Update 1.2 - April 13th
Greetings Riders,
This update adds stat tracking during the runs and also brings changes to the some of the UI elements, and the endless mode. More specifically:
-Some elements of the UI like the resource numbers are now smaller to take less space on the river. The Ulti bar is also moved near the elements to avoid clicking it by mistake when trying to gather the resources in front.
-When the game is paused you will now be able to see your stats in a panel as shown below.

On the bottom of the panel you will see "Weapon Output" and "Total Damage".
Weapon output counts all the damage the weapon does, even if it's not inflicted to an enemy, meaning that if your shot does 10 damage and the enemy has 5 hp, 10 damage is added to Weapon Output. This is so you can compare different weapons and builds more accurately.
Total damage counts all the damage that any enemy has taken, from all sources.
So don't be confused if Weapon Output is bigger than total damage.
Another DPS counter is added in-game (left side of the HP bar) that counts the damage per second inflicted by the weapon and measures a 3 second window.
-The endless mode difficulty is reworked. The difficulty starts increasing faster and all runs should be shorter now. Let me know how you find the changes in this mode.
-The leaderboard has also been reset! Old high scores will still be visible in the leaderboards panel by selecting the 1.0 version.
- Reroll now only costs orbs. Starting from 10 and going +10 for each reroll. This will make it much easier to go for a specific build if you can spare the orbs!
Balance changes
-All elemental ulties cooldowns are decreased by 10%.
-All mini bosses' hp in normal mode is reduced by 50 HP.
-Hidden orbs upgrade now also make the crows and squirrels grant XP when killed.
-Big Rolling ball damage reduced from 35->30.
-Summoners HP reduced from 35-30.
-Fortified shell talent now gives +20% damage reduction and reduces movement speed by 10%.
-Fire Rate's special talent active time reduced from 10 -> 7 seconds.
-Subtle Prowess talents critical chance reduced from 25 -> 20%.
-Fixed some other minor visual bugs and translations.
That's all for now, let me know how you find the new endless mode difficulty!
By the way if you enjoyed playing Turtle Riders, don't forget to leave a review! It really helps and we are also very close in getting a "Very Positive" review score!
Keep on riding!
Solenya
This update adds stat tracking during the runs and also brings changes to the some of the UI elements, and the endless mode. More specifically:
-Some elements of the UI like the resource numbers are now smaller to take less space on the river. The Ulti bar is also moved near the elements to avoid clicking it by mistake when trying to gather the resources in front.
-When the game is paused you will now be able to see your stats in a panel as shown below.

On the bottom of the panel you will see "Weapon Output" and "Total Damage".
Weapon output counts all the damage the weapon does, even if it's not inflicted to an enemy, meaning that if your shot does 10 damage and the enemy has 5 hp, 10 damage is added to Weapon Output. This is so you can compare different weapons and builds more accurately.
Total damage counts all the damage that any enemy has taken, from all sources.
So don't be confused if Weapon Output is bigger than total damage.
Another DPS counter is added in-game (left side of the HP bar) that counts the damage per second inflicted by the weapon and measures a 3 second window.
-The endless mode difficulty is reworked. The difficulty starts increasing faster and all runs should be shorter now. Let me know how you find the changes in this mode.
-The leaderboard has also been reset! Old high scores will still be visible in the leaderboards panel by selecting the 1.0 version.
- Reroll now only costs orbs. Starting from 10 and going +10 for each reroll. This will make it much easier to go for a specific build if you can spare the orbs!
Balance changes
-All elemental ulties cooldowns are decreased by 10%.
-All mini bosses' hp in normal mode is reduced by 50 HP.
-Hidden orbs upgrade now also make the crows and squirrels grant XP when killed.
-Big Rolling ball damage reduced from 35->30.
-Summoners HP reduced from 35-30.
-Fortified shell talent now gives +20% damage reduction and reduces movement speed by 10%.
-Fire Rate's special talent active time reduced from 10 -> 7 seconds.
-Subtle Prowess talents critical chance reduced from 25 -> 20%.
-Fixed some other minor visual bugs and translations.
That's all for now, let me know how you find the new endless mode difficulty!
By the way if you enjoyed playing Turtle Riders, don't forget to leave a review! It really helps and we are also very close in getting a "Very Positive" review score!
Keep on riding!
Solenya