Modified the AI aiming to use torso lag correctly and adjusted their aim.
  • Fixed some issues in the AI where it was working off the wrong targets.
  • Fixed issue with targeting going through things sometimes and fixed a bug where cycle targeting could target behind you. Targeting now checks line of sight for both types of targeting.
  • Enemies only show on radar and hud when you or a teammate has line of sight to them.
  • Updated AI weapon configs
  • Various tweaks to the AI logic
  • Fixed a bug where projectiles will explode on the ground instead of above it.
  • Tweaks to arc shot weapons (yellowjacket, LARB) so that they don't get stuck in the air when hitting certain targets

Dark Horizons: Mechanized Corps 0.2.0.020 is now available.

Patch 0.2.0.020 Notes:

  • New Mech Internal Slots available
  • Extra Armor was moved from Configuration to new Internals window in hangar.
  • Configuration was renamed to Weapons Grouping in hangar.
  • Weapons and Equipment now show BP and Cost on icons for quick comparison.
  • New Internal Equipment - Cloaking Device.
  • AI has a random chance of seeing you if you are cloaked.
  • Trees can now be destroyed instead of walking through them.
  • Fixed a bug where weapon fire would sometimes go in weird directions including behind you.
  • Fixed a bug where global chat would not work after returning from a match.
  • Fixed a bug where equipping a weapon from inventory had issues.
  • Removed bird sound from sector7.
  • Armor has been updated to be 50 ticks of 5 instead of 10 ticks of 25.
  • Cool downs on rockets and missiles adjusted.
  • Proving Grounds missions renamed to arenas.
  • Global chat is open by default now.


I am hoping to have new AI updates next patch after this one.

Dark Horizons: Mechanized Corps 0.2.0.019 is now available.

Patch 0.2.0.019 Changes:
  • New Map The Octagon Proving Grounds
  • Global chat now functions correctly and no longer uses steam group.
  • Fixed bug where thunder in the newer levels did not respond to changing the audio sound volume.


We are continuing to work on the new AI in parallel with these smaller builds.