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Hero Siege News

Patch 5.0.0.7

[h2]Fixes[/h2]
- Fixed STEAM related crash
- Fixed prices in ingame shop
- Fixed Item Ability cooldowns, were not working at all so expect enigma to get a cooldown depending on ability level
- Fixed a crash with enemy destroy event
- Fixed Soul Spurn and Mjolner damage sources (item abilities)
- Fixed MF only being used from player 1 inventory in local play
- Items that are in your Loadout are no longer sold when using the "Sell All" option.

[h2]White Mage[/h2]
- Fixed Snapshotting Dark Oath with items

[h2]Viking[/h2]
- Buffed Whirlwind scaling per point by 15%
- Slightly tinkered Whirlwind and increased the maximum tickrate from AS

[h2]Nomad[/h2]
- Vagabond abilities can now proc Rupture

Patch 5.0.0.6

[h2]General[/h2]
- Lowered Skeleton Hook stun duration to 1 second
- Angelic Items can now be re-rolled for quality but not diced, also cost is 5 tokens now.
- Removed Chaos Shrines from wormholes (Was not intended and doesnt work with the concept at all). Increased base chance for Chaos Shrines to spawn by 5%

[h2]Fixes[/h2]
- Fixed damage packets to 64bit so that damage text doesnt turn into -B()
- Fixed a fatal issue with enemy destroy procs not working on clients 3 and 4
- Fixed a fatal issue with client side buff timers, spells lasting forever or too short etc
- Fixed Thinking Cap interacting with Town Portal
- Fixed snapshotting Ascendancy and Thinking Cap abilities
- Fixed Stun Immunity to skeleton enemy hooks
- Fixed some pre-sets going over map borders

[h2]Items[/h2]
- Added ability "Soul Spurn" to Soul Braces

[h2]Demon Slayer[/h2]
- Ranged weapons no longer work on demon form, it will now turn into melee.

[h2]Pyromancer[/h2]
- Fireflies now spawn from abilities
- Fixed Fire Wall dealing wrong damage + re-worked it

[h2]Amazon[/h2]
- Nerfed Tropical Thunder
- Fixed Thrill of the Hunt not working correctly

[h2]Marauder[/h2]
- Fixed homing with Marauder attacks snapping onto enemies
- Nerfed Unstable Bomb explosion size

[h2]Viking[/h2]
- Berserk now also affects abilities on both talent trees
- Optimized Whirlwind, always had the lowest tick rate no matter weapon of weapon AS
- Viking Set now gives +50 MS when using Whirlwind

[h2]Plague Doctor[/h2]
- Devout Doctor now also affects ability damage for both trees
- Fixed Toxic Flask not dealing damage or doing anything

[h2]Paladin[/h2]
- Added transparency to Hammers + made the explosions animation faster

[h2]Nomad[/h2]
- Fixed Scimitar not following you forever if you have too much MS

Patch 5.0.0.5

[h2]General[/h2]
- Buffed boss rune drop rates, Zod still stays the same rarity
- "Minibosses" can now drop boss runes too, this includes boss statues, chaos shrine bosses and wormhole bosses
- Rare+ rings can now roll life and mana per hit
- Dots now replace existing stacks if the damage is higher than the existing one

[h2]Fixes[/h2]
- Fixed bugged dodge and block stacks (Ranged chars now have 3 stacks and melees 5)
- Fixed Homing Shots on Marauder
- Fixed Samurai Omnislash not proccing certain abilities + procs them on the clone or the player
- Fixed Satanic Drop crashing on dungeon chests in inferno dungeons
- Fixed a bug with stamina not converting to max hp and energy not converting to max mana

[h2]Nomad[/h2]
- Reduced movement speed of traveler and wind armor, these were providing just a tad too much movement speed (They were supposed to provide flat movement speed and not %, so that's why drastic numerical changes)
- Reduced duration of Sandstorm by 1 second so it will now last 4 seconds instead of 5
- Increased cooldown of Sandstorm to 22 seconds from 20

[h2]Marksman[/h2]
- MM Gunner drones scaling buffed slightly
- Increased damage of Seismic Slam by quite a bit and increased early game scaling
- Increased damage of Shockwave by quite a bit

[h2]Demonspawn[/h2]
- Gave some love to bone conjurer tree (mostly pumped dmg numbers slightly up here and there)

[h2]Demonslayer[/h2]
- Tweaked scaling on the melee abilities to reflect the fact that they are melee and hard casts.
- Slightly buffed the absorption shield on both trees
- Added 50 MS buff to Demon Form

[h2]Amazon[/h2]
- Re-worked Tropical Thunder, now does the same pattern every time with extra padding
- Odin's Battle Maiden no longer works with poison tree
- Odin's Battle Maiden now increases Spearnage damage correctly

[h2]White Mage[/h2]
- Fixed Benediction stacking wrong. Now stacks to max 3 stacks and also works correctly with Dark Magic and Restless Souls too and is also activated from Flash Heal
- Increased Burst of Light mask a bit
- Dark Oath buffed a bit, now adds 1% magic damage per 15k mana

[h2]Viking[/h2]
- Whirlwind AOE increased + now it can proc stone skin and pummel
- Throw! is now based on the Berserker's max hp
- Buffed how much AS affects Whirlwinds tick rate

[h2]Shield Lancer[/h2]
- Stand United no longer works with 2 lancers, only picks one
- Lancer Throw now doesnt go inside structures

