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Hero Siege News

Patch 3.0.1.4

General

- Resetting the game now always takes every player to town and resets the game's seed number
- Crit runes are now 10% instead of 2.5%
- Special Dungeons like Rat Den & Black Tower etc now show up in the map
- Fixed online player count (only showed chat count before, now shows ingame count)
- Improved all HUD elements that you can unlock to match the new artstyle better
- Special Dungeons are now mLevel 285 on inferno (thus harder than normal zones)
- Added Physical Damage, Magic Damage and Block rate to the left panel of statistics
- Increased main stat scaling into damage by 10% for all classes
- Increased Yellow rune drop chances and decreased red ones a bit
- Anti-Cheat improvements, security in general

Fixes

- Fixed trade issues
- Fixed Sucker-5000 relic
- Fixed pyro nova causing crash if you die at the same time
- Fixed animation bug on staff weapons with demonspawn
- Fixed Hero Level physical and magic damage not added to abilities
- Fixed "F" in shop
- Chat now goes over the HUD
- Fixed two WH exploits
- Fixed problems with Mobile vs PC trading
- Fixed a nasty memoryleak

Content

- Added new dungeon to Act 4 Zone 3 "Abandoned Mine". Here Weapon drops have a higher drop chance
Enemies also drop rubies on death
- Added new dungeon to Act 1 Zone 3 "Pumpkin Cellar". Lots of rare enemies here for better early drops
- Added new dungeon to Act 3 Zone 3 "Forgotten City". Here Wind items drop more frequently.

Items

- Necromancer, Redneck and Pirate sets no longer have an amulet. Old set amulets are changed into regular satanics with new names
- Buffed all satanic and set chests
- Buffed Stone of Jordan all talents
- Buffed Tomahawk phys damage scaling
- Buffed Sawgun

Pyromancer

- Splitfire now adds a new projectile every 15 points instead of every 10 points

Samurai

- Fixed Omnislash with set gear on

New content incoming!

Hope you're having a great day/night!

We have been working hard on fixing exploits, problems and bugs and adding new features to the game!

There will be a few new dungeons such as Abandoned Mines in Act 4 Zone 3 where you can farm rubies!



Here is the incoming features list:

General

- Resetting the game now always takes every player to town and resets the game's seed number
- Crit runes are now 10% instead of 2.5%
- Special Dungeons like Rat Den & Black Tower etc now show up in the map
- Fixed online player count (only showed chat count before, now shows ingame count)

Fixes

- Fixed trade issues
- Fixed Sucker-5000 relic
- Fixed pyro nova causing crash if you die at the same time
- Fixed animation bug on staff weapons with demonspawn

Content

- Added new dungeon to Act 4 Zone 3 "Abandoned Mine". Here Weapon drops have a higher drop chance
Enemies also drop rubies on death
- Added new dungeon to Act 1 Zone 3 "Pumpkin Cellar". Lots of rare enemies here for better early drops

Items

- Necromancer, Redneck and Pirate sets no longer have an amulet. Old set amulets are changed into regular satanics with new names
- Buffed all satanic and set chests
- Buffed Stone of Jordan all talents

Pyromancer

- Splitfire now adds a new projectile every 15 points instead of every 10 points

Cracked Steam Apis and Bans

Hello,

So we recently added a feature into our anti-cheat that checks for cracked steam api's and bans the people using such and unlocking all the content for free.

Code R on a ban indicates authorization for DLC's the player does not own.

Patch 3.0.1.2



Fixes

- Changing HZ resets any level fixed
- Added indicator to Grim Reapers scythe since some people think it doesnt die due to a bug
- Fixed a dupe bug on controller
- Fixed flaws in the trade system that cause duping
- Fixed a castbar to Demon God's blood pool
- Fixed a memory leak potentially causing slowdown
- Fixed a bug with relics being refreshed when using TP to a dungeon and back

Items

- Added 1 new satanic charm
- Added 3 new satanic chests
- Added 2 new satanic amulets
- Buffed Scarab Hands by 1000 Armor
- Nerfed Viking set Armor %
- Fixed homing shots + multishot on marksman class set bow
- Increased Bow weapon flight range a bit
- Added Samurai item set

Paladin

- All paladin talent scaling increased from 32% to 45%
- Buffed Lightning Fury damage scaling
- Buffed Holy Hammer damage scaling
- Buffed Holy Nova scaling

Pyromancer

- Improved Fire Nova art

Samurai

- Increased Charge length a bit

Patch 3.0.1.1

Fixes

- Fixed relic pickup box not following player
- Fixed "Complete Normal" achievement
- Fixed Demon Slayer Scatter Shot first bullet not dealing damage
- Fixed Demon Slayer Executioneer not showing bonus damage
- Fixed Minions (Necro/Shaman) not attacking mevius and satan
- Improved parsing of server list, about 10 times faster now
- Fixed inventory list level updating when leveling a satanic
- More fixes in resetting zones
- Fixed serverlist scroll button
- Fixed Marauder Crazy Grapple not dealing damage
- Fixed mac version crash with guild heros
- Fixed unlocking difficulties and zones
- Fixed guild description resetting if the name is taken

Items

- Added Armor to viking set helmet
- Added Energy + mana to viking set boots

Viking

- ability scaling per talent point increased from 32% to 45%

White Mage

- Decreased Healing Zone initial amount but added harder scaling per point
- Increased Mana Orb initial damage by 1k
- Increased Absorb Shield initial absorb by 1k
- Increased Curse initial damage + scaling
- Increased Holy Fire initial damage + scaling
- Healing Zone healing White Mage has now a 100% proc on chain lightning

Samurai

- Increased all talent point scaling from 32% to 45%

Nomad

- Increased all talent point scaling from 32% to 38%

Necromancer

- Increased Soul Channel, Wisp and Poison Nova talent scaling from 32% to 50%