0.28.11 | Bug fixes & balancing

Thanks to the sharp eyes (and bug reports) of our players, another hotfix has just landed at the Academy. This update addresses several issues, improves clarity and adds a touch of extra polish to gameplay and visuals.

- Councillor no longer assign identical wills after a quest.
- Wills are no longer duplicated in the UI.
- Council quest timers are now working properly.
- Negotiation quests no longer crash the council.
- Quest time displays are now accurate.
- Construction-related council quests now verify if the objective was already completed.
- Fixed a missing sprite for one bonus of a councillor.
- Failed council quests can now be attempted again.
- Bonus tooltips now show actual values instead of {0}.
- Removed duplicate text in button tooltips.
- Fixed selection issues on certain terrain elements.
- Arkadiusa Thunderbird ( Red Headmaster ) is now correctly positioned in the selection menu.
- Roof issues on the Miner’s Den fixed.
- Fixed a bug that blocked the first quests from appearing.
- Miners now unassign correctly when they're no longer supposed to work.
- Fixed missing/duplicate translations for various indoor/outdoor objects.
- Fixed assignment issues for the destruction ghost in Stratamagia.
- Darker Stratamagia visuals corrected.
- Collision issues fixed for some outdoor decorations.

- All building construction costs have been rebalanced.
- Golemancy I production increased by 50%.
- Golemancy II production increased by 50%, class duration reduced by 35%.
- Alchemy III class duration reduced by 50%.

- New VFX when the mine is active.
- New visuals for the active/inactive state of the mine.
- New animation added to the level 2 Alchemy Room.
- Improved visuals and level design in the Crystal Rift.
More updates are in the works – keep those reports coming and thank you for supporting Wizdom Academy!
[h3]Drop a review on Steam and join our Discord to help us keep the magic alive![/h3]
https://store.steampowered.com/app/2668000/Wizdom_Academy/
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