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Commander Quest News

Hotfix Notice - Jan 31th (Fri)

Hello, Commanders!

After the last update, we found several bugs, both large and small, and have applied a hotfix.

We will resolve other issues promptly as well. Thank you.



[h3][/h3]
  • Fixed the issue where the "Knight" relic was reacting to all units.
  • Fixed the issue where units that do not attack were immune to movement restrictions.
  • Fixed the issue where assigned free placements were not recognized as free placement summons.
  • Fixed the issue where the targeting distribution system for ranged units was not working.
  • Fixed the issue where terrain tooltips did not appear on some stages.
  • Fixed the issue where units placed freely on the wall after the castle gate was destroyed would stop moving.
  • Fixed the issue where air units would collide and bounce off each other excessively.
  • Fixed the issue where the "Shield Bearer" was performing a ranged attack.
  • The "Spiderweb Pendant" now also applies to structures.
  • Fixed the issue where card rewards were not appearing when reaching Dwarf level 6.
  • Fixed the issue where units would take a different route when the path was blocked by units on the side road during siege battles.

Major Update Notice - January 24th (Fri)

Hello, Commanders!
Happy New Year greetings to you all.
We have added a new event type and tutorial and made overall balancing adjustments.
Please refer to the details below for more information.




[h2](Beta) New Event Type: Wacky Works Lab![/h2]

We are thrilled to add our own original content instead of drawing inspiration from other great games.



The "Bizarre Engineering Lab" event, which can be encountered at a low probability on the world map, offers an opportunity to modify your cards as you see fit. Unlike traditional card upgrades that provide fixed, positive changes, this event allows for changes that can be either good or bad, and players can directly choose how their cards evolve!



Upon entering the event, you can select one summon card from your deck as the target for modification. This decision is irreversible, so choose carefully.



Once the target is decided, you will first choose one of the options to enhance the card's performance. These options appear randomly.



Next, you will select one option to weaken the card's performance. These options also appear randomly, and some choices may even prove beneficial depending on the situation, so make your decision wisely.



We hope that card modifications inspire players to engage in creative and more enjoyable gameplay!

Since this event is still under development, the number of options available will be expanded in future updates.

We would greatly appreciate your feedback on this event and suggestions for new modification options that you think would be great to add!




[h2]Balancing[/h2]

  • The card 'Improved Gunpowder' has been changed.
    • Before: Mana Cost 2
    • After: Mana Cost 1


  • The card 'Improved Gunpowder+' has been changed.
    • Before: Increases all explosion damage by 5.
    • After: Increases all explosion damage by 8.


  • The card 'Assassin' has been changed.
    • Before: Maximum HP 1
    • After: Maximum HP 2


  • The card 'Stone Beer Cellar' has been changed.
    • Before: Mana Cost 2
    • After: Mana Cost 1


  • The card 'Oxford Knights' has been changed.
    • Before: Attack/HP = 6/10
    • After: Attack/HP = 4/9


  • The card 'Preaching Vice' has been changed.
    • Before: Swaps the attack and health of allied units in range.
    • After: Swaps the attack and health of all units in range.


  • The relic 'Eagle Skull' has been changed.
    • Before: Attack increase value 2
    • After: Attack increase value 3


  • The relic 'Crouching Dragon Statue' has been changed.
    • Before: Using 3 supply cards in one turn grants 1 random foundation card and sets mana to 0 for this battle.
    • After: Using 3 tactic cards in one turn grants 1 random tactic card and sets mana to 0 for this battle.
  • We have shortened the length of each chapter.
    • Before the change: 15 nodes to pass from the starting point to the boss battle
    • After the change: 12 nodes to pass from the starting point to the boss battle





[h2]Tutorial Added[/h2]

Ahead of the official launch, we have finalized the overall game system and added a tutorial to guide new players.

Players who have already cleared the game at least once will not see the tutorial.

Hotfix Notice - DEC 30th (Mon)

Hello, Commanders!
We are releasing a hotfix to address several issues, including crash errors.

[h3][Bug Fixes][/h3]
  • Fixed an issue where the resource for the card 'Dizzy Bomb' was displayed as mana and consumed 1 mana upon use.
  • Fixed an issue where the amount of steel consumed when using the card 'Let Loose!' differed from the displayed amount.
  • Fixed an issue where the relic 'Turban of Wisdom' allowed obtaining tactic cards.
  • Fixed an issue where 'Gyrocopter' could not attack the Chapter 2 boss.
  • Fixed an issue where unit attack range indicators were not displayed.
  • Fixed an issue where the 'Free Placement' effect disappeared when duplicating cards with the effect.
  • Fixed an issue where 'Charge' units ignored immobilization effects.
  • Fixed an issue where the card 'Structural Reinforcement' could not be used.
  • Fixed an issue where the 'Pool of Blood' effect did not disappear.
  • Fixed an issue where the preview for 'Barricade' appeared abnormal.
  • Fixed an issue where the UI displayed abnormally when continuing after a battle victory.
  • Fixed an issue where relic-related animations were not displayed when obtaining relics as battle rewards.
  • Fixed an issue where the health bar UI of some units did not disappear.
  • Fixed an issue where the effect of 'Forgotten Altar' did not work.
  • Fixed the position of card UI in the card enhancement scene.
  • Fixed an issue where the relic 'Incandescent Furnace' triggered twice.
  • Fixed an issue where enhanced cards appeared as pre-enhancement cards in previews.
  • Fixed an issue where the skill 'Pasha the Eagle' became unusable when its mana reached 0.

Happy Holiday!

Hello, commanders!
We just released little fun for this week.
Find out what it is and enjoy it!

Hotfix Notice - DEC 21th (Sat)

Hello, Commanders!
We are releasing a hotfix to address several issues, including crash errors.

[h3][Bug Fixes][/h3]

    [] Fixed an issue where using the "Forge" effect occasionally caused crashes.
    [] Fixed an issue where using the card "Indigo Archive" occasionally caused crashes.
    [] Fixed an issue where using the card "Trace of the Rush" occasionally prevented the turn from completing properly.
    [] Fixed an issue where the relic "Three Lions Flag" did not apply to "Ghost Knight+".
    [] Fixed an issue where the relic "Lone Wolf Pipe" behaved abnormally.
    [] Fixed an issue where "Gyro Bomber" and "Gyrocopter" could not attack the boss "Eldnir."