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Commander Quest News

Hotfix Notice – July 4 (Fri)

[p]Hello, Commanders! We are releasing a hotfix that addresses a bug with significant impact on gameplay.[/p][p][/p][p] The following issue has been fixed:[/p]
  • [p]Fixed a crash that occurred when using the card ‘Miners' Liberation Front: Underground Mines Branch’ while possessing the relic ‘Lone Wolf Pipe’.[/p]

Commander Letter IV

[p]Hello, Commanders![/p][p]Welcome to the fourth eidition of the Commander Letter. Today we look back on the journey you've taken over the past two months and share our plans for the upcoming update currently in development. We're also excited to introduce the bundle collaboration with Tower of Babel: Survivors of Chaos—and even a few pieces of artwork![/p][p][/p][h2]A 60-Day Journey[/h2][p][/p][p]Before anything else, we'd like to thank all the Commanders who have been with us on this journey![/p][p][/p][p]From the countless deployments of militias and miners, it's clear that Commanders have been shaping the world of Commander Quest—a world of adorable yet brutal warfare. Whether it's the number of times a self-proclaimed noble was brought to justice, or the stats that reflect Dwarf Commanders' preference for efficient steel mining, there are surely parts you’ll relate to.[/p][p] As we write this letter, we’ve noticed that the boss who’s defeated the most Commanders is none other than Sha the Reclusive—a clear sign that sieges are indeed harder than defenses.[/p][p]
How about to leave a comment sharing your thoughts or experiences with the cards mentioned here and connect with fellow Commanders?[/p][h2][/h2][h2]Content Planning[/h2][p][/p][p]Following the Gearforged Wildfire update, the development team has officially begun designing a new set of cards. Some Commanders may have already guessed what’s coming, given the recent flurry of Dwarf activity—but this time, the update is for the Humans![/p][p][/p][p]Having explored the Dwarves’ stubborn craftsmanship, we now turn our attention to the Humans' wisdom and adaptability. In Commander Quest, many events involve supernatural phenomena, and we hope to reflect some of this fantastical charm in the Human army as well.[/p][p]
We’re currently in the early stages of creating artwork, so unfortunately there isn’t much we can show yet. However, to help align our direction with your imagination, we’re revealing an early character model prototype for the first time.[/p][p][/p][p]What traits come to mind when you think of the Human race? Boldness? Curiosity? Or perhaps it’s the unexpected results that emerge from those very traits.[/p][p][/p][h2]Commander’s Gallery[/h2][p]We’d like to share some official artwork from Commander Quest that hasn’t been publicly revealed before![/p][p]
Every time we see players compliment the game’s art style on social media or in the community, we feel incredibly proud—so here’s a closer look at a few highlights.[/p][p][/p][p][/p][p]This illustration was made internally while preparing for Steam Next Fest. We wanted to capture the energy of our squat soldiers charging forward in a chaotic crowd. Looking at the game now, the battlefield feels even more packed than this image suggests![/p][p][/p][p][/p][p][/p][p]This one is an older concept sketch—predating even the current capsule image on the store page! The logo has mostly stayed the same, aside from some color tweaks.[/p][p][/p][p]And those tiny, harmless ghosts that sometimes appear on the battlefield? As you can see from the right side of the image, the idea has been around for quite a while.[/p][p][/p][p]If you had to vote between the two capsule concepts, which one would get your vote?[/p][p][/p][p][/p][p]As many of you know, the Owlbear is a gentle beast. So gentle, in fact, that it fits in perfectly among a flock of sheep![/p][p][/p][p]We went through many ideation sessions when designing the Owlbear’s personality, and this was just one step in that journey.[/p][p][/p][p][/p][p]Lastly, here’s a concept sketch built around Saladin. I personally love the effect of his solar eclipse skill.[/p][p][/p][p]During the early demo stages, Saladin was often seen as a bit underwhelming—something that’s still visible in some old community discussions.[/p][p][/p][p]But today, he’s become quite a powerful Commander. Perhaps this brilliant artwork is a sign of an even stronger future to come.[/p][p][/p][p]We hope these pieces inspire your artistic side. If you ever feel like expressing something from the world of Commander Quest, don’t hesitate to post on Steam Community :: Commander Quest.[/p][p]
Who knows? Your work might be introduced in a next Commander Letter![/p][p][/p][h2]Tower of Babel: Survivors of Chaos[/h2][p][/p][p]Commander Quest is now part of a bundle sale with Tower of Babel: Survivors of Chaos![/p][p][/p][p]This single-player action RPG blends intense hack-and-slash gameplay with survival roguelite elements and a loot-based combat system.[/p][p]
If you've already scaled the tower behind the scenes of Commander Quest with your legion at your side, how about trying another tower—one where you rely solely on your personal strength to survive?[/p][p]
Commanders who already own Commander Quest can get Tower of Babel: Survivors of Chaos at a 10% discount![/p][p][/p][h2]In Closing[/h2][p]That’s all for today’s Commander Letter. We’ll return next time with visuals of some of the upcoming cards.[/p][p][/p][p]This wind seems perfect for spreading your flames...[/p][p][/p]

Hotfix Notice – June 17 (Mon)

[p]Hello, Commanders!
We are releasing a hotfix that addresses a bug with significant impact on gameplay.[/p][p][/p][p]
The following issue has been fixed:[/p]
  • [p]Fixed an issue where cards were not removed from the deck when using the Commander skill ‘Ruler of the World’.[/p]

Commander Quest is participating in the KRAFTON Publisher Sales!