[h2]Shaman[/h2]
- Buffed Earth Armor scaling

[h2]Marauder[/h2]
- Fixed Trophy Hunter not working at all
- Removed stun from Chain Traps

[h2]Plague Doctor[/h2]
- Devout Doctor now has 50% increased Health Costs for abilities
- Fixed Lifeblood Aura tooltip and added explanation
- Buffed Plague Master scaling from 5 + 1% to 20 + 2%
- Defunct Surgeon can no longer be casted below 50% hp

[h2]Items[/h2]
- Viking boots can now roll cold damage (like the Helmet and the Weapon)
- Removed flat/% elemental damage from Arcane Bastion, this was never intended to be implemented
- Ravager stats got rolled back to vanilla values (like Odin's Paladin set) and are now set to correct values (nerfed a little) those who made them must have realised it was way too good for its price. It should be on par with high end satanics with additional DMG aura but worse than runewords that require boss runes.
- Some set helmets had really low dmg values pumped thos slightly (IE: Amazon set helmet)
- Reduced light cola relic dmg and buffed surströmming dmg
- Nerfed Praetorianblood buff from 200% to 50% (Shield bearers/lancers used this as insane steroids for dmg)
- Buffed radbull with some all stats and extra socket, and the buff gives 50% aps instead of 15
- Buffed witches potion to be on par with Wizard potion (mana equivalent)
- Gave Vodka 1 extra socket
- Crystal potion now grants passive 4 max all res, and 25 all res instead of 20. Reduced the buff max all ress from 12 to 6
- Overall increased most of the potion duration from 8 sec to 10 and reduced some of the cooldowns from 35 to 30
- Gave Big Joe +1 All Talents since it was slacking a bit
- Gave Mjolner a 40% chance to proc Chain Lightning. For the cost the proc rate was a bit underwhelming
- Removed the static Phys% from the base roll of Ashbringer. You can still roll Phys% by random elemental roll though
- All Talents no longer scale with iLevel on mythic+ items
- Buffed Ascendancy ability by 100%
- Added drop rate to Talons of Wisdom claw weapon

Patch 5.0.0.4

[h2]General[/h2]
- Fixed all talents scaling, items that should have had +2 all talents (most satanic amulets) didn't have it unless the item was 100% quality. Now if item has base +2 and the quality is 75% or above, you will get +2 and if you manage to get it to 112% or above it gives +3 all talents
- Dungeon Chests are now shared for players, when one opens it everyone will get their drops but the chest wont respawn
- Lowered Talent Reset price above level 50
- Claw weapons can now roll Magic for shamans
- Increased base dodge and block stacks to 5
- Added "Enter Password" to server join prompt
- You can now exit zones even if boss is alive
- Adjusted Dungeon Key drop chances
- Runes above ist cannot be crafted

[h2]Fixes[/h2]
- Fixed Clone and Melee Mercenary not dealing damage (+ clone throwing things into wrong direction)
- Fixed Rerolling Veras items, item settings now saved
- Fixed Server Difficulty for clients (showed diff 1 even if it was 5)
- Fixed Ring of Immortality, now gives you a hard regen when below 25% HP (Shares cooldown with anubis set)
- Potential Fix to Guild Reputation bug

[h2]Redneck[/h2]
- Buffed Logger's Endurance by quite a bit. The values were much lower than we intended.

[h2]Samurai[/h2]
- Potential fix to Explosive Kunai crashing the game
- Fixed Shadow Clone relic procc in omnislash etc

[h2]Marauder[/h2]
- Lowered Unstable Bomb mask by 50%

[h2]Marksman[/h2]
- Potential fix for bugged turrets
- Corrected Safe Space, now requires to be 64 px away from enemy and is capped at 224 px
- Increased Gunner Drone damage by 30%
- Nerfed Arrow Rain projectile padding

[h2]White Mage[/h2]
- Oversized now shows on Dark Oath visually

[h2]Paladin[/h2]
- Fixed False Salvation, now stacks up to 3 and leeches armor from enemies
- Fixed False Salvation and Thunder Hammers tooltips

[h2]Amazon[/h2]
- Nerfed Death From Above projectile padding

Patch 5.0.0.1

[h2]General[/h2]
Unfortunately Game Maker and MAC don't seem to currently be in any way compatible with each other we cannot provide a version for MAC. We are working on fixing this issue, but it will take some time to solve. Same goes for iOS, we are currently unable to build the game for these platforms for an unknown reason.
- Added light glow to dungeon entrances and exits + now special dungeons display their name
- Adjusted drop rates for normal items a bit
- improved summon movement and attack range
- Buffed Electrified damage on enemies by 20%

[h2]Fixes[/h2]
- Fixed Reanimated Warrior forwarding to Neko Maid store page
- Fixed Companion stucking and not collecting stuff.
- Fixed Coins, keys, rubies etc not snapping into the player correctly (Magnet relic also fixed)
- Fixed bugged Shadow Realm portal and Chaos Shrine spawns
- Fixed Hero Level reset cost
- Fixed an exploit with ability cooldowns

[h2]White Mage[/h2]
- Dark Magic no longer replaces your current shield
- Fixed Heal Boost not working on Healing Zone

[h2]Plague Doctor[/h2]
- Fixed Plague Master not working

[h2]Pirate[/h2]
- Buffed Parrot Movement Speed

[h2]Demonspawn[/h2]
- Increased Blood Bolts projectile size