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Tower of Babel: Survivors of Chaos News

📢 Day-3 Patch 1.1.2 – Speed Boost, Bug Squash, Pad Fix!

[h2]📢 Day-3 Patch Update[/h2]

🔧 QoL Improvements
  • Lobby movement speed: +20 % → +30 %
  • Stronger visual highlight on Blessed skills when you level up
  • Added transparency slider for Blood Whirlwind to improve visibility
  • Lobby ambience tweak – removed brazier & fireplace SFX
🐞 Bug Fixes
  • “Conqueror” boss achievement not unlocking – fixed
    • Already-cleared bosses will auto-grant the achievement
  • Jewels socket effects not applying – fixed
  • Diamonds on pendants and rings not giving extra Armor – fixed
  • Piercing Chance not displaying correctly in the character window – fixed
  • Auto Pickup Radius not displaying correctly – fixed
  • Weapon Power Increase and Armor Increase options from item upgrades at the blacksmith not applying correctly - fixed
  • Character stats now refresh in real time after item upgrades
  • Gamepad
    • Gamepad input system updated
    • 1-2 s input freeze over Bluetooth – fixed
🎮 Gamepad Issues – We Need Your Help
  • We’re still tracking various pad problems.
  • Please post your OS type & version, controller model, wired/wireless status, and symptoms on the Steam Community Hub or Discord.
📌 What’s Next
  • Skill-effect options in the works; schedule drops next week
  • QoL patches will stay fast and frequent
  • Full content roadmap goes live within 24 h

Early-Access feedback keeps us going, thanks for the support!

Patch 1.1.1

• Improved gamepad drift and connection issues
• Minor bug fixes

If you still experience gamepad connection issues after applying update 1.1.1, please leave feedback on the community hub or our Discord server.

Hotfix Patch 1.1.0 – Shared Gold, Better Drops, Less Pain!

[h3]Patch 1.1.0[/h3]



💰 Gold System Improvements
  • Gold is now shared across all characters
  • Gold is picked up automatically like EXP and is attracted by magnets



💎 Item Drop Rate Boosts
  • Increased magnet drop rate
  • Increased item drop rate by 10%
  • Magic-item find bonus from Elite enemies: 150% → 170%
  • Magic-item find bonus from Boss enemies: 200% → 250%
  • Higher chance for skill-affix Legendary options when Legendary gear drops
  • Mimic rebalance
    • Spawn chance increased by 30%
    • Moves closer to the player and flees more slowly



⚔️ Difficulty Adjustments
  • Floors 1–3 made easier: fewer enemies and fewer projectile attackers
  • Final-phase enemy counts reduced on all floors
    • Floors 1–3: greatly reduced
    • Floors 4–6: moderately reduced
    • Floors 7–12: slightly reduced
  • Removed large spawns of poison/fire exploding bugs upon resurrection in parts of Floors 5, 6 and 9
  • Applied damage nerfs to poison exploding bugs in Floor 8 phases:
    • Phase 1: ×0.5
    • Phase 2: ×0.65
    • Phase 3: ×0.8



🖥️ Visual Effects
  • Reduced hit-flash effect on enemies
  • Reduced flash effect when leveling up mid-run
  • Dark screen edges brightened by 10%
  • Reduced flash effects for the Sanctuary and Purify skills



🛠️ Miscellaneous
  • Fixed gamepad controller issues
  • When opening an item’s detail window, the comparison with equipped gear now shows by default
  • Skill "EXP Pickup Radius” renamed (and re-iconed) to "Auto Pickup Radius”
  • Various bug fixes

Hotfix Patch 1.1.0 – Shared Gold, Better Drops, Less Pain!

[h3]Patch 1.1.0[/h3]



💰 Gold System Improvements
  • Gold is now shared across all characters
  • Gold is picked up automatically like EXP and is attracted by magnets



💎 Item Drop Rate Boosts
  • Increased magnet drop rate
  • Increased item drop rate by 10%
  • Magic-item find bonus from Elite enemies: 150% → 170%
  • Magic-item find bonus from Boss enemies: 200% → 250%
  • Higher chance for skill-affix Legendary options when Legendary gear drops
  • Mimic rebalance
    • Spawn chance increased by 30%
    • Moves closer to the player and flees more slowly



⚔️ Difficulty Adjustments
  • Floors 1–3 made easier: fewer enemies and fewer projectile attackers
  • Final-phase enemy counts reduced on all floors
    • Floors 1–3: greatly reduced
    • Floors 4–6: moderately reduced
    • Floors 7–12: slightly reduced
  • Removed large spawns of poison/fire exploding bugs upon resurrection in parts of Floors 5, 6 and 9
  • Applied damage nerfs to poison exploding bugs in Floor 8 phases:
    • Phase 1: ×0.5
    • Phase 2: ×0.65
    • Phase 3: ×0.8



🖥️ Visual Effects
  • Reduced hit-flash effect on enemies
  • Reduced flash effect when leveling up mid-run
  • Dark screen edges brightened by 10%
  • Reduced flash effects for the Sanctuary and Purify skills



🛠️ Miscellaneous
  • Fixed gamepad controller issues
  • When opening an item’s detail window, the comparison with equipped gear now shows by default
  • Skill "EXP Pickup Radius” renamed (and re-iconed) to "Auto Pickup Radius”
  • Various bug fixes

Responding to Feedback – Hotfix v1.1.0 Rolls Out Today

May 21 – Hotfix Incoming (v1.1.0)

First off, thank you all for the incredible support and feedback since our Early Access launch.

We’ve carefully reviewed everything you’ve shared with us over the past day, and we’re rolling out a hotfix, Patch v1.1.0 scheduled to go live on May 21 (within the next 8 hours).



Main Improvements

  • Gold is now shared across all characters
  • You can now collect gold like EXP, and it will be pulled in with magnets
  • Lowered early stage difficulty
  • Reduced enemy spawns in certain stages
  • Increased item and magnet drop rates
  • Reduced screen flash effect on level-up, among other improvements
  • Fixed gamepad controller input issues




The full patch notes for v1.1.0 will be posted once the update goes live.

We hear you loud and clear, and we’re doing our best to respond fast and genuinely.

Huge thanks for all the love and support, it means the world to us.

— Tower of Babel Dev Team