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Gacha Fever News

PATCH 1.1.10 : Debug Ban items and Balancing

[h3]BALANCING[/h3]
- Crafting the four-leaf clover is easier: the number of required items has been reduced from 11 to 9
- The shuriken is nerfed: the number of targets that a shuriken pierces has gone from 6 to 5, the damage ratio in relation to the physical stat has gone from 60% to 40%
- The Ethereal Katana has been nerfed: projectile lifespan decreased from 11 seconds to 10 seconds
- Max bonus attack speed is nerfed, it went from 400% to 300%.

[h3]INTERFACE[/h3]
- New display if there is not enough crafting possible, with a short explanation on the tooltip.

[h3]VFX[/h3]
- The visual effect of the ethereal katana is reduced

[h3]DEBUG[/h3]
- We had a lot of trouble finding the source of this bug, thank you very much to all the players who helped us, shared screenshots, gave feedback This required us to work on the structure and the interface.
This will happen in rare cases when the player bans useful items for crafting, and the game cannot put together a list of possible crafts. The game got stuck. This is corrected, the player will no longer be able to craft items.

Thank youu, More updates coming ! :)

PATCH 1.1.8 : Debug and Balancing

[h3]BALANCING[/h3]
- Enemies that have a damage area that increases in size, types: Pulsor, take a while before starting to increase their damage area.
- The call of the red moon: Increased damage ratio compared to lifesteal: 5% > 10%
Base weapon damage increased from 2 to 4
- Lantern attack speed increased by 50%
- The laser is nerfed, the number of projectiles sent goes from 4 to 3
- The sunscreen shield no longer triggers when dashing or dodging

[h3]INTERFACE[/h3]
- Added a small warning message about visual effects and the risk of epileptic seizures when launching the game

[h3]DEBUG[/h3]
- Correction on lantern healing if the summon statue is negative on the player.
- Minor fixes to buttons in the hub
- The hero cannot have a negative hit point even if his hit point stats are negative.

We had a case of a blocking bug after a crafting phase when starting a wave, if you encountered this problem do not hesitate to give us feedback, we are trying to reproduce the bug to correct it.
Thank you :)

PATCH 1.1.7 : Debug and Controls

[h3]INTERFACE[/h3]
Added stars, indications of Gacha fighter successes on the selection screen.

[h3]CONTROLS[/h3]
Added numpad controls for using utility weapons.
Added use of the gamepad D-pad.

[h3]DEBUG[/h3]
Debug Vsync backup
Debug resolution saving
Debug screen mode saving
Fixed the indication of the first in Craft on difficulty 3
Debug of the end screen linked to the gacha ball button with the gamepad.
Debugged the cooldown display on certain weapons.

PATCH 1.1.6 : Debug and Polish

[h3]BALANCING :[/h3]
- The sale price of the weapon is greatly increased if the weapon level is at least level 3
- The snake idol recipe: requires 1 less music sheet.
- The lazer = Increase in magic damage ratio: 150% => 200%
The number of projectiles is increased from 1 to 3

[h3]POLISH :[/h3]
- Corrections to English explanations of certain items / stats
- Minor changes to the tooltips
- Light polish on hub interface

[h3]DEBUG :[/h3]
- Nathaniel starts well at 1 HP at the start of the wave
- Debug on hero selection
- Minor debug of the crafting panel
- Debug the character stats interface
- Change on sounds in the menu

PATCH 1.1.5 : Debug and Balancing

[h3]BALANCING[/h3]
- The doll's head: Penalty of 1 PV increased to 2 PV
- All bosses are immune to ice
- Gold items that inflict damage every second on the player can no longer be lethal, which allows Nathaniel to use his items without losing from the start of a wave.

[h3]DEBUG : [/h3]
- Debug on the sometimes appearance of the recipe of an item on tooltips on buttons of the main menu
- Mecha Blast no longer regenerates its life points between two waves as expected.