1. Hero Siege
  2. News

Hero Siege News

BETA Patch 125

[h2]General[/h2]
- Ascendancy and Thinking Cap now have toggleable abilities
- Devil Shrine now gives double the positive buff
- Uncastable abilities such as shield abilities on viking without shield are now non castable and grayed out
- Changed how the Health Replenish % stat works, now scales with max hp
- Buffed Thinking Cap Mana Shield

[h2]Fixes[/h2]
- Fixed some relics causing crashes

[h2]White Mage[/h2]
- Improved art on spells

[h2]Pyromancer[/h2]
- Pyrokinetic Disorder and Pandemonium no longer attach to allies
- Third Degree Burns now gives a non-penetration debuff

[h2]Amazon[/h2]
- Odins Gift now shows the stacks in the buff bar

[h2]Redneck[/h2]
- Fixed Spontaneous Combustion tooltip
- Fixed Spontaneous Combustion not working at all
- Fixed Tirefire angle being wrong

[h2]Demon Slayer[/h2]
- You can no longer proc or cast ranged abilities as melee and vice versa

[h2]Necromancer[/h2]
- Fixed Recall on summons when all are summoned
- Fixed Damned Legion not summoning with 20 points
- Added indicators to how many minions you have currently
- Fixed Vengeful Spirit idle animation
- Optimized Sacrifice to explode minion always, but the closest one to an enemy
- Frenzy is now a buff and affects Vengeful Spirit too
- Changed Vengeful Spirit projectile
- Increased Minion HP Scaling

[h2]Viking[/h2]
- Shield abilities cannot be casted without shield

[h2]Plague Doctor[/h2]
- Fixed Flasks not inheriting important properties like bleed and poison etc
- Leeches now deal their entire duration of damage when exploded with Crematus

[h2]White Mage[/h2]
- Fixed a bug with malediction

BETA Patch 124

[h2]General[/h2]
- Re-worked the whole basic attack system. Every damage type is now calculated individually in the damage number and on enemy impact (elemental breaks, penetration etc)
- Light Source abilities and projectiles now have correct "shadows"
- Dots can crit now
- Removed bonus EXP from below inferno in dungeons
- Reduced Boss damage scaling a bit

[h2]Fixes[/h2]
- Fixed checking talent in bar crashing
- Fixed a bug with projectile not noticing clone as its host.

[h2]White Mage[/h2]
- Black Mass now deals according to max_hp (1%) and initial damage of 2.5% max_hp + multiplier from that amount

[h2]Marauder[/h2]
- Fixed Trap doing some weird stuff

[h2]Viking[/h2]
- Whilrdwind now leeches mana and hp according to your stats and its damage

[h2]Pyromancer[/h2]
- Pyrokinetic Disorder can now cause burning or poison on enemies from the Burning talent

[h2]Redneck[/h2]
- Fixed Spontaneous Combustion

Season 10 Postponed to 21th of July

Hello!

Unfortunately we ran into some issues with basic attack damage not supporting multiple damage types, thus impacting the various elemental penetration stats etc. We had to re-program the whole system and it needs to be tested well before we want to put the next season out. Sorry for the inconvenience!

New release date is 21th of July 2020.

BETA Patch 123

[h2]General[/h2]
- Lowered manacost scaling
- Lowered Trap Damage
- Added unique art to item: Odin's Battlespear
- Potions removed from leg-myth crafting
- Added Gul rune (0.2% mana per hit)
- Added Zod rune (0.2% Life per hit)
- Sets now require -1 of the whole set to give the effect (Except Tal's)
- Combat Text is now smarter and pushes away other combat texts

[h2]Fixes[/h2]
- Fixed regular bosses hp regen
- Fixed Arcane Fury not proccing
- Fixed Steam Skin not working in offhand
- Fixed Stone Hand hazard trap

[h2]Viking[/h2]
- Improved Whirlwind visuals + now the steam skins work with it.

[h2]Demon Slayer[/h2]
- Fixed Weapon Balance not applying armor break

[h2]White Mage[/h2]
- Fixed Curse showing crazy %

[h2]Lancer[/h2]
- Glory now lasts 6 seconds
- Removed Cooldown from Stand United because its a toggle ability

[h2]Pirate[/h2]
- Explosive Barrel is now an independent talent, hitting it with a projectile adds the projectiles damage to its damage

[h2]Amazon[/h2]
- Fixed Rebound

BETA Patch 122

[h2]General[/h2]
- Removed vote reset in the tutorial
- Removed Boss health regen
- Lowered Boss hp scaling a bit
- Lowered Sand Goliath Armor from 65 to 35
- Lowered use relic damage scaling a bit
- Reaper skulls no longer oneshot
- Arcane Fury now procs on hit

[h2]Fixes[/h2]
- Fixed Merchant navigation in inventory
- Fixed Mercenary crashing
- Fixed a crash with projectile
- Fixed a crash with Rat King
- Fixed Mayhem Moonshine Madness
- Fixed mapscreen difficulty changing in local
- Fixed buffs not drawing on screen
- Fixed Elemental Weakness

[h2]Pyromancer[/h2]
- Pyrokinetic Disorder can now crit

[h2]Lancer[/h2]
- Fixed Parry has wrong image in talents
- Debilitating Shout now adds armor break

[h2]Demon Slayer[/h2]
- Fixed shield stacking