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Operation Food to Gold News

Operation Food to Gold - Update 9

Update 9 addresses the issue of raw resources piling up.

Now you can activate an orbital laser that shoots cooked food directly into the blobs mouth. Not sure he enjoys it much.



- Laser
The core mechanic is, that you can press the button to activate a 30 times cooked food production speed up for 20 seconds. This will drain some of your resources, based on the kitchen demand and give you all the gold faster.
The laser can be activated every 30 minutes for non DLC owners and every 10 minutes for DLC owners.
This shouldn't make much of a difference, because it's meant as an offline catch-up. You start the game after an hour, or a day, the laser is ready. You use it, then close the game until next time.
Or, wait the 10-30min. It does also promote some active play.

- Extractors
The extractors will now turn themselves on, if your stockpile is 100 times more than the extractor level and if you don't actively turn them off.
So, if you have an extractor level 10, then at 1000 resource it will turn itself on, then at 0, off, then when you reach 1000 again, on. The laser may also drain your resources to 0 now, so having them activate themselves is nice, otherwise it would be very frustrating.
On game restart they will turn on by themselves as well, even if you turned them off before closing the game.

- Yukari
Yukaris dialogue code has been completely re-written, to make a good foundation for future waifus and to implement old Yukari back. You can switch her costume in the options menu. Some more costumes are in the works for the girls *wink* *wink*.
Yukari now blinks at random with 3 different animations.
Yukari now has 6 different facial expressions.

- Wheat
Wheat has been heavily nerfed in all kitchen items. Other resources have been slightly increased. Now all should be equally balanced.

- Waifus
Abby and Ginny have been added to the game. Abby is a strong German fitness girl and ginny is Irish.

- Other
-Removed the update 6 damage control/compensation button, that gave purpstige and purple matter. I said I would remove it earlier, but left it in for a while longer. If you didn't claim it yet, too bad.
-Reworked Yukaris eye color dialogue, as I didn't like the other art and it didn't fit with the expression rework. Also removed her version with eyes covered by hair. Old version is unchanged of course.
-Decided against GoldperMinute display, as now it will not be accurate anyway with the laser. I also feel that the feeding page is cluttered enough with information and doesn't need more. Might rethink it again at a later point.

There is still a lot left to do, but that's all for now.
Thanks for reading and have fun playing!

Operation Food to Gold - Update 8

Update 8 brings an art style re-design.

I was searching for a while, for a fitting art style and color scheme for the game, and am now satisfied with black and gold.
All windows have been redesigned with this art style. The production screens have also been sorted better.

- Added 3 more waifus.
- Changed the colors. (the previous colors were at some instances too bright, which I found to look bad and distracting.)
- Updated the buttons with the new color scheme.
- Fixed a display issue with tomato gold production.
- Made the left-side bigger to fit more buttons in.
I moved the production buttons from the feeding page, to the left side, where they follow you throughout windows changes. Previously it was annoying to switch views and get to the desired production.
- Moved all extractors to their own "Extractor" page. (it was annoying to go and check on each one, now they are all together again.)



On my to-do list:
Gold per minute display (haven't forgotten it)
Option to switch back to old Yukari.
Many other things, like fixing kitchen money scaling.

That's all for now. Thanks for playing and have fun!

Operation Food to Gold - Update 7

Update 7 comes quite fast.

I've been working all day and am done with the first batch of art for the production screens in form of 3 new waifus. Commander Yukari has also received a similar visual upgrade.



This update is art only. In the future you will be able to date them and talk to them, similar to Yukari.

Yukari now starts with her hair in front of her eyes, as before, but shows her eyes at level 2 of dating.

There is a catch to this update, that maybe some of you might dislike. I have used AI to help me with the art. The AI generates the line work, I clean it up and color it, so it's kind of 50-50.

Now, before you get mad at me for using AI, please note that. 1. I have to use mouse and keyboard to draw. 2. I'm a programmer and I can't draw. 3. I can't afford an artist, as they are quite expensive.

I know some have a strong opinion on this topic, as it is still pretty new, but I think most of you won't care, as long as the art is personalized and good.

Let me know what you think about it in the steam-community or on discord.

This is for now for this update.
Have fun!

Operation Food to Gold - Update 6.2

Quick fix.

- Fixed essence extractors offline generation. Now they work properly.
- Fixed an issue, where you were not able to claim the damage control pack if you reloaded your old manual save. Now if you do, it will check if you have claimed it and set it properly to un-claimed.

If you find any more bugs, let me know so I can fix them quickly. Thank you.
Sorry for the bugs. Hope that's all of them.

Operation Food to Gold - Update 6.1

Added a free, one time claimable package in the options menu, called "Damage Control".

Gives:
10 Chocolates
600 Purple Matter
2000 Purpstige


Those are all purpstige and purple matter upgrades times 3. With this package you can get back to tier 3 of each, since the last update reset everything. You might have been a higher level, but it's not possible to give resources specific to each player.

The package should have been in the game with update 6. Sorry again about the inconvenience cause by this rework.

I will remove it again in a future update, but will leave it now, so all players have a chance to grab it.

Thank you for your understanding. Have fun!