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PATCH 0.1.05.9.Early Access

[h3]BALANCING:[/h3]
- Always more enemies! The number of enemies has been greatly increased per wave
- Enemies appear faster.
- The number of enemies which increases as the wave progresses has been doubled.

[h3]DEBUG[/h3]
Fix on the end of game panel:
- On the exp bar, it is no longer interactive
- On the animation of the exp bar, exp gain and level gain

Visual improvement on the Gacha Fighters selection screen:
- The background has changed slightly (WIP)
- Life points are displayed separately on the Gacha Fighter presentation sheet for greater clarity.
The life points displayed are: the hero's base life points added with your life point improvement from the talent tree.
- Correction to the names of craft gold items: Golden Neko, Golden Cloth
- On the Portable Fun item: it is indeed the power summon and more than a projectile bonus
- Fix on the animation of the machine's claws
- Debug on the machine's claw, sometimes it remained displayed during your fights.
- Decreased the Shake Camera call when there are a large number of enemies killed in a short time, it's not perfect yet.
- When you choose an item during the Level Up phase, it updates the craft summary for the conditions of the items in your inventory.

PATCH 0.1.05.8.Early Access

BALANCING
Big update on balancing to avoid having enemies who are too spongey! More Fun! More vampire survivor like!
- The life points of enemies have been greatly reduced depending on the wave
Wave >5: Level /2.5 > Level /4
Wave >8: Level /1.5 > Level /3
Wave >12: Level > Level /1.5

The progression formula between bosses and basic enemies is now different.
The basic enemies will really be cannon fodder.

- The number of enemies per wave has been increased! To counterbalance their reduction in life points.

- All gold items in the Craft have received significant buffs! (Our goal is really to feel a power gain with each craft):
- Golden Neko: 30% damage -> 60% damage
-Golden Radio:
+10 Magic Power -> 12 Magic Power
- Poison Canet:
+1 Poison -> +3 Poison
+30% Speed ​​Attack -> +40% Speed ​​Attack
- S++Rank:
+10% damage -> +30% damage
-TeddyBear:
Add +20% damage
- Cloth: Changed the crafting formula that was common with S++ Rank.
- Milk: +7 Physical Power -> +10 Physical Power

Balancing on weapons:
- Ice Canon: The price has been increased, from 3 to 4 base.
Example for an Ice Canon level 3 the price increases from: 27 to 36 gold coins.
- Oni-hilator: A buff on the damage ratio on Magic Power, it goes from 110% to 120%
- Spikyblow: The base damage of the weapon goes from 1 to 2.
- Ethereal Katana: Nerf on cooldown: 2s -> 2.2s
Nerf on projectile lifespan: 16s -> 12s


FEEDBACK:
- On the craft summary it is displayed if you have the components (a small sprite on each of the components)

INTERFACE
- Added resolution : 3840x2160

DEBUG:
- Launching the menu at the start of a wave no longer blocks enemy spawning
- Projectile throwing enemies do throw projectiles.
- Gacha Fighter Ross can now obtain exp and gold
- Vsync is activated as standard

PATCH 0.1.05.7.Early Access

-When the wave is over, the pull range of gold and exp has been increased by 150%
- The base HP of bosses has been increased by 27% as well as their progression depending on their level

- If the player finishes a run, kills the final boss, he gains 200 additional exp on his account.

- Correction on the Craft and Level Manager panels, UI placement problems are resolved

- Correction on Craft, the recap of the crafting items corresponds well to the crafting items on the Craft panel

- Correction on saving sounds for effect and music volume

- Correction on the increase in power of enemy projectiles,
- Enemy projectiles no longer completely disappear. (If you still encounter this type of problem, report it to the dev team)

- Correction on panel transitions, craft / level manager / boss.
- Light correction on the game logo in the main menu

- Added a translation for the text of the choice of gold loot in the phase: Weapon purchase
- Correction on texts that overlap

PATCH 0.1.05.6.Early Access

DEBUG INTERFACE
- Fixed overlapping texts
- Feedback on the talent tree to indicate when a point is at max
- Correction and improvement in the HUB of the positions and size of the UI according to the resolution (WIP, there is still work)

SOUND
- Data related to sounds is saved and updated in the options !

PATCH 0.1.05.5.Early Access

DEBUG :
- added "ä,ö,ü" in the title font for German
- addition of the "+" symbol in the title font
- Correction on the change in size and placement of UIs depending on the resolution on the main menu. (this is not yet done in the runs and hub, next objective for the devs)
- Temporary fix on enemy projectiles (WIP)
- Correction on upgrades in the main menu, on buttons like collect.

BALANCING :
- Nerf bosses and enemies on health points,
Global nerve at each wave and on wave levels (5>8>12)
On wave 8 with the boss there was a nerf equivalent to 275%.
- Nerfed the number of enemies during boss waves, the maximum number of enemies is greatly reduced by 40%
- Bosses can no longer grow infinitely, there is a maximum size