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Hero Siege News

BETA Patch 124

[h2]General[/h2]
- Re-worked the whole basic attack system. Every damage type is now calculated individually in the damage number and on enemy impact (elemental breaks, penetration etc)
- Light Source abilities and projectiles now have correct "shadows"
- Dots can crit now
- Removed bonus EXP from below inferno in dungeons
- Reduced Boss damage scaling a bit

[h2]Fixes[/h2]
- Fixed checking talent in bar crashing
- Fixed a bug with projectile not noticing clone as its host.

[h2]White Mage[/h2]
- Black Mass now deals according to max_hp (1%) and initial damage of 2.5% max_hp + multiplier from that amount

[h2]Marauder[/h2]
- Fixed Trap doing some weird stuff

[h2]Viking[/h2]
- Whilrdwind now leeches mana and hp according to your stats and its damage

[h2]Pyromancer[/h2]
- Pyrokinetic Disorder can now cause burning or poison on enemies from the Burning talent

[h2]Redneck[/h2]
- Fixed Spontaneous Combustion

Season 10 Postponed to 21th of July

Hello!

Unfortunately we ran into some issues with basic attack damage not supporting multiple damage types, thus impacting the various elemental penetration stats etc. We had to re-program the whole system and it needs to be tested well before we want to put the next season out. Sorry for the inconvenience!

New release date is 21th of July 2020.

BETA Patch 123

[h2]General[/h2]
- Lowered manacost scaling
- Lowered Trap Damage
- Added unique art to item: Odin's Battlespear
- Potions removed from leg-myth crafting
- Added Gul rune (0.2% mana per hit)
- Added Zod rune (0.2% Life per hit)
- Sets now require -1 of the whole set to give the effect (Except Tal's)
- Combat Text is now smarter and pushes away other combat texts

[h2]Fixes[/h2]
- Fixed regular bosses hp regen
- Fixed Arcane Fury not proccing
- Fixed Steam Skin not working in offhand
- Fixed Stone Hand hazard trap

[h2]Viking[/h2]
- Improved Whirlwind visuals + now the steam skins work with it.

[h2]Demon Slayer[/h2]
- Fixed Weapon Balance not applying armor break

[h2]White Mage[/h2]
- Fixed Curse showing crazy %

[h2]Lancer[/h2]
- Glory now lasts 6 seconds
- Removed Cooldown from Stand United because its a toggle ability

[h2]Pirate[/h2]
- Explosive Barrel is now an independent talent, hitting it with a projectile adds the projectiles damage to its damage

[h2]Amazon[/h2]
- Fixed Rebound

BETA Patch 122

[h2]General[/h2]
- Removed vote reset in the tutorial
- Removed Boss health regen
- Lowered Boss hp scaling a bit
- Lowered Sand Goliath Armor from 65 to 35
- Lowered use relic damage scaling a bit
- Reaper skulls no longer oneshot
- Arcane Fury now procs on hit

[h2]Fixes[/h2]
- Fixed Merchant navigation in inventory
- Fixed Mercenary crashing
- Fixed a crash with projectile
- Fixed a crash with Rat King
- Fixed Mayhem Moonshine Madness
- Fixed mapscreen difficulty changing in local
- Fixed buffs not drawing on screen
- Fixed Elemental Weakness

[h2]Pyromancer[/h2]
- Pyrokinetic Disorder can now crit

[h2]Lancer[/h2]
- Fixed Parry has wrong image in talents
- Debilitating Shout now adds armor break

[h2]Demon Slayer[/h2]
- Fixed shield stacking

BETA Patch 121

[h2]General[/h2]
- Lowered Enemy HP scaling and Damage Scaling a bit
- Removed Slowdown effect from bosses
- Black Market prices lowered by 50%
- Fixed Moonshine Madness on mayhem
- Lowered enemy Mortar, Thunder Orbiter etc damage
- Added range to gun weapons
- Did a ton of performance optimization for enemy density
- Reworked visual inventory
- Lowered non energy hero mana costs
- Removed Burst from ability tokens
- Added Arcane Fury to Spellshard weapon
- Buffed "Slow" effects from -50% to -75%
- You can now change difficulty in the waypoint in local play
- Lowered inferno monster level + special dungeon scaling

[h2]Fixes[/h2]
- Fixed Weapon Damage scaling on abilities
- Fixed Demon Slayer ability localizations
- Fixed Hero Talent STR / ENE being swapped
- Fixed a problem with basic attack armor and spell breaks
- Fixed slow and freeze not affecting enemy speed
- Fixed Defunct Surgeon, Glory and Demon Form damage being calculated wrong

[h2]Plague Doctor[/h2]
- Lifeblood Aura now increases only maxhp and gives a 1% of maxhp regeneration
- Fixed Booster Shot + changed it into a buff
- Plague Duration increased from 4 seconds to 8 seconds
- Lifeblood Aura art added
- Fixed Defunct Sugeron not stopping when HP is below 50%
- Fatal Curse now applies elemental weakness (all elements)
- Fixed Crow Mask not working properly
- Plague Set now doubles the damage of plague
- Fixed Devout Doctor

[h2]Pyromancer[/h2]
- Flame Shield now randoms burn/poison and penetration per tick
- Pyrokinetic Disorder now shows the auras range on players

[h2]Marauder[/h2]
- Traps can now crit
- Serrated Chain duration increased to 7 but stacks decreased to 3
- Chain traps now slow instead of stun
- Increased Chain Trap Range
- Marauder trap now deals damage when snapping on the enemy AND when pulling it in. If the traps hook doesnt meet the distance requirement it wont appear at all now
- Marauder set now applies Serrated Chains to Chain Trap and increases hooks to 20 from 10
- Fixed Madness of the Arena dealing too much damage

[h2]Pirate[/h2]
- Fixed Powder Trail

[h2]Necromancer[/h2]
- Fixed Summon Mastery
- Fixed Volatile Mixtures
- Fixed Soul Rend
- Summons now have your HP on top of their own
- Summon Mastery scaling buffed
- Lowered Poison Barb penetration scaling

[h2]Nomad[/h2]
- Buffed Rupture damage to start from 75%

[h2]White Mage[/h2]
- Fixed a problem with Black Mass causing hidden dps sometimes
- Malediction now has 1 stack and duration is same as curse
- Soulspurn absorption shield increased from 5% to 25%
- Dark Magic shield no longer stacks
- Dark Oath now applies curse
- Black Mass now scales off of 2.5% of enemy current HP for cursed enemies