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Milo Demo Patch Notes v0.1.17

Milo Demo Patch v0.1.17 Changelog
(changes that significantly impact gameplay are in bold)

o Fixed issue where players were stuck in the automatic door between rounds

o Removed Grenade ability

o Increased the speed of Knife attack animation and reduced the cooldown

o Removed idle cultists spawning in between rounds

o Increased the volume of cultist footsteps

o Increased frequency of cultist make groan sounds when damaged

o Changed the spawn rates for all cultist body types i.e. Fertilizer, Ammo, Bombs
o As a test, I double the amount of cultists from 10 to 20 after round 6, significantly increasing the difficulty


o Reworked the way the automatic door works. Now it opens every other round. Then when you enter it closes and then reopens after a few seconds. Then when you leave it triggers the close and the start of the next round

o Reduced the volume and changed the attenuation of beep sound effects

o Raised volume of cultist footsteps

o Adjusted rat AI pathfinding for harvest bodies

Milo Demo v0.1.16 is LIVE!

Thank you everyone who has been playing the Demo, and thanks for all the feedback. It's fun to watch Milo grow alongside this budding community. There have been a bunch of Youtubers also who have played Milo and the reception from the community has been really positive and honestly that is a huge relief.

I'm excited to see what comes in the next few months as I start to tighten more mechanics and hopefully make a few more bold design decisions. I really appreciate your feedback, it helps me move the game in a direction that players will like and it helps me avoid traps and course correct if I'm on a bad path. Enjoy the patch!



**Milo Demo** ***v0.1.16 Changelog***

o Added and tweaked cosmetics for explosions and blood FX

o Rats now covered in blood when harvesting/attacking, blood decals spawn on them and a blood ribbon trail follows them briefly

o I'm starting players with around 8 rats right now

o I added a second room

o Rewards spawn every other round. You now need to enter another room to collect, when you exit you will be met with a different room.

o Added exploding corpses. They have a beeping timer and will harm the player but will only stun the cultists

o Changed some icons, SFX, atmospheric stuff, sound attenuation etc.

o Changed grenade to explode on impact. I may remove the grenade tomorrow in a hot fix. I'm leaning towards making it a stun/flash grenade by default

o Cultists now spawn between rounds before you enter the room. They won't bother you unless they can hear or see you

o Replaced the lobby background with the original one with the hanging lamp

Milo Demo v0.1.5 is LIVE!

Milo Demo v0.1.5 Changelog

o Input icons now show for Keyboard & Mouse users automatically

o Fixed bug where two hats would spawn on a cultist

o You now can look at powerups and choose them instead of needing to place yourself in front of them

o Fixed bug where stencil outline wasn't including a cultist's hat

o Reduced grenade blast radius from 165-135

o Cultist body expiration increased from 25 seconds to 35 seconds

o Changed base rat nibble cooldown from .25 to .75 seconds

o Adjusted metallic and roughness adjusted for first person models. Opening first person arms animation now plays faster

o Removed a lot of triggers that create blood decals. I am looking for some alternatives because mine are known to cause crashes.

Thank you for playing the Milo demo! 250 Steam Wishlists!



Thank you everyone for playing the Milo Demo. There's much work to be done and I'm enjoying a (much needed) short vacation from Milo, and I'm excited to announce that Milo has gained 81 wishlists since the demo dropped on Steam a few days ago, bringing Milo to 250 Steam wishlists currently averaging 12 wishlists/day since the demo launch!

According to Steam, 132 (different) people have launched the Milo Demo since release, and it has averaged at 25 daily active users with a median time played of 14 minutes. In the coming months I'm going to aim to add more content and balance Milo to increase the median time played.

Additionally, look for Milo during the Steam Scream Fest this year starting October 28th. I'm expecting another significant boost to Milo's visibility there. I will likey not participate in Steam Nextfest until Milo accumulates around 5-10k wishlists. So, obviously it's still a long road ahead both in development and marketing, but this is what I signed up for. I hope you all continue to enjoy the demo you will start to see many significant updates to the demo in the coming weeks/months.

~Spencer

Milo Demo Now Available!

Download and play the free Milo demo! https://store.steampowered.com/app/2665020/Milo/



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