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Age of Water News

The updated physics of ships and night vision


Introducing the 1.0.19.3151 update with the following improvements and fixes:
  • Game physics have been reworked, engine behavior has been changed. Excessive power of the engines has been fixed.
  • Hulls should no longer nose-dive into the water.
  • Sorting at the base now works while you are not in the game.
  • An error that blocked one of Molly's quest chains has been fixed.
  • An error where disabling voice chat also disabled text chat has been fixed.
  • A night vision feature has been added for enhanced zoom (available only at night).
  • An option to take a screenshot without the UI is now available in settings.
  • A boarding tutorial quest has been added, Descriptions of boarding perks have been fixed.
  • Quests to find base specialists are now highlighted in yellow in the quest log.
  • Distillation effectiveness is now correctly calculated depending on crew bonuses.
  • An error that could cause building construction on the base to freeze has been fixed.
  • A bug where items that were brought back to the base might not transfer from the cargo hold the first time has been fixed.
  • Modules installed inside the cabin are no longer removed when moving it.
  • The design of other boats' crew members' dialogue windows (messages at the top of the screen) has been updated.
  • Western post no longer stands directly in the stream.
  • Three exclusive paints for testing participants have been added.
  • Water pumping speed of AI enemies has been adjusted.
  • Traders on hovercrafts now have a third engine.
  • Missing character avatars have been added. Localizations and item icons have been fixed.

Auto-loot feature


Dear captains!
We continue to work on improving the game and expanding its content. Today, we’d like to talk about one of the upcoming innovations, namely the new “Auto-loot” module.

Since the launch of the project, we have received a lot of requests for automatic item collection. Players often spend a lot of time gathering loot in an area, which can be time-consuming and distracting from combat.

Therefore, we’re introducing the “Auto-loot” feature into the game, which will be included in one of the upcoming updates. To use this feature, you’ll need to install a special module on the deck of your ship. After installation, loot within a certain radius around your ship will be automatically collected and loaded into the cargo hold. Unlike manual loot collection, the automatic feature does not require key presses or close proximity to items on the water’s surface.

Initially, one version of this module will be introduced, requiring a certain amount of energy and deck space. In the future, we may expand the range of these devices, each with different collection speeds, action radius, and energy consumption.

Stay tuned for updates to ensure you don’t miss the introduction of the “Auto-loot” feature in the game!

Speeding up research and trade system rework


Introducing the 1.0.18.3128 update with the following improvements and fixes:
  • Traders resource replenishment mechanic has been changed. Now resources appear more often.
  • Time to research new tech has been significantly reduced.
  • Rewards for delivery quests (from the “Post office”) have been increased.
  • Crew skills that affect ship hold size (except rubber boat) are now taken into consideration when departing from the base.
  • The “Reload time” weapon stat is now displayed with a precision of one tenth.
  • Font size in the translocator has been reduced.
  • When choosing what to research at the base you can now always see what resources are needed.
  • Initial map zoom with the “Center on the player” setting enabled has been corrected.
  • Items in the preview mode on the base are now centered correctly.
  • An error that rarely caused more than one power up item to be consumed has been fixed.
  • Dolphins now appear more often.
  • Smoke trails randomly appearing behind some AI boats have been fixed.
  • Collision models and textures of cabins have been corrected.
  • The quality of icons that display module stats have been improved.
  • Cases where quest markers and names could overlap have been fixed.
  • Typos have been fixed, additional localization lines have been added.

Weapons from weapon remains and module stats in constructor view



We are happy to present Update 1.0.17.3113 with the following fixes and improvements:

  • The amount some of resources available for sale by the merchants has been increased.
  • The range of looting the rocks now depends on the boat hull rank. Before the hull rank affected only the range of loot pickup in water.
  • You can now craft weapons from remains at the Base.
  • Module stats are now displayed in the constructor view when you hover the cursor over them.
  • The amount of experience you get for the quest sequence with The Mary Celeste's Bell has been increased.
  • Now if you hover the cursor over an NPC ship, its hull type will always be shown.
  • An error that caused the filters to clear when sorting categories in the constructor mode has been fixed.
  • Sorting of the inventory by durability and by energy generation has been fixed.
  • Preview icon display of ships at the Base (including the shipyard) has been fixed.
  • An error that caused the displayed amount of objects available for production to be less than the actual amount has been fixed.
  • An error that caused water to be visible on deck after boarding has been fixed.
  • An error that caused the item list to scroll automatically after partial exchange of items in the Base has been fixed.
  • Now when installing the Oil Cistern Tail, modules are not uninstalled from the deck.
  • Time to craft the fishing rod at sea has been reduced.
  • The description of the “Rescue Shaya” quest has been fixed. A hint about the recommended weapon type has been added.
  • NPC behavior in the “Speedy Caravan” quest has been fixed.
  • Quadrant display on the map has been improved.
  • Hats are now included under the “Personal stuff” category in the inventory.
  • The scale of objects on the map is no longer broken when filters are switched.
  • Seven-digit values of medallions are now displayed properly.
  • An error that allowed an entire module to be repaired at the price of its first stage has been fixed.
  • The quality of several icons has been improved.
  • Errors that caused parts of the map that were explored to become hidden on various platforms have been fixed.
  • The line with the name of the flying fish has been fixed.
  • Quest texts and localization errors have been fixed.

Upgrading the mining zone and hull material impact on the max hull speed


Catch the new update 1.0.16.3102:
  • Earl Access's paint must now always be delivered to the warehouse (if the player is on base) or to the ship (if the player is at sea).
  • Fixed a bug where the hull material incorrectly affected the boat's speed limit.
  • Fixed a bug that caused some buildings to disappear after re-entering the game. Those players who encountered it should be able to rebuild those buildings without spending resources.
  • Fixed a bug where in some cases it was still possible to turn over friendly players with shots.
  • Mining points within the mining zone are now evenly distributed.
  • Players in the base are no longer shown "flying" to others who are outside the base.
  • Fixed the error of displaying available energy when firing.
  • Added localization strings.