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PATCH 1.1.8 : Debug and Balancing

[h3]BALANCING[/h3]
- Enemies that have a damage area that increases in size, types: Pulsor, take a while before starting to increase their damage area.
- The call of the red moon: Increased damage ratio compared to lifesteal: 5% > 10%
Base weapon damage increased from 2 to 4
- Lantern attack speed increased by 50%
- The laser is nerfed, the number of projectiles sent goes from 4 to 3
- The sunscreen shield no longer triggers when dashing or dodging

[h3]INTERFACE[/h3]
- Added a small warning message about visual effects and the risk of epileptic seizures when launching the game

[h3]DEBUG[/h3]
- Correction on lantern healing if the summon statue is negative on the player.
- Minor fixes to buttons in the hub
- The hero cannot have a negative hit point even if his hit point stats are negative.

We had a case of a blocking bug after a crafting phase when starting a wave, if you encountered this problem do not hesitate to give us feedback, we are trying to reproduce the bug to correct it.
Thank you :)

PATCH 1.1.7 : Debug and Controls

[h3]INTERFACE[/h3]
Added stars, indications of Gacha fighter successes on the selection screen.

[h3]CONTROLS[/h3]
Added numpad controls for using utility weapons.
Added use of the gamepad D-pad.

[h3]DEBUG[/h3]
Debug Vsync backup
Debug resolution saving
Debug screen mode saving
Fixed the indication of the first in Craft on difficulty 3
Debug of the end screen linked to the gacha ball button with the gamepad.
Debugged the cooldown display on certain weapons.

PATCH 1.1.6 : Debug and Polish

[h3]BALANCING :[/h3]
- The sale price of the weapon is greatly increased if the weapon level is at least level 3
- The snake idol recipe: requires 1 less music sheet.
- The lazer = Increase in magic damage ratio: 150% => 200%
The number of projectiles is increased from 1 to 3

[h3]POLISH :[/h3]
- Corrections to English explanations of certain items / stats
- Minor changes to the tooltips
- Light polish on hub interface

[h3]DEBUG :[/h3]
- Nathaniel starts well at 1 HP at the start of the wave
- Debug on hero selection
- Minor debug of the crafting panel
- Debug the character stats interface
- Change on sounds in the menu

PATCH 1.1.5 : Debug and Balancing

[h3]BALANCING[/h3]
- The doll's head: Penalty of 1 PV increased to 2 PV
- All bosses are immune to ice
- Gold items that inflict damage every second on the player can no longer be lethal, which allows Nathaniel to use his items without losing from the start of a wave.

[h3]DEBUG : [/h3]
- Debug on the sometimes appearance of the recipe of an item on tooltips on buttons of the main menu
- Mecha Blast no longer regenerates its life points between two waves as expected.

PATCH 1.1.4 : Debug

[h3]BALANCING[/h3]
- Increase in bonus XP gain in case of victory on difficulty 3: +400 > +600

[h3]DEBUG[/h3]
- Fixes on saving the last 3 characters. After returning to the game the characters were no longer unlocked. This is fixed, but they will need to be re-unlocked, we are sorry for this problem.
- Debug of the sometimes disappearance of stats during the crafting phase
- Debug on the disappearance of the boss's life point bar.
- Debug craft buttons in the craft phase

If you encounter a bug when selecting the level, or if you find yourself stuck, don't hesitate to give us feedback.