[p]Hello, Commanders![/p][p]Commander Quest, now updated with the mighty Genghis Khan and powerful Mechanic Dwarves, is joining the KRAFTON Publisher Sale![/p][p][/p][p]This Publisher Sale features a variety of free demos offering unique gameplay experiences even before their official release. And of course, you can grab many great games at discounted prices — including Commander Quest![/p][p][/p][p]Get Commander Quest at a 20% discount, also, DON'T MISS OUT on a playthrough by Aliensrock—a creator beloved by all of us who love puzzle games and roguelikes! If you enjoy the video, be sure to show some love on his channel too.[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p]This wind seems perfect for spreading your flames...[/p]

06/12 (Thu) Update Notice

[p]Greetings, Commanders![/p][p]With the arrival of the new commander Genghis Khan, we're introducing a new update featuring the mechanical synergy of dwarves, driven by gears and cogs.[/p][p]Please check the detailed changes and additions below.[/p][p][/p][p][/p][p][/p][h2]New Commanders: Genghis Khan and Temujin Doombeard[/h2][p][/p][p]Genghis Khan and Temujin Doombeard are unlocked once you've cleared the Finale with both Humans and Dwarves at least once.[/p][p] [/p][h3]Commander Skills [/h3]
  • [p]Blessing of the White Doe: Draw 2 cards. (Usable once every 2 turns)[/p]
  • [p]Harsh Training: Deals 1 damage to all allied ranged units on the battlefield and increases their attack speed by 1 stage. No usage limit.[/p]
  • [p]Lone Survivor: Changes the commander skill to "Tribal Integration". Usable if the commander has taken damage for 3 or more turns.[/p]
    • [p]Tribal Integration: Changes the commander skill to "Ruler of the World". At the end of your turn, reduces the required mana by the amount of remaining mana.[/p]
      • [p]Ruler of the World: Removes a random card in your hand from the deck (excluding generated cards). You win the battle.[/p]
[p][/p][p][/p][h3]Starting Relics[/h3]
  • [p]Tail of the Blue Wolf: When a unit is defeated, a random unit on the battlefield with the same name gains +1 stage attack speed.[/p]
  • [p]Training Target: All allied ranged units deal +5 damage to moving enemies.[/p]
  • [p]Post Station Pass: Limits hand size to 8 cards. When your hand is full, recover 3 HP.[/p]
[p][/p][p][/p][p][/p][h2]Dwarf Experience Improvements[/h2][p][/p][h3]New Dwarf-Only Cards[/h3]
  • [p]Bibi-Beep: Rare, Ranged / Mechanical.[/p]
    • [p]A cute mechanical unit included in Temujin Doombeard default deck. Take advantage of its high HP as a ranged unit.[/p]
  • [p]Part Feeder: Rare, Melee / Mechanical. Last Will: Grants its attack power to the nearest allied mechanical unit.[/p]
  • [p]Hwacha: Heroic, Ranged / Mechanical. 2x Multishot. Frenzy.[/p]
    • [p]A war machine that attacks faster the longer it fires.[/p]
  • [p]Will Collector: Legendary, Melee / Infantry. Influence: Gains 1 Protection whenever an allied unit triggers its Last Will.[/p]
  • [p]Mine Layer YK-51: Mythic, Melee / Mechanical. Periodically plants mines. Last Will: Deploys 10 mines at random locations.[/p]
    • [p]A new mythic unit for dwarves! Fill the battlefield with mines.[/p]
  • [p]Dismantle and Rebuild: Heroic, Supply. Destroys all allied mechanical units on the battlefield. Grants +1/+1 to the next mechanical summon card for each destroyed unit.[/p]
  • [p]Last Words: Rare, Tactic. Triggers the Last Will of all allied units in range.[/p]
  • [p]Cenotaph Fragment: Rare, Base. All allied units’ Last Wills activate one additional time.[/p]
  • [p]Miners' Liberation Front: Underground Mine Branch: Heroic, Tactic. Designates a summon tile as an Underground Mine tile. Vanishes after use.[/p]
    • [p]Underground Mine: Instead of summoning, units are deployed into the mine. After 5 deployments, all stored units are summoned with +10/+10. (Miners only)[/p]
    • [p]Help the miners rise up after years of oppression for steel extraction![/p]
    • [p]You can use Miner, Contract Miner, and Steel Digger.[/p]
    [p][/p]
[h3]Existing Card Changes[/h3]
  • [p]Mechanic: Now repairs not only structures but also mechanical units.[/p]
  • [p]Steel Ballista: Changed from Structure to Mechanical unit. HP increased from 20 to 35.[/p]
  • [p]Steel Catapult: Changed from Structure to Mechanical unit.[/p]
[p][/p][h3]New Dwarf-Only Relics[/h3]
  • [p]Final Will Chalice: Grants Drunkenness Immunity to allied units with Last Will.[/p]
  • [p]Split-Horned Helmet: Draw a card each time a Forging effect activates.[/p